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Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
GpuParticle2D particle trail becomes digital silly string when viewport is moved during contact with collision.
Note that this happens same at runtime.
particle_trail_error.mp4
Steps to reproduce
Enable GpuParticle2D trail.
Enable collision.
Add LightOccluder2D node and make collision shape.
Shake the viewport by either dragging or zoom. (Or at runtime, move camera.)
Tested versions
4.2 stable
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
GpuParticle2D particle trail becomes digital silly string when viewport is moved during contact with collision.
Note that this happens same at runtime.
particle_trail_error.mp4
Steps to reproduce
Minimal reproduction project (MRP)
GpuParticle2DTrailError.zip
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