From 503e6567d8ca1e8c6669d88c5d4611b8e69d773c Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sun, 24 Mar 2024 21:20:59 -0400 Subject: [PATCH] Remove links to outdated asset library demos --- doc/classes/AnimatableBody3D.xml | 3 --- doc/classes/AnimatedSprite2D.xml | 1 - doc/classes/AnimationNodeAdd3.xml | 1 - doc/classes/AnimationNodeAnimation.xml | 2 -- doc/classes/AnimationNodeBlend2.xml | 2 -- doc/classes/AnimationNodeBlendSpace2D.xml | 1 - doc/classes/AnimationNodeOneShot.xml | 1 - doc/classes/AnimationNodeOutput.xml | 2 -- doc/classes/AnimationNodeTimeScale.xml | 1 - doc/classes/AnimationNodeTransition.xml | 2 -- doc/classes/AnimationPlayer.xml | 1 - doc/classes/AnimationTree.xml | 1 - doc/classes/Area2D.xml | 3 --- doc/classes/Area3D.xml | 2 -- doc/classes/AudioEffect.xml | 1 - doc/classes/AudioEffectRecord.xml | 1 - doc/classes/AudioEffectReverb.xml | 1 - doc/classes/AudioEffectSpectrumAnalyzer.xml | 1 - doc/classes/AudioServer.xml | 3 --- doc/classes/AudioStream.xml | 3 --- doc/classes/AudioStreamGenerator.xml | 1 - doc/classes/AudioStreamGeneratorPlayback.xml | 1 - doc/classes/AudioStreamPlayback.xml | 1 - doc/classes/AudioStreamPlayer.xml | 5 ----- doc/classes/Basis.xml | 4 ---- doc/classes/BoxShape3D.xml | 3 --- doc/classes/Button.xml | 2 -- doc/classes/Camera2D.xml | 3 --- doc/classes/Camera3D.xml | 1 - doc/classes/CanvasItem.xml | 1 - doc/classes/CanvasLayer.xml | 1 - doc/classes/CapsuleShape3D.xml | 1 - doc/classes/CharacterBody2D.xml | 2 -- doc/classes/CharacterBody3D.xml | 4 ---- doc/classes/CollisionShape2D.xml | 3 --- doc/classes/CollisionShape3D.xml | 3 --- doc/classes/Color.xml | 3 --- doc/classes/ColorPicker.xml | 1 - doc/classes/ColorPickerButton.xml | 2 -- doc/classes/ColorRect.xml | 1 - doc/classes/ConcavePolygonShape3D.xml | 1 - doc/classes/ConvexPolygonShape3D.xml | 1 - doc/classes/CylinderShape3D.xml | 3 --- doc/classes/Dictionary.xml | 2 -- doc/classes/Environment.xml | 3 --- doc/classes/FileAccess.xml | 1 - doc/classes/GPUParticles2D.xml | 2 -- doc/classes/GPUParticles3D.xml | 1 - doc/classes/GridContainer.xml | 1 - doc/classes/Input.xml | 2 -- doc/classes/InputEvent.xml | 2 -- doc/classes/InputEventAction.xml | 2 -- doc/classes/InputEventMouseMotion.xml | 1 - doc/classes/Joint3D.xml | 1 - doc/classes/Label.xml | 1 - doc/classes/Light3D.xml | 1 - doc/classes/Line2D.xml | 2 -- doc/classes/Material.xml | 2 -- doc/classes/Mesh.xml | 4 ---- doc/classes/MeshInstance3D.xml | 4 ---- doc/classes/MeshLibrary.xml | 2 -- doc/classes/MultiplayerPeer.xml | 1 - doc/classes/NavigationMesh.xml | 1 - doc/classes/NavigationPolygon.xml | 1 - doc/classes/NavigationServer2D.xml | 1 - doc/classes/NavigationServer3D.xml | 1 - doc/classes/NodePath.xml | 1 - doc/classes/OS.xml | 1 - doc/classes/PackedScene.xml | 1 - doc/classes/PackedStringArray.xml | 1 - doc/classes/PackedVector2Array.xml | 1 - doc/classes/Panel.xml | 3 --- doc/classes/PanelContainer.xml | 1 - doc/classes/ProjectSettings.xml | 3 --- doc/classes/QuadMesh.xml | 2 -- doc/classes/Quaternion.xml | 1 - doc/classes/RayCast3D.xml | 1 - doc/classes/RectangleShape2D.xml | 2 -- doc/classes/ResourceLoader.xml | 1 - doc/classes/RichTextLabel.xml | 2 -- doc/classes/RigidBody2D.xml | 2 -- doc/classes/RigidBody3D.xml | 2 -- doc/classes/Skeleton3D.xml | 2 -- doc/classes/SkeletonIK3D.xml | 1 - doc/classes/SphereShape3D.xml | 1 - doc/classes/SpotLight3D.xml | 1 - doc/classes/Sprite2D.xml | 1 - doc/classes/StaticBody3D.xml | 3 --- doc/classes/SubViewport.xml | 6 ------ doc/classes/SurfaceTool.xml | 1 - doc/classes/TextureButton.xml | 1 - doc/classes/TextureRect.xml | 1 - doc/classes/Thread.xml | 1 - doc/classes/TileMap.xml | 6 ------ doc/classes/TileSet.xml | 6 ------ doc/classes/Timer.xml | 1 - doc/classes/Transform2D.xml | 2 -- doc/classes/Transform3D.xml | 3 --- doc/classes/VBoxContainer.xml | 1 - doc/classes/Vector2.xml | 1 - doc/classes/Vector3.xml | 1 - doc/classes/VehicleBody3D.xml | 1 - doc/classes/VehicleWheel3D.xml | 1 - doc/classes/Viewport.xml | 6 ------ doc/classes/ViewportTexture.xml | 4 ---- doc/classes/VisibleOnScreenNotifier2D.xml | 1 - doc/classes/VoxelGI.xml | 1 - doc/classes/VoxelGIData.xml | 1 - doc/classes/WorldEnvironment.xml | 3 --- modules/gridmap/doc_classes/GridMap.xml | 2 -- 110 files changed, 205 deletions(-) diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml index f5c62174774c..f9a88e2fc8b2 100644 --- a/doc/classes/AnimatableBody3D.xml +++ b/doc/classes/AnimatableBody3D.xml @@ -8,9 +8,6 @@ When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 4b387735052d..9e40fcf703ae 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -8,7 +8,6 @@ $DOCS_URL/tutorials/2d/2d_sprite_animation.html - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 12f00849ccb0..7017b77f1a0e 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -13,6 +13,5 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 5683371182bd..483c6223560b 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -8,8 +8,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index 61df0b26b3fa..3f691a859ff8 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -9,7 +9,5 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 47933a1fd0fd..023c93b04343 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -10,7 +10,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 6ff2d6f6db41..452f102dc9ae 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -53,7 +53,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index f95765029403..c06efdee7acd 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -8,7 +8,5 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 4cb8ccb962bc..edb84efaefdb 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -8,6 +8,5 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 775a2087356b..143658aee7e7 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -38,8 +38,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 9d2d93b0f053..5bb032e27287 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -12,7 +12,6 @@ $DOCS_URL/tutorials/2d/2d_sprite_animation.html $DOCS_URL/tutorials/animation/index.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index d240a4967e1f..e123df872e35 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -9,7 +9,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index a52aa806069f..0eec6f8ffc26 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -10,9 +10,6 @@ $DOCS_URL/tutorials/physics/using_area_2d.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 671c824c3046..4c1cab193d8a 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -11,8 +11,6 @@ $DOCS_URL/tutorials/physics/using_area_2d.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/127 diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 4fe47ac011ca..819cbb3473e6 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -9,7 +9,6 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index 5b43c5ebaad1..814834ddf46a 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -11,7 +11,6 @@ $DOCS_URL/tutorials/audio/recording_with_microphone.html - https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 2c055f38251e..ba03cc25997f 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -8,7 +8,6 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml index eb7039643324..426c1929c5a4 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzer.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -8,7 +8,6 @@ See also [AudioStreamGenerator] for procedurally generating sounds. - https://godotengine.org/asset-library/asset/528 https://godotengine.org/article/godot-32-will-get-new-audio-features diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 993aa581dc4d..c9f9a25a80be 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -8,9 +8,6 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/525 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 9813c2f251bc..d7e34cfd702b 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -8,9 +8,6 @@ $DOCS_URL/tutorials/audio/audio_streams.html - https://godotengine.org/asset-library/asset/526 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 9e91d5c450f2..41281027a509 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -63,7 +63,6 @@ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. - https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 88c5cf6dbeab..22992c66a846 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -7,7 +7,6 @@ This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time. - https://godotengine.org/asset-library/asset/526 https://godotengine.org/article/godot-32-will-get-new-audio-features diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index 460a7050c88d..8936112c3186 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -7,7 +7,6 @@ Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage. - https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index fbe2508da335..20e9aa86dcfb 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -9,11 +9,6 @@ $DOCS_URL/tutorials/audio/audio_streams.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/525 - https://godotengine.org/asset-library/asset/526 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 32077c0b8920..57d81a800f37 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -15,10 +15,6 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html $DOCS_URL/tutorials/3d/using_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 5190e6e75928..937aea2bf16e 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -8,9 +8,6 @@ [b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D]. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index e5b47ffb89dc..ad453af62772 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -36,8 +36,6 @@ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions. - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 6319bfb3d1e2..f97bde22d254 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -10,9 +10,6 @@ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_screen_center_position] to get the real position. - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/110 diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 01890b471c3b..929d319e0aff 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -7,7 +7,6 @@ [Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 72783bc5d618..8f3c7e833ef2 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -12,7 +12,6 @@ $DOCS_URL/tutorials/2d/2d_transforms.html $DOCS_URL/tutorials/2d/custom_drawing_in_2d.html - https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index a91b003d791c..a5fdea5d5fe6 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -12,7 +12,6 @@ $DOCS_URL/tutorials/2d/2d_transforms.html $DOCS_URL/tutorials/2d/canvas_layers.html - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 2c8c2cef9ecd..b6153e778b20 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -8,7 +8,6 @@ [b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D]. - https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index b66a01a282cb..1e70679f0c8b 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -10,8 +10,6 @@ $DOCS_URL/tutorials/physics/kinematic_character_2d.html $DOCS_URL/tutorials/physics/using_character_body_2d.html - https://godotengine.org/asset-library/asset/113 - https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 2382c77a12cc..befa297b1279 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -9,10 +9,6 @@ $DOCS_URL/tutorials/physics/kinematic_character_2d.html - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 132098237643..d96f3cba42ab 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -8,9 +8,6 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index f6c0c323f4c5..5a0a1bc10f8a 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -9,9 +9,6 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 942d3bc80dbf..ce9c96fdc14f 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -10,9 +10,6 @@ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] - https://godotengine.org/asset-library/asset/517 - https://godotengine.org/asset-library/asset/146 - https://godotengine.org/asset-library/asset/133 diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 9aa0122ed2c4..8de1edbe077a 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -8,7 +8,6 @@ [b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup. - https://godotengine.org/asset-library/asset/146 diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index c53d61f036da..2b7071cf1b51 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -9,8 +9,6 @@ [b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space. - https://godotengine.org/asset-library/asset/133 - https://godotengine.org/asset-library/asset/517 diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 413d51db7239..374f0d3cd934 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -7,7 +7,6 @@ Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead. - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 7e4df2073f3e..2aec369ce6a5 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -11,7 +11,6 @@ [b]Performance:[/b] Due to its complexity, [ConcavePolygonShape3D] is the slowest 3D collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, [ConvexPolygonShape3D] should be used. For dynamic physics bodies that need concave collision, several [ConvexPolygonShape3D]s can be used to represent its collision by using convex decomposition; see [ConvexPolygonShape3D]'s documentation for instructions. - https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml index 280cadde788b..dc6b61908c73 100644 --- a/doc/classes/ConvexPolygonShape3D.xml +++ b/doc/classes/ConvexPolygonShape3D.xml @@ -10,7 +10,6 @@ [b]Performance:[/b] [ConvexPolygonShape3D] is faster to check collisions against compared to [ConcavePolygonShape3D], but it is slower than primitive collision shapes such as [SphereShape3D] and [BoxShape3D]. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes. - https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 8bec199ab66f..f94f54c645a6 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -9,9 +9,6 @@ [b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D]. - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 14ce7c894ff1..55d123edea31 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -138,8 +138,6 @@ $DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 189517c392e9..717c7d1ea6e6 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -13,9 +13,6 @@ $DOCS_URL/tutorials/3d/environment_and_post_processing.html $DOCS_URL/tutorials/3d/high_dynamic_range.html - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/110 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index fad6cbcc933b..a09e87f9dbd1 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -40,7 +40,6 @@ $DOCS_URL/tutorials/scripting/filesystem.html $DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index f4ba305f8b9f..c7849d780983 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -10,8 +10,6 @@ $DOCS_URL/tutorials/2d/particle_systems_2d.html - https://godotengine.org/asset-library/asset/118 - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index d1903b85cd36..21d6acccb3fd 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -10,7 +10,6 @@ $DOCS_URL/tutorials/3d/particles/index.html $DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index d69f4a10d271..e4ea9768c287 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -9,7 +9,6 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index e622a6bce302..b3fd065a3610 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -9,8 +9,6 @@ $DOCS_URL/tutorials/inputs/index.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 96a461246670..00079c731fc9 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -9,8 +9,6 @@ $DOCS_URL/tutorials/inputs/inputevent.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 1fe4cfcd79cf..2cd09c450e22 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -9,8 +9,6 @@ $DOCS_URL/tutorials/inputs/inputevent.html#actions - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index e6ec674975c9..ee90f2a98866 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -10,7 +10,6 @@ $DOCS_URL/tutorials/inputs/inputevent.html $DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 9e0b7537012c..52084cc03ed9 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -7,7 +7,6 @@ Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint. - https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index f39f5616f00e..353d900b26e9 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -7,7 +7,6 @@ A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use [RichTextLabel] instead. - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index bffa20bf2339..e5ea5481c6f2 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -9,7 +9,6 @@ $DOCS_URL/tutorials/3d/lights_and_shadows.html $DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 283d847a936c..8e6b0a97f0db 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -9,8 +9,6 @@ [b]Note:[/b] [Line2D] is drawn using a 2D mesh. - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 87fa3fd6762d..43a4d62f7c58 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -8,8 +8,6 @@ Importantly, you can inherit from [Material] to create your own custom material type in script or in GDExtension. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 3f8ed91ad765..0d5afda173eb 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -7,10 +7,6 @@ Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 4645435f5507..cfe631a47ff6 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -7,10 +7,6 @@ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index f7099e569f1a..7252b6ae11c3 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -7,8 +7,6 @@ A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index 04fd282457bb..edb2c39e2470 100644 --- a/doc/classes/MultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -10,7 +10,6 @@ $DOCS_URL/tutorials/networking/high_level_multiplayer.html - https://godotengine.org/asset-library/asset/537 diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 42ef354bc894..dcb478c6651d 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -8,7 +8,6 @@ $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html - https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index 9c4e8169b054..c28e4894d777 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -43,7 +43,6 @@ [/codeblocks] - https://godotengine.org/asset-library/asset/117 $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 91d69edf29b5..f56754d130b4 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -14,7 +14,6 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/117 $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 29d9f5424ad0..98cbd69dd273 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -14,7 +14,6 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/124 $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 6e0799e7968a..ccb4c2da9662 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -34,7 +34,6 @@ [b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code]. - https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index be7394a30b3f..a250f81dd4ed 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -8,7 +8,6 @@ [b]Note:[/b] In Godot 4, [OS] functions related to window management, clipboard, and TTS were moved to the [DisplayServer] singleton (and the [Window] class). Functions related to time were removed and are only available in the [Time] class. - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 9324f9953560..35c6bfbc30fd 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -73,7 +73,6 @@ [/codeblocks] - https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index f1b02272f3d0..38a39407d8d2 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -13,7 +13,6 @@ [/codeblock] - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index c73fea9114e7..7102d5771ab3 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -7,7 +7,6 @@ An array specifically designed to hold [Vector2]. Packs data tightly, so it saves memory for large array sizes. - https://godotengine.org/asset-library/asset/519 diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index db1fa1ccdaab..3f46fa139575 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -7,9 +7,6 @@ [Panel] is a GUI control that displays a [StyleBox]. See also [PanelContainer]. - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/516 - https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index c6b3604cc49d..eb8de5593436 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -8,7 +8,6 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d39722cdd01a..795240c71c8f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -10,9 +10,6 @@ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index c5164e9febce..7b125146030e 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -7,8 +7,6 @@ Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z]. - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/129 diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 8b5944855546..07f381e30300 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -14,7 +14,6 @@ https://www.youtube.com/watch?v=d4EgbgTm0Bg https://quaternions.online/ $DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions - https://godotengine.org/asset-library/asset/678 https://iwatake2222.github.io/rotation_master/rotation_master.html diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index f9f94e5cfc0a..fea357d4bf4c 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -11,7 +11,6 @@ $DOCS_URL/tutorials/physics/ray-casting.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 721d73dc14f0..00c7c077de37 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -8,8 +8,6 @@ [b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D]. - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 95fbee4a2457..9d9aa99b6737 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -9,7 +9,6 @@ [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index b9a6b06fe3fd..2cf1cb67c6ac 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -12,8 +12,6 @@ $DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html - https://godotengine.org/asset-library/asset/132 - https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 269ead1298b8..2742ddb56e57 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -11,8 +11,6 @@ [b]Note:[/b] Changing the 2D transform or [member linear_velocity] of a [RigidBody2D] very often may lead to some unpredictable behaviors. If you need to directly affect the body, prefer [method _integrate_forces] as it allows you to directly access the physics state. - https://godotengine.org/asset-library/asset/119 - https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index c507a7c39ae2..160451fc5bb1 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -12,8 +12,6 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/524 - https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index c9ad204247b5..6874b5f44a56 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -9,8 +9,6 @@ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone. - https://godotengine.org/asset-library/asset/523 - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index d1f96adec246..8f748c567503 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -26,7 +26,6 @@ [/codeblock] - https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 313b05dff4f3..5f86e87338e4 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -8,7 +8,6 @@ [b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D]. - https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index ba70edb93356..e231ba660f4c 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -11,7 +11,6 @@ $DOCS_URL/tutorials/3d/lights_and_shadows.html $DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 8dcf286b3ae7..193d64861b1c 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -7,7 +7,6 @@ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. - https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 81eda8505b8e..68fc63689b61 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -9,9 +9,6 @@ [StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]). - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 1a7a4f6e960e..b28d6af759e9 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -10,12 +10,6 @@ $DOCS_URL/tutorials/rendering/viewports.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/130 - https://godotengine.org/asset-library/asset/541 - https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 094275c349bd..bac6982dd78b 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -29,7 +29,6 @@ $DOCS_URL/tutorials/3d/procedural_geometry/surfacetool.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 6c0d56af052e..b8148df0d5fb 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -9,7 +9,6 @@ See also [BaseButton] which contains common properties and methods associated with this node. - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index d18c4a1eee47..8fb3d137e805 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -7,7 +7,6 @@ A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle. - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index dbf63c085226..673f3c4b34ea 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -14,7 +14,6 @@ $DOCS_URL/tutorials/performance/using_multiple_threads.html $DOCS_URL/tutorials/performance/thread_safe_apis.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index fc19e1de4967..439124f1f887 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -10,12 +10,6 @@ $DOCS_URL/tutorials/2d/using_tilemaps.html - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/111 - https://godotengine.org/asset-library/asset/519 - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 37f4cc5c0b23..8e451d2648d8 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -13,12 +13,6 @@ $DOCS_URL/tutorials/2d/using_tilemaps.html - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/111 - https://godotengine.org/asset-library/asset/519 - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 6eee569443a6..4a85e56cf822 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -15,7 +15,6 @@ [b]Note:[/b] Timers are affected by [member Engine.time_scale]. The higher the time scale, the sooner timers will end. How often a timer processes may depend on the framerate or [member Engine.physics_ticks_per_second]. - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 4247ff81ee28..4b0d084ac175 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -10,8 +10,6 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 1827cdf8f0f1..722bac683a19 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -12,9 +12,6 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html $DOCS_URL/tutorials/3d/using_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index d3ea94c0eb41..188525049642 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -8,6 +8,5 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index f33076a92f62..ac12edd3ec72 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -14,7 +14,6 @@ $DOCS_URL/tutorials/math/vector_math.html $DOCS_URL/tutorials/math/vectors_advanced.html https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab - https://godotengine.org/asset-library/asset/584 https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 872534fd89dd..2e163e72b919 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -14,7 +14,6 @@ $DOCS_URL/tutorials/math/vector_math.html $DOCS_URL/tutorials/math/vectors_advanced.html https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab - https://godotengine.org/asset-library/asset/584 https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 359e84c3da46..ba069dbed0d0 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -9,7 +9,6 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may have to write your own physics integration using [CharacterBody3D] or [RigidBody3D]. - https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 77cb5ca9f87f..0d149d7b2ff4 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -8,7 +8,6 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may need to write your own physics integration using another [PhysicsBody3D] class. - https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 13d84d96d6fe..1da4cb783141 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -13,12 +13,6 @@ $DOCS_URL/tutorials/rendering/viewports.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/130 - https://godotengine.org/asset-library/asset/541 - https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index e12933d64b60..33d1ba6e342d 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -9,10 +9,6 @@ [b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]). - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml index 9d22bf6cff03..ca5efb418076 100644 --- a/doc/classes/VisibleOnScreenNotifier2D.xml +++ b/doc/classes/VisibleOnScreenNotifier2D.xml @@ -9,7 +9,6 @@ [b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code]. - https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 9e4026a750d8..9bc6aa54eedd 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -12,7 +12,6 @@ $DOCS_URL/tutorials/3d/global_illumination/using_voxel_gi.html - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml index 088854e8f428..f1512782ae3f 100644 --- a/doc/classes/VoxelGIData.xml +++ b/doc/classes/VoxelGIData.xml @@ -8,7 +8,6 @@ [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b]. - https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index c7ee16017463..4f6617cf1f97 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -10,9 +10,6 @@ $DOCS_URL/tutorials/3d/environment_and_post_processing.html - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/110 - https://godotengine.org/asset-library/asset/678 diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 7aeecef980a4..c07787a89a9a 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -12,8 +12,6 @@ $DOCS_URL/tutorials/3d/using_gridmaps.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/126