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Since I updated to 4.2 any animation player that I create which changes a Sprite2D texture or offset is not updating the texture value if I scrub the timeline of my animation. I can see in the sidebar that the frames are changing and the frames change if I press play on the animation. But it won't change the Sprite2D's frame if I drag the scrubber back and further between frames. I need to do this in order to determine the offsets of the sprite2D frames.
Somehow scenes I previously created in 4.1.3 or earlier are not affected by this. But new scenes / animation players are.
Steps to reproduce
Create a new scene in 4.2
Add a Sprite2D
Add an AnimationPlayer
Add a track to change the Sprite2D texture to the AnimationPlayer
Add keys into the animation player which change the textures of a sprite
Verify the texture is changing in the animation by pressing play and seeing the changes
Press stop
Drag the scrubber between frames
Observe that the texture is NOT updated moving from key-to-key*
It appears that it will transition between frames for the first 3 frames or so, but beyond those frames it stops working correctly. I don't know exactly why that is.
Godot version
4.2
System information
M1 Mac
Issue description
Since I updated to 4.2 any animation player that I create which changes a Sprite2D texture or offset is not updating the texture value if I scrub the timeline of my animation. I can see in the sidebar that the frames are changing and the frames change if I press play on the animation. But it won't change the Sprite2D's frame if I drag the scrubber back and further between frames. I need to do this in order to determine the offsets of the sprite2D frames.
Somehow scenes I previously created in 4.1.3 or earlier are not affected by this. But new scenes / animation players are.
Steps to reproduce
Minimal reproduction project
Test.zip
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