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Unload assemblies of .NET failed #93234

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Andres-Perez-Leonis opened this issue Jun 16, 2024 · 1 comment
Closed

Unload assemblies of .NET failed #93234

Andres-Perez-Leonis opened this issue Jun 16, 2024 · 1 comment
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@Andres-Perez-Leonis
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Andres-Perez-Leonis commented Jun 16, 2024

Tested versions

Version: 4.2.2

System information

Ubuntu 24.04 - Godot 4.2 - .Net 6.0 - AMD Ryzen™ 7 5700U with Radeon™ Graphics × 16

Issue description

When I trying to build my Godot project, the error of assemblies always appears.
modules/mono/mono_gd/gd_mono.cpp:529 - .NET: Failed to unload assemblies. Please check #78513 for more information. (User)
modules/mono/mono_gd/gd_mono.cpp:529 - .NET: Failed to unload assemblies. Please check #78513 for more information. (User)
modules/mono/mono_gd/gd_mono.cpp:529 - .NET: Failed to unload assemblies. Please check #78513 for more information. (User)
modules/mono/mono_gd/gd_mono.cpp:513 - .NET: Giving up on assembly reloading. Please restart the editor if unloading was failing. (User)

I don`t use any external library like System.Text.Json. I checked every ideas of the github error and nothing. I want to give more information but i can not contribute anything. The error appears from one day to the next.

Steps to reproduce

Click in build button.

@AThousandShips
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Please comment on the issue that you're directed towards, closing as there's an issue open for this

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Jun 16, 2024
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