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All the hard work for documenting this issue has already been done in #41028 and but unfortunately seems to have regressed.
Please see the project provided below.
Please see DiscreteCarryBug.zip from #41028
NOTE: you might have connect the nodes from "Start" to "idle" in AnimationTree after you port the project to latest Godot version!
The text was updated successfully, but these errors were encountered:
After some further testing, this seems to only occur when the animations are set to Looping, one-shot's carry work.
Sorry, something went wrong.
TokageItLab
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Tested versions
System information
Issue description
All the hard work for documenting this issue has already been done in #41028
and but unfortunately seems to have regressed.
Steps to reproduce
Please see the project provided below.
Minimal reproduction project (MRP)
Please see DiscreteCarryBug.zip from #41028
NOTE: you might have connect the nodes from "Start" to "idle" in AnimationTree after you port the project to latest Godot version!
The text was updated successfully, but these errors were encountered: