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GpuParticle2D particle trail error when contacting collision during viewport movement. #86173

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Tracked by #61067
Kakiroi opened this issue Dec 14, 2023 · 0 comments

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@Kakiroi
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Kakiroi commented Dec 14, 2023

Tested versions

4.2 stable

System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

Issue description

GpuParticle2D particle trail becomes digital silly string when viewport is moved during contact with collision.
Note that this happens same at runtime.

particle_trail_error.mp4

Steps to reproduce

  1. Enable GpuParticle2D trail.
  2. Enable collision.
  3. Add LightOccluder2D node and make collision shape.
  4. Shake the viewport by either dragging or zoom. (Or at runtime, move camera.)

Minimal reproduction project (MRP)

GpuParticle2DTrailError.zip

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