Shadow meshes give error Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES'
and null ARRAY_VERTEX
#83526
Labels
Milestone
Godot version
4.2.beta1 a574c02
System information
Godot v4.2.beta (a574c02) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
Calling
Mesh.surface_get_arrays()
on a shadow mesh appears to print errors such asand returns arrays with the
ARRAY_VERTEX
array being null.My code does:
Here is the output on this function when processing both the conventional mesh and the shadow mesh:
Steps to reproduce
Godot.glb
Minimal reproduction project
mesh_post_import.zip
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