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Godot v4.3.beta3 - macOS 14.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads)
When running a web export on Safari, both on MacOS and iOS, shadows/lights seem to be inverted.
Example of what I is expected, and happens when running in the editor, firefox and chrome:
What happens on Safari:
Run the web export of the MRP on Safari.
shadow-safari.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Godot v4.3.beta3 - macOS 14.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads)
Issue description
When running a web export on Safari, both on MacOS and iOS, shadows/lights seem to be inverted.
Example of what I is expected, and happens when running in the editor, firefox and chrome:
What happens on Safari:
Steps to reproduce
Run the web export of the MRP on Safari.
Minimal reproduction project (MRP)
shadow-safari.zip
The text was updated successfully, but these errors were encountered: