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improvement suggestions for godot(3) gui #9931
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I agree with all of this. |
Regarding 3.: I think that ideally, we'd have a "frist start" dialog, asking about the default project location. (#8134) |
3 definitly has to be adressed, because choosijg a floder does not put the project intp the folde,instead it makes that folder the project. |
Regarding #1 and #2, I think the option menu was made wider so in part this has improved. I need to make it so click happens on button release, so dragging the resource works again. About @djrm suggestion to use RMB, I think this is ok, but it's optional and should not remove the menu for discoverability reasons. Regarding #3, feel free to fix it guys as you best see fit #4 is a pain in the ass usability wise, this need to be fixed #5 happens because for some reason the TreeItem is set as selectable, even though it has no benefit being selectable #6 should not be too difficult... |
i solved 4 a while back |
i have a PR for 3, #10796 |
pr for 6 #11564 also about 5, it has to be discussed, the reason for it being selectable is that on non default actions, you can press the name to modify it, disabling selection causes avoids the renaming of the action. An option would be to add a button to modify the name, or use double click to update it. |
i think this can be finally closed, maybe open another issue for 5, since it needs discussion. |
Suggestions for improvement
Suggestion: click area should be same size before and after selecting
Suggestion: Give hint that default project path is empty and can be set on editor setting
I hope there are not to much for one issue. Thanks for all the cool new g3 improvement.
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