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Editor crashed when using msaa x16 #9908

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toger5 opened this issue Jul 27, 2017 · 2 comments · Fixed by #9916
Closed

Editor crashed when using msaa x16 #9908

toger5 opened this issue Jul 27, 2017 · 2 comments · Fixed by #9916

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@toger5
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toger5 commented Jul 27, 2017

Operating system or device - Godot version:
windows 10 (hd7850)
OS X (Intel(R) Iris(TM) Graphics 6100)

Issue description:

The editor crashes when setting the project settings to rendering>quality>msaa = x16 as soon as you open the 3d viewport.

@akien-mga akien-mga added this to the 3.0 milestone Jul 27, 2017
@bruvzg
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bruvzg commented Jul 27, 2017

macOS 10.12 (AMD FirePro D300); 3.0 - master

Crashes with:

ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true.
At: drivers/gles3/rasterizer_storage_gles3.cpp:6064

Edit: on my system glGetIntegerv( GL_MAX_SAMPLES, &max_samples ); gives 8.

@bruvzg
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bruvzg commented Jul 27, 2017

MSAA x16 works fine on Windows 10; NVIDIA GTX 960M

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3 participants