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Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
While I'm typing functional code, the console is getting flooded with error reports:
The code functions as expected (and looks fully in order when checked using various "print"s) once the game is launched.
Steps to reproduce
Add a vertical container to a project.
Add two buttons or so to the container.
Add a script to the container (in my case I'm using an inbuilt script if it matters).
Paste this into the script:
func _ready():
menu_buttons = get_children()
for B in menu_buttons:
B.pressed.connect(button_trigger)
if menu_buttons.size() > 0 :
menu_buttons[0].grab_focus()
func button_trigger():
pass
(If you launch the project it should work.)
In the script, erase the last line and start typing it back in.
When you type past "[0]." part, a new error will be reported for every keypress and the console will get flooded.
Minimal reproduction project (MRP)
Buttons and a container.
The text was updated successfully, but these errors were encountered:
Tested versions
v4.3.beta2.official [b75f048]
System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
While I'm typing functional code, the console is getting flooded with error reports:
The code functions as expected (and looks fully in order when checked using various "print"s) once the game is launched.
Steps to reproduce
Add a vertical container to a project.
Add two buttons or so to the container.
Add a script to the container (in my case I'm using an inbuilt script if it matters).
Paste this into the script:
(If you launch the project it should work.)
In the script, erase the last line and start typing it back in.
When you type past "[0]." part, a new error will be reported for every keypress and the console will get flooded.
Minimal reproduction project (MRP)
Buttons and a container.
The text was updated successfully, but these errors were encountered: