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Only effects Godot windows. Has happened to the Project Manager, Editor, and running projects.
When a game is running the log file ends with-
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
USER ERROR: Texture with GL ID of 13: leaked 4 bytes.
at: ~Utilities (drivers/gles3/storage/utilities.cpp:79)
-but I'm uncertain if it's related.
If there is any better information I could give, please let me know.
Steps to reproduce
Open Godot
Close laptop lid
Reopen laptop
Blank windows
Minimal reproduction project (MRP)
Doesn't even need a project, it happens outside of them as well.
The text was updated successfully, but these errors were encountered:
Thanks for the report! Consolidating in #52738. This is a NVIDIA issue we can't fix on our end without large sweeping changes. All other applications using Vulkan on Linux run into the same issue unless they can restart their rendering context entirely in a clean manner (preferably without losing any data).
Tested versions
System information
Godot v4.2.2.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 28 Jun 2024 04:32:50 +0000 - Wayland - GLES3 (Compatibility) - zink Vulkan 1.3(NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA_PROPRIETARY)) () - 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (12 Threads)
Issue description
Only effects Godot windows. Has happened to the Project Manager, Editor, and running projects.
When a game is running the log file ends with-
-but I'm uncertain if it's related.
If there is any better information I could give, please let me know.
Steps to reproduce
Minimal reproduction project (MRP)
Doesn't even need a project, it happens outside of them as well.
The text was updated successfully, but these errors were encountered: