We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reproducible in v4.2.stable.official [46dc277]
macOS Ventura 13.3.1 M1 Max
When disconnecting a client peer from the server peer, while using a MultiplayerSynchronizer, it logs the following error:
This issue was referenced in another bug report here: godotengine/godot-proposals#3459 (comment)
ENetMultiplayerPeer
server_peer.disconnect_peer(peer_id)
unable-send-packet-recreate.zip
The text was updated successfully, but these errors were encountered:
multiplayer.disconnect_peer
No branches or pull requests
Tested versions
Reproducible in v4.2.stable.official [46dc277]
System information
macOS Ventura 13.3.1 M1 Max
Issue description
When disconnecting a client peer from the server peer, while using a MultiplayerSynchronizer, it logs the following error:
This issue was referenced in another bug report here:
godotengine/godot-proposals#3459 (comment)
Steps to reproduce
ENetMultiplayerPeer
server_peer.disconnect_peer(peer_id)
Minimal reproduction project (MRP)
unable-send-packet-recreate.zip
The text was updated successfully, but these errors were encountered: