Custom GDExtensiom MainLoop
does not work if .godot is already generated
#97962
Labels
Milestone
MainLoop
does not work if .godot is already generated
#97962
Tested versions
4.4-dev3
System information
Godot v4.4.dev3 - Windows 10.0.19045 - Single-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.15.6070) - 13th Gen Intel(R) Core(TM) i5-13500HX (20 threads)
Issue description
After the .godot folder is already generated, exiting the editor and entering it again and then running the game does not allow the MainLoop to be detected
Steps to reproduce
Minimal reproduction project (MRP)
New Compressed (zipped) Folder.zip
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