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Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce GTX 770 () - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Recursive dictionary creation creates a really big (4gb+) log file on project launch and crashes system Log file content
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org Vulkan API 1.2.142 - Forward+ - Using Vulkan Device #0: NVIDIA - GeForce GTX 770 USER ERROR: Max recursion reached at: recursive_hash (core/variant/dictionary.cpp:267) USER ERROR: Max recursion reached at: recursive_hash (core/variant/dictionary.cpp:267) ....
And it goes on for millions of rows
In v3.5.1.stable.official [6fed1ff] log file isn't filled and game window just crashes Log file
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 Async. shader compilation: OFF
Create blank project Create node, add code and paste following
extends Control func _ready(): var a = {} var b = {} b[a] = {a:a} a[b] = {b:b}
Launch
N/A
The text was updated successfully, but these errors were encountered:
Duplicate of #80990
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Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce GTX 770 () - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description
Recursive dictionary creation creates a really big (4gb+) log file on project launch and crashes system
Log file content
And it goes on for millions of rows
In v3.5.1.stable.official [6fed1ff] log file isn't filled and game window just crashes
Log file
Steps to reproduce
Create blank project
Create node, add code and paste following
Launch
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: