diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index d75680b4b51e..d41bfc009efb 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -146,7 +146,7 @@ jobs: - name: Open and close editor if: ${{ matrix.proj-test }} run: | - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Run test project diff --git a/main/main.cpp b/main/main.cpp index 0f33d2ced593..e0331f494586 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -273,7 +273,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -h, --help Display this help message.\n"); OS::get_singleton()->print(" --version Display the version string.\n"); OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); @@ -282,7 +282,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); OS::get_singleton()->print(" --debug-server Start the editor debug server (://[:], e.g. tcp://127.0.0.1:6007)\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language Use a specific locale ( being a two-letter code).\n"); OS::get_singleton()->print(" --path Path to a project ( must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); @@ -642,7 +642,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output OS::get_singleton()->_verbose_stdout = true; - } else if (I->get() == "--quiet") { // quieter output + } else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output quiet_stdout = true; @@ -976,7 +976,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; - } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration + } else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 9a3cf5d069e1..98ab41ac5861 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -30,11 +30,11 @@ _arguments \ '(-h --help)'{-h,--help}'[display the full help message]' \ '--version[display the version string]' \ '(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \ - '--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \ + '(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \ '(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \ '(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \ '--debug-server[start the editor debug server]:editor debugger listen address' \ - '(-q --quit)'{-q,--quit}'[quit after the first iteration]' \ + '--quit[quit after the first iteration]' \ '(-l --language)'{-l,--language}'[use a specific locale ( being a two-letter code)]:two-letter locale code' \ "--path[path to a project ( must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \ '(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index b0c38969f3c7..5784e15c6e0f 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -36,6 +36,7 @@ _complete_godot_options() { --quiet --editor --project-manager +--debug-server --quit --language --path diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 610a8c1a2f39..880851dd231d 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -37,12 +37,13 @@ complete -c godot -e complete -c godot -s h -l help -d "Display the full help message" complete -c godot -l version -d "Display the version string" complete -c godot -s v -l verbose -d "Use verbose stdout mode" -complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)" +complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)" # Run options: complete -c godot -s e -l editor -d "Start the editor instead of running the scene" complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected" -complete -c godot -s q -l quit -d "Quit after the first iteration" +complete -c godot -l debug-server -d "Start the editor debug server (://[:] address)" -x +complete -c godot -l quit -d "Quit after the first iteration" complete -c godot -s l -l language -d "Use a specific locale ( being a two-letter code)" -x complete -c godot -l path -d "Path to a project ( must contain a 'project.godot' file)" -r complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"