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v4.2.beta2.official [f8818f8]
Godot v4.2.beta2 - Fedora Linux 38 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)
As the title says, refraction rendering breaks when FSR2 is enabled.
Download and open the included MRP, run it and press T to reproduce.
RefractionFSRBug.zip
The text was updated successfully, but these errors were encountered:
Was beta 2 made before this PR? Sounds like it's probably related.
Sorry, something went wrong.
Yes, it was built from f8818f8 (one day before that PR was merged).
This is a duplicate of #83152 which is fixed in master and will be fixed in beta 3
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Godot version
v4.2.beta2.official [f8818f8]
System information
Godot v4.2.beta2 - Fedora Linux 38 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)
Issue description
As the title says, refraction rendering breaks when FSR2 is enabled.
Steps to reproduce
Download and open the included MRP, run it and press T to reproduce.
Minimal reproduction project
RefractionFSRBug.zip
The text was updated successfully, but these errors were encountered: