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GPUParticles3D on MacOS causes Godot to crash when trying to view the 3d scene #89300

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rushcodes opened this issue Mar 8, 2024 · 1 comment

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@rushcodes
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Tested versions

  • Reproducible in 4.2.1.stable.official, not able to test other versions at the moment.

System information

Godot v4.2.1.stable - macOS 14.3.1 - GLES3 (Compatibility) - Apple M1 Max - Apple M1 Max (10 Threads)

Issue description

GPUParticles3D crash Godot when using the 3d view.

Steps to reproduce

In an existing or new project:

  1. Create a new 3d scene (Node3D)
  2. Attach a child node of GPUParticles3D to it.
  3. Switch or already have the 3d view active.

Doing so will cause Godot to crash within a few seconds. I've tested this 5 times and it happened each time. CPUParticles3D don't seem to have this issue.

Minimal reproduction project (MRP)

N/A

@clayjohn
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clayjohn commented Mar 9, 2024

Thank you for the report. This is a known issue and is already tracked by #72469

The current state of our progress towards a solution is described here: #72469 (comment)

Duplicate of #72469

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