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Operating system or device - Godot version: windows 10 (hd7850) OS X (Intel(R) Iris(TM) Graphics 6100)
Issue description:
The editor crashes when setting the project settings to rendering>quality>msaa = x16 as soon as you open the 3d viewport.
The text was updated successfully, but these errors were encountered:
macOS 10.12 (AMD FirePro D300); 3.0 - master
Crashes with:
ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true. At: drivers/gles3/rasterizer_storage_gles3.cpp:6064
Edit: on my system glGetIntegerv( GL_MAX_SAMPLES, &max_samples ); gives 8.
glGetIntegerv( GL_MAX_SAMPLES, &max_samples );
Sorry, something went wrong.
MSAA x16 works fine on Windows 10; NVIDIA GTX 960M
Successfully merging a pull request may close this issue.
Operating system or device - Godot version:
windows 10 (hd7850)
OS X (Intel(R) Iris(TM) Graphics 6100)
Issue description:
The editor crashes when setting the project settings to rendering>quality>msaa = x16 as soon as you open the 3d viewport.
The text was updated successfully, but these errors were encountered: