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Godot crashes on MacOS M1 when opening certain scenes with Compatibility renderer #83110

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xaqbr opened this issue Oct 10, 2023 · 1 comment
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@xaqbr
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xaqbr commented Oct 10, 2023

Godot version

4.1.2.stable

System information

Godot v4.1.2.stable - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

Issue description

I've had random crashes here and there on 4.1.1-4.1.2 but one that I encountered consistently last night is the entire editor crashing upon opening a certain scene file.

Neither the scene nor its dependencies are corrupt in any way - I've successfully opened the same scene and project on my Windows and Linux machines.

After trying to find similar cases online, I stumbled upon this forum post where the answer mentions switching away from Compatibility mode to solve the issue.

I tried this and I am now successfully able to open the scene, either in Mobile or Forward+ mode. Still, opening the scene in Compatibility mode will always crash Godot. Even when its tab is left open, Godot just crashes on startup now.

Apple Problem Report: https://pastebin.com/eaUz70Au

Steps to reproduce

  1. Open reproduction project on a MacOS M1 machine
  2. Make sure renderer is set to Compatibility mode
  3. Open item_drop.tscn

Crash should occur afterwards.

Minimal reproduction project

repro_1010.zip

@Calinou
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Calinou commented Oct 10, 2023

Thanks for the report! Consolidating in #72469.

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