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When using the new min/max sliders to input non-integer values, it seems that some weird rounding happens to the displayed values when coming back to them later (deselect and reselect the node).
Godot_v4.3-dev4_win64_6w3ZN6ct7J.mp4
Steps to reproduce
Create Particle Node
Add ParticleProcessMaterial
Change some of the min/max sliders to other values (great example: 0.1, 0.3)
Tested versions
System information
Windows 10
Issue description
When using the new min/max sliders to input non-integer values, it seems that some weird rounding happens to the displayed values when coming back to them later (deselect and reselect the node).
Godot_v4.3-dev4_win64_6w3ZN6ct7J.mp4
Steps to reproduce
Minimal reproduction project (MRP)
not neccessary.
@QbieShay mentioned I should tag @KoBeWi :)
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