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Godot crashes upon opening a project using OpenGL renderer #84392

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ltecheroffical opened this issue Nov 3, 2023 · 5 comments
Closed

Godot crashes upon opening a project using OpenGL renderer #84392

ltecheroffical opened this issue Nov 3, 2023 · 5 comments

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@ltecheroffical
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Godot version

v4.2.beta4.official [93cdacb]

System information

Can't Open Project to access

Issue description

I expected the project to open properly with OpenGL renderer instead it crashes and doesn't open the project.

Steps to reproduce

  1. Open Godot
  2. Create or Open a project
  3. Wait for it to init graphics

Minimal reproduction project

N/A

@Chaosus
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Chaosus commented Nov 3, 2023

Please provide a proper system information: OS, CPU, Graphic Card, Driver Version.

@ltecheroffical
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Since I can't open the project with that renderer I'll copy this from another project Godot v4.2.beta4 - macOS 11.7.10 - Vulkan (Forward+) - integrated Intel HD Graphics 5000 - Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz (4 Threads)

@Chaosus
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Chaosus commented Nov 3, 2023

I guess it's a duplicate of #83669 or #83269 (almost same OS / GPU).

@ltecheroffical
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ltecheroffical commented Nov 3, 2023

Wait, what's the difference between the issue numbers? Wait nvm.

@YuriSizov
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This was potentially fixed by #84288. You can try building from the master branch to confirm, or wait for beta 5 to be out.

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