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Godot v4.1.2.stable - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
I've had random crashes here and there on 4.1.1-4.1.2 but one that I encountered consistently last night is the entire editor crashing upon opening a certain scene file.
Neither the scene nor its dependencies are corrupt in any way - I've successfully opened the same scene and project on my Windows and Linux machines.
After trying to find similar cases online, I stumbled upon this forum post where the answer mentions switching away from Compatibility mode to solve the issue.
I tried this and I am now successfully able to open the scene, either in Mobile or Forward+ mode. Still, opening the scene in Compatibility mode will always crash Godot. Even when its tab is left open, Godot just crashes on startup now.
Godot version
4.1.2.stable
System information
Godot v4.1.2.stable - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
I've had random crashes here and there on 4.1.1-4.1.2 but one that I encountered consistently last night is the entire editor crashing upon opening a certain scene file.
Neither the scene nor its dependencies are corrupt in any way - I've successfully opened the same scene and project on my Windows and Linux machines.
After trying to find similar cases online, I stumbled upon this forum post where the answer mentions switching away from Compatibility mode to solve the issue.
I tried this and I am now successfully able to open the scene, either in Mobile or Forward+ mode. Still, opening the scene in Compatibility mode will always crash Godot. Even when its tab is left open, Godot just crashes on startup now.
Apple Problem Report: https://pastebin.com/eaUz70Au
Steps to reproduce
Crash should occur afterwards.
Minimal reproduction project
repro_1010.zip
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