From 27749711b2ebb8f67f793986fe83e88aa7bad149 Mon Sep 17 00:00:00 2001 From: Kongfa Waroros Date: Fri, 19 Feb 2021 23:53:00 +0700 Subject: [PATCH] Keep Hue value when Saturation or Value is zero --- scene/gui/color_picker.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index b82c078a2d79..e8586b72e939 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -166,10 +166,13 @@ void ColorPicker::_value_changed(double) { } if (hsv_mode_enabled) { - color.set_hsv(scroll[0]->get_value() / 360.0, - scroll[1]->get_value() / 100.0, - scroll[2]->get_value() / 100.0, - scroll[3]->get_value() / 255.0); + h = scroll[0]->get_value() / 360.0; + s = scroll[1]->get_value() / 100.0; + v = scroll[2]->get_value() / 100.0; + color.set_hsv(h, s, v, scroll[3]->get_value() / 255.0); + + last_hsv = color; + } else { for (int i = 0; i < 4; i++) { color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);