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Basically we just need to read textureSize once and store it in a variable that we use later. We can read it at the same time that we initialize all the randomness params.
Godot version
4.2beta3
System information
Fedora, RX 590
Issue description
Follow up to #83831
The particle system currently uses textureSize() an unnecessary amount of times and it needs to be optimized.
Steps to reproduce
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Minimal reproduction project
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