From 71b8a9d2744bab4c83f38f2d0606b3f0df5f6bae Mon Sep 17 00:00:00 2001 From: jpcerrone Date: Fri, 7 Jul 2023 11:18:30 -0300 Subject: [PATCH] Fix comments and indentation in .gdshaderinc files Fixes #78205 The handling of comments and indentation in the shader editor wasn't considering shader include files. --- editor/plugins/text_shader_editor.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp index 0c8907d6a0da..4838661fa881 100644 --- a/editor/plugins/text_shader_editor.cpp +++ b/editor/plugins/text_shader_editor.cpp @@ -646,13 +646,13 @@ void TextShaderEditor::_menu_option(int p_option) { shader_editor->move_lines_down(); } break; case EDIT_INDENT: { - if (shader.is_null()) { + if (shader.is_null() && shader_inc.is_null()) { return; } shader_editor->get_text_editor()->indent_lines(); } break; case EDIT_UNINDENT: { - if (shader.is_null()) { + if (shader.is_null() && shader_inc.is_null()) { return; } shader_editor->get_text_editor()->unindent_lines(); @@ -668,12 +668,10 @@ void TextShaderEditor::_menu_option(int p_option) { shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY); } break; case EDIT_TOGGLE_COMMENT: { - if (shader.is_null()) { + if (shader.is_null() && shader_inc.is_null()) { return; } - shader_editor->toggle_inline_comment("//"); - } break; case EDIT_COMPLETE: { shader_editor->get_text_editor()->request_code_completion();