Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unable to revert display/window/size/window_{width,height}_override to 0 #87906

Closed
adamscott opened this issue Feb 3, 2024 · 0 comments · Fixed by #87907
Closed

Unable to revert display/window/size/window_{width,height}_override to 0 #87906

adamscott opened this issue Feb 3, 2024 · 0 comments · Fixed by #87907

Comments

@adamscott
Copy link
Member

adamscott commented Feb 3, 2024

Tested versions

  • Reproducible in 4.3.dev[1c8ae43]
  • Not reproducible in 4.2.stable

Found the culprit: #84800

System information

Godot v4.3.dev (1c8ae43) - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX Vega (RADV VEGA10) () - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)

Issue description

You cannot revert display/window/size/window_{width,height}_override to 0.

Capture d’écran du 2024-02-03 12-15-32

The documentation explicitly says that you can set it to 0 in order to revert to default values.

image

Steps to reproduce

  1. Create a new project
  2. Open the project settings
  3. Enable the advanced settings
  4. Change the window width override setting
  5. See that you cannot put it back to 0, as the minimum number is 1

Minimal reproduction project (MRP)

n/a

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants