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I did a Linux Release Export of tps-demo using Godot 4.3-4 (at least that's the version number in Arch's package manager, Godot itself self-reports as 4.3.stable.arch_linux).
For that I had to first download "export templates" in-editor and I chose "official Github releases" as the download source.
Then during my Linux Release Export, this wall of error messages (except many-dozens-times as big) is printed, excerpt only:
scene/resources/animation.cpp:98 - Index track = 139 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 139 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 139 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 139 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 139 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 140 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 141 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 142 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 143 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 144 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 144 is out of bounds (tracks.size() = 0).
scene/resources/animation.cpp:98 - Index track = 144 is out of bounds (tracks.size() = 0).
The wall of errors is much larger than this excerpt but it's all the same message with varying Index track = numbers slowly incrementing up to 144.
Running the binary from the terminal prints 4 different kinds of errors, too, despite the game running afaict-alright:
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
Vulkan 1.3.289 - Forward+ - Using Device #0: AMD - AMD Radeon Graphics (RADV RENOIR)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#56254007179>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot:<CharacterBody3D#254795585303>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot2:<CharacterBody3D#256271977223>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot3:<CharacterBody3D#257748375493>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot4:<CharacterBody3D#259224770589>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from '1:<CharacterBody3D#260701165685>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#260785051770>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#259291879457>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#257815484361>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#256339089265>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#254862694171>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#323129182236>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot:<CharacterBody3D#517677779524>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot2:<CharacterBody3D#519154178309>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot3:<CharacterBody3D#520630572539>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot4:<CharacterBody3D#522106967618>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from '1:<CharacterBody3D#523583362713>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#523667248798>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#522174076486>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#520697681405>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#519221282297>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#517744891309>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1327212005868>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot:<CharacterBody3D#1563737197592>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot2:<CharacterBody3D#1565213595401>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot3:<CharacterBody3D#1566689989791>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'RedRobot4:<CharacterBody3D#1568166384863>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from '1:<CharacterBody3D#1569642779951>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1569726666036>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1568233493731>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1566757098657>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1565280703607>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1563804308561>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#4450827634018>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
ERROR: Attempted to free invalid ID: 15302968475826
at: _free_internal (servers/rendering/rendering_device.cpp:4956)
ERROR: 1 shaders of type SceneForwardClusteredShaderRD were never freed
at: ~ShaderRD (servers/rendering/renderer_rd/shader_rd.cpp:845)
ERROR: 1 RID allocations of type 'N10RendererRD15MaterialStorage6ShaderE' were leaked at exit.
The probably-irrelevant system details:
OS: Garuda Linux Bird of Prey x86_64
Host: 21KJ ThinkBook 14 G6 ABP
Kernel: 6.10.10-zen1-1-zen
Resolution: 1920x1200
DE: Plasma 6.1.5
WM: KWin
CPU: AMD Ryzen 7 7730U with Radeon Graphics (16) @ 4.546GHz
GPU: AMD ATI 05:00.0 Barcelo
Memory: 6201MiB / 27903MiB
Thanks! =)
The text was updated successfully, but these errors were encountered:
I did a Linux Release Export of
tps-demo
using Godot 4.3-4 (at least that's the version number in Arch's package manager, Godot itself self-reports as4.3.stable.arch_linux
).For that I had to first download "export templates" in-editor and I chose "official Github releases" as the download source.
Then during my Linux Release Export, this wall of error messages (except many-dozens-times as big) is printed, excerpt only:
The wall of errors is much larger than this excerpt but it's all the same message with varying
Index track =
numbers slowly incrementing up to 144.Running the binary from the terminal prints 4 different kinds of errors, too, despite the game running afaict-alright:
The probably-irrelevant system details:
Thanks! =)
The text was updated successfully, but these errors were encountered: