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Mac OS - Godot v4.2.1.stable - Vulkan(Forward+) - dedicate
Issue description
System Information:
macOS Mojave 10.14.6
Macbook Pro
Description:
MenuBar titles are not showing for 4.2.1.
I am getting @Popmenu@8 label instead of the titles set using set_menu_title ()
This was working fine in 4.1.1
The menu shows ok inside the App Window when menu.prefer_global_menu = false
Steps to reproduce
Create a new scene
Add the following script to the node
Run
Repeat after uncommenting the marked line of code for global menu preference
extends Node3D
func _ready():
# Create the main menu bar
var menu_bar = MenuBar.new()
add_child(menu_bar)
# Create File menu
var file_menu = PopupMenu.new()
file_menu.add_item("New", 0)
file_menu.add_item("Open", 1)
file_menu.add_separator()
file_menu.add_item("Save", 2)
file_menu.add_item("Save As...", 3)
file_menu.add_separator()
file_menu.add_item("Quit", 4)
# Add File menu as a child of MenuBar
menu_bar.add_child(file_menu)
# Set the title for the File menu
menu_bar.set_menu_title(0, "File")
#uncomment to add menu inside App Window
#menu_bar.prefer_global_menu = false
Minimal reproduction project (MRP)
Same as above.
The text was updated successfully, but these errors were encountered:
drekay
changed the title
MenuBar Titles not showing in 4.2.1
MenuBar Titles not showing in 4.2.1 - regression
Feb 2, 2024
Tested versions
System information
Mac OS - Godot v4.2.1.stable - Vulkan(Forward+) - dedicate
Issue description
System Information:
macOS Mojave 10.14.6
Macbook Pro
Description:
MenuBar titles are not showing for 4.2.1.
I am getting @Popmenu@8 label instead of the titles set using set_menu_title ()
This was working fine in 4.1.1
The menu shows ok inside the App Window when menu.prefer_global_menu = false
Steps to reproduce
Minimal reproduction project (MRP)
Same as above.
The text was updated successfully, but these errors were encountered: