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Issue description:
I was importing this project into Godot when I got the following set of errors:
--- GDScript language server started ---
Cannot open file 'res://.import/door.dae-7f8548364364a8c72d317db0aac6a97d.scn'.
Cannot open file 'res://.import/open_close.wav-15c93b82a463a1fe63bbc03e48e48393.sample'.
Cannot open file 'res://.import/BlastMesh.glb-b73267f06de3a944c01538e9fdef2594.scn'.
Cannot open file 'res://.import/charge.wav-ca59df8cae0ad5b1fea987f205ca4e33.sample'.
Cannot open file 'res://.import/explosion.wav-8b1408a92e13f73affdc0326a2858c09.sample'.
Cannot open file 'res://.import/hit.wav-0382ddf0ec7020fb04e2666fb8b2f72f.sample'.
Cannot open file 'res://.import/shoot.wav-81aef4aff359235fd45078daadcb9e5e.sample'.
Cannot open file 'res://.import/walk.wav-9036336121ed9699b9a0fe895306c86a.sample'.
Cannot open file 'res://.import/LightRaysMesh.glb-7064e2802466cd2578058f8b016cbc85.scn'.
Cannot open file 'res://.import/BarrelSmoke.glb-8e2d69c4951af8065240d2d52c721128.scn'.
Cannot open file 'res://.import/red_robot.dae-1b7c21e895639cdfc51b4632e66bc08e.scn'.
Cannot open file 'res://.import/SparkParticle.glb-e3f6706407f31f2c4028af0147be98dc.scn'.
Cannot open file 'res://.import/part_head.glb-8de207327aec4b1572370054a7354cf7.scn'.
Cannot open file 'res://.import/part_shield.glb-d6c233d3d85ae961b022dca28194d5a7.scn'.
Cannot open file 'res://.import/ray.glb-8e1d5bd28d6e0c01a107a5b661f05121.scn'.
Cannot open file 'res://.import/flying_forklift.glb-5fc3f6403d54a193b6e3b14c2633d073.scn'.
Cannot open file 'res://.import/core.glb-6d1fe901749789ad3144bf80da386b2d.scn'.
Cannot open file 'res://.import/lights.glb-e682766b019cdb9ecca59a07b4749bef.scn'.
Cannot open file 'res://.import/props.glb-ef7d7320b04a8755385d61edb896d714.scn'.
Cannot open file 'res://.import/structure.glb-21fe3543c920768091702bd640720751.scn'.
Cannot open file 'res://.import/level_music.ogg-4afd12677c88b2d2a03f7bd78697bf1a.oggstr'.
Cannot open file 'res://.import/menu_intro_music.ogg-790ed16894e4b5a52d74fb71b5f5de88.oggstr'.
Cannot open file 'res://.import/jump.wav-2603877681c9e067c3a9a93e9a4fc8fc.sample'.
Cannot open file 'res://.import/land.wav-30873fe661744bdc60c0d00d7401aab3.sample'.
Cannot open file 'res://.import/shoot.wav-8244db64ae3703b75575788340a3a2e5.sample'.
Cannot open file 'res://.import/step.wav-d0eb4ea2bd4432739110520bfa71a096.sample'.
Cannot open file 'res://.import/bullet_explode.wav-cb1cff5a50e4c409ec7fc505de7bc81f.sample'.
Cannot open file 'res://.import/muzzle_flash_particle_mesh.glb-a66d023aa0694204914831451c14f128.scn'.
Cannot open file 'res://.import/player.glb-4fab3988dc7fd5b74f5ba5057da16803.scn'.
modules/hdr/image_loader_hdr.cpp:50 - Ignoring unsupported header information in HDR: GAMMA=1.
modules/hdr/image_loader_hdr.cpp:50 - Ignoring unsupported header information in HDR: PRIMARIES=0 0 0 0 0 0 0 0.
servers/visual_server.cpp:341 - Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
Resource file not found: res://door/model/doorsimple_d.png.
Resource file not found: res://enemies/red_robot/model/EvilRobo-BaseColor.png.
Switch Scene Tab```
The text was updated successfully, but these errors were encountered:
OS/device including version:
Windows 10.0.19042
Issue description:
I was importing this project into Godot when I got the following set of errors:
The text was updated successfully, but these errors were encountered: