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Adding any node that is not a Control node as a child of a GraphNode and keeping it at an index that's not last, makes the slots at that index stop working. Dragging from those slots does not show a connection line.
Additionally, setting any non-last control node's size flag to expand makes the very last slot to stop working as well. However, this may be caused due to the slot drawing outside the GraphNode as noted in issue #85558
Steps to reproduce
Create the following scene tree:
GraphEdit
└ GraphNode
├ Label
├ Timer
└ Label2
Set both the slots of the GraphNode to enabled (doesn't matter left or right).
Run the scene and try to drag out both the slots.
Expected behaviour: both slot would show connection lines Current behaviour: second slot does not show connection line
Note: Adding more non-Control nodes above the control nodes makes more slots stop working.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.dev (c7f56d3) - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 550.67) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
Issue description
Adding any node that is not a
Control
node as a child of aGraphNode
and keeping it at an index that's not last, makes the slots at that index stop working. Dragging from those slots does not show a connection line.Additionally, setting any non-last control node's size flag to expand makes the very last slot to stop working as well. However, this may be caused due to the slot drawing outside the
GraphNode
as noted in issue #85558Steps to reproduce
GraphNode
to enabled (doesn't matter left or right).Expected behaviour: both slot would show connection lines
Current behaviour: second slot does not show connection line
Note: Adding more non-Control nodes above the control nodes makes more slots stop working.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: