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I can't drag and drop .fbx files into the 3D viewport when editing in a new unsaved scene, due to Circular Dependencies. The same issue goes for new scenes that contain the .fbx file in the node tree.
I'm supposed to be able to just drag and drop the files into the 3D viewport.
Steps to reproduce
Make sure to import the provided model using the ufbx importer.
Drag the provided FBX model into the 3D viewport, after which the editor will crash.
If you followed step 1. Reopen the editor.
Then create a new scene, add any Node3D as the root node. But do not save the scene yet.
Drag any FBX into the 3D Viewport. You'll then get an error at the bottom left of the viewport, stating "Can't instantiate: Circular dependency found at SK_Chr_Alien_01.fbx"
If you open MRP.tscn and drag the FBX file into the viewport, you won't run into any issues.
Conclusion: Dragging FBX files into the viewport in an unsaved scene, results in a circular dependency error. I have not tested this with other file formats.
Minimal reproduction project (MRP)
MRP.zip
MRP is not needed, however one will still be provided.
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.dev5.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.5212) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
Issue description
I can't drag and drop
.fbx
files into the 3D viewport when editing in a new unsaved scene, due to Circular Dependencies. The same issue goes for new scenes that contain the.fbx
file in the node tree.I'm supposed to be able to just drag and drop the files into the 3D viewport.
Steps to reproduce
Make sure to import the provided model using the
ufbx
importer.FBX
model into the 3D viewport, after which the editor will crash.Node3D
as the root node. But do not save the scene yet.FBX
into the 3D Viewport. You'll then get an error at the bottom left of the viewport, stating "Can't instantiate: Circular dependency found at SK_Chr_Alien_01.fbx"MRP.tscn
and drag theFBX
file into the viewport, you won't run into any issues.Conclusion: Dragging
FBX
files into the viewport in an unsaved scene, results in a circular dependency error. I have not tested this with other file formats.Minimal reproduction project (MRP)
MRP.zip
MRP is not needed, however one will still be provided.
The text was updated successfully, but these errors were encountered: