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FastNoiseLite for NoiseTexture3D always returns zero #95382
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Please explain what the issue is, what is expected and what are your results? For me (in 4.3 [88f3b5f]) it renders with a noisy lumpy shape, with a 3D noise texture |
Also unable to reproduce on 4.3-rc3; it renders in a noisy 3D shape. |
I see the default sphere, unchanged, with a 1 unit diameter. |
Would need to identify what fixed it in 4.3 to consider for cherry picking for a future 4.2.x, otherwise this can be closed as it's fixed Edit: this was an enhancement in 4.3: Closing as this was an enhancement and will likely not be cherry picked Thank you for reporting |
Tested versions
v4.2.2.stable.official [15073af]
System information
Godot v4.2.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - ANGLE (AMD, AMD Radeon (TM) R9 M360 (0x0000682B) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1034.6) () - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 Threads)
Issue description
I set up a mesh with a ShaderMaterial. The shader takes a sampler3D, to which I'm feeding a Simplex Smooth noise texture generated with the built-in FastNoiseLite.
For a simple test I have this
But it's always zero. No error is ever thrown, but it's always zero. 2D textures work, but 3D doesn't.
Steps to reproduce
NORMAL * tex.xyz
is always zero.Minimal reproduction project (MRP)
Noise3D.zip
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