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#7774, there is another discussion on this topic, but I am not making a pixel game.
until i saw #74203 #77813
I'm not sure why this topic was closed, because I also tried using force_update_scroll() and it didn't work, maybe because I used Tween for character movement?
I tried writing a piece of code using 3.5.3 and found that the character did not jitter. But version 4.x is available. Please see video for details
4.1.2:
4.1.2.mp4
3.5.3:
3.5.3.mp4
Steps to reproduce
Create a Node2D node
Create a Camera2D node
Create a CharacterBody2D node, which contains a Sprite2D node and a RemoteTransform2D node. The RemoteTransform2D node [remote_path] points to Camera2d
Create a player.gd script pointing to the CharacterBody2D node
Godot version
Godot v4.1.2.stable.mono
System information
Godot v4.1.2.stable.mono - Windows 10.0.23560 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 (NVIDIA; 31.0.15.5009) - 12th Gen Intel(R) Core(TM) i5-12490F (12 Threads)
Issue description
Regarding this issue, I checked the relevant information. At first I thought it was the official document Fixing jitter, stutter and input lag
#7774, there is another discussion on this topic, but I am not making a pixel game.
until i saw
#74203
#77813
I'm not sure why this topic was closed, because I also tried using force_update_scroll() and it didn't work, maybe because I used Tween for character movement?
I tried writing a piece of code using 3.5.3 and found that the character did not jitter. But version 4.x is available. Please see video for details
4.1.2:
4.1.2.mp4
3.5.3:
3.5.3.mp4
Steps to reproduce
Create a player.gd script pointing to the CharacterBody2D node
Minimal reproduction project
camera2d.zip
The example contains two folders, respectively the 3.5.3 and 4.1.2 projects.
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