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The project organization style guide says to name nodes in PascalCase and files in snake_case. If one sets the name of a new scene to be say scene_one, the root node of the scene will also be named scene_one instead of SceneOne.
Although there is a Root Name option in the dialog, it follows convention to automatically rename the root node to PascalCase.
Steps to reproduce
Select Create New>Scene... in the FileSystem view in the editor
Set the Scene Name to scene_one
Press OK
Observe that the root node is also named scene_one
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.1.1 stable
System information
N/A
Issue description
The project organization style guide says to name nodes in PascalCase and files in snake_case. If one sets the name of a new scene to be say
scene_one
, the root node of the scene will also be namedscene_one
instead ofSceneOne
.Although there is a Root Name option in the dialog, it follows convention to automatically rename the root node to PascalCase.
Steps to reproduce
scene_one
scene_one
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: