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ParticleProcessMaterial min/max slider displaying incorrect values #89041

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RPicster opened this issue Mar 1, 2024 · 0 comments · Fixed by #89048
Closed

ParticleProcessMaterial min/max slider displaying incorrect values #89041

RPicster opened this issue Mar 1, 2024 · 0 comments · Fixed by #89048

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@RPicster
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RPicster commented Mar 1, 2024

Tested versions

  • Reproducible in 4.3 dev4

System information

Windows 10

Issue description

When using the new min/max sliders to input non-integer values, it seems that some weird rounding happens to the displayed values when coming back to them later (deselect and reselect the node).

Godot_v4.3-dev4_win64_6w3ZN6ct7J.mp4

Steps to reproduce

  • Create Particle Node
  • Add ParticleProcessMaterial
  • Change some of the min/max sliders to other values (great example: 0.1, 0.3)
  • The values work and are accepted
  • Deselect the Node
  • Reselect the Node
  • Check the values which are incorrectly displayed

Minimal reproduction project (MRP)

not neccessary.

@QbieShay mentioned I should tag @KoBeWi :)

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