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FSR2 breaks refraction rendering #83759

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EzraT opened this issue Oct 21, 2023 · 3 comments
Closed

FSR2 breaks refraction rendering #83759

EzraT opened this issue Oct 21, 2023 · 3 comments

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@EzraT
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EzraT commented Oct 21, 2023

Godot version

v4.2.beta2.official [f8818f8]

System information

Godot v4.2.beta2 - Fedora Linux 38 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)

Issue description

As the title says, refraction rendering breaks when FSR2 is enabled.
image

Steps to reproduce

Download and open the included MRP, run it and press T to reproduce.

Minimal reproduction project

RefractionFSRBug.zip

@DarioSamo
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Was beta 2 made before this PR? Sounds like it's probably related.

@akien-mga
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Was beta 2 made before this PR? Sounds like it's probably related.

Yes, it was built from f8818f8 (one day before that PR was merged).

@akien-mga akien-mga added this to the 4.2 milestone Oct 22, 2023
@clayjohn
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This is a duplicate of #83152 which is fixed in master and will be fixed in beta 3

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