diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 3c1027c954cc..b4f7b82f60e8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -239,7 +239,7 @@ public readonly real_t Determinant() /// /// Returns the basis's rotation in the form of Euler angles. - /// The Euler order depends on the [param order] parameter, + /// The Euler order depends on the parameter, /// by default it uses the YXZ convention: when decomposing, /// first Z, then X, and Y last. The returned vector contains /// the rotation angles in the format (X angle, Y angle, Z angle). diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index 627e7c2e6423..155e90ff24f6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -906,7 +906,7 @@ public Projection(Transform3D transform) /// /// Returns a Vector4 transformed (multiplied) by the transpose of the projection. - /// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See . + /// For transforming by inverse of a projection projection.Inverse() * vector can be used instead. See . /// /// The projection to apply. /// A Vector4 to transform.