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Jittering pixel art backgrounds while in motion #82829
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My camera remains static, in fact I don’t even have a Camera2D in my scene. Could this still be the culprit? |
The reason is not in |
Do you know of any fix? Or is the issue you linked the main hub for this problem. Sorry just a little confused because the one you linked exclusively talks about this being related to Camera2D. |
There is no way to fix this particular issue without changing your player or camera's movement speed. Mathematics are mathematics – you can't divide 5 by 2 and get an exact integer result, for instance. Closing in favor of godotengine/godot-docs#7774, as this is not an engine issue. See also godotengine/godot-proposals#6389. |
Godot version
4.1.1
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (20 Threads)
Issue description
I have a ParallaxBackground Node that controls two different pixel art images. When I run my game, a very noticeable jitter occurs while they are in motion. It is intended to be a consistent horizontal movement with a fixed speed.
I have tried adjusting the various project settings including:
_physics_process()
&_process()
Steps to reproduce
Minimal reproduction project
JitterReproduction.zip
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