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Scenes with GPUParticle2D in compatibility mode crashes the editor on MacOS 14.2 #91419
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I can maybe try to fix this if I know where to start, I'm familiar with programming but not C++ |
Are you on 4.2 or 4.2.1 or 4.2.2? |
4.2.2.stable.official |
Good, it's useful to be specific in the issue report, it's impossible to tell Can you try it in 4.3.dev6 |
updated the description with the info from the engine! and yes, let me give it a go |
Then it seems some bug fix was added there, will see if I can identify some specific fix |
Seems this is tracked here: So consolidating there, and feel free to add any additional details you have there, including mentioning it seems to work on 4.3.dev6 |
amazing, I will do so. Thanks @AThousandShips for the quick response!! |
Tested versions
4.2.2.stable.official [15073af]
System information
MacOS 14.2, Apple M1 Max
Issue description
When adding a GPUParticles2D node in any scene, in compatibility mode, the entire editor crashes.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/nubunto/godot-4.2-gpu-particles-crash
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