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- Rob Pike. (Robert C. Pike, M. Sc.) [Website](http://herpolhode.com/rob/), [Blog](https://commandcenter.blogspot.com/), [GitHub](https://github.com/robpike), [Twitter](https://twitter.com/rob_pike), [Reddit](https://www.reddit.com/user/robpike). (Retired)
+ Alma mater: University of Toronto (BS), California Institute of Technology
- + [talk/rob2007](https://www.youtube.com/watch?v=hB05UFqOtFA) Advanced Topics in Programming Languages: Concurrency/message passing Newsqueak. May 9, 2007
+ + [talk/rob2007](https://www.youtube.com/watch?v=hB05UFqOtFA) Summary: Summary: In this Google Tech Talk from May 2007, Rob Pike, creator of UTF-8 and Plan 9 for Bell Labs, discusses his programming language, New Squeak, which features interesting mechanisms for concurrency and message passing. Pike argues that there are two ways to deal with the mismatch between the concurrent world we live in and the sequential computers we use to write programs: make the world look synchronous and sequential, or make software concurrent. Pike discusses the limitations of low-level concepts like threads, shared memory, and locks when it comes to programming for concurrency. New Squeak is a programming language that was created in 1988 to address issues that arise when writing software for a concurrent world. It has lambdas as functions, process management software, and channels as first-class citizens. The language inspired other languages and was used as a systems language at Bell Labs for a few years to build interesting tools. The talk focuses on processes and channels in New Squeak and how to write programs using these concepts. Channels are a communication tool used in programming that reduce the number of tokens needed for communication. Channels in CSP are introduced by the keyword Chan in New Squeak and are unbuffered synchronous communication ports that synchronize and communicate values between processes. New Squeak's channels and select statements enable potential communications and allow processes to block until one or more communications can proceed. The article introduces a simple language with n-way muxing and presents a program that prints sequential integers to a channel. It also explains the concept of a prime sieve and filter process to find all the primes that come out of a calculation. The system can also be used to manipulate power series. The article discusses the use of interfaces and channels in programming, with an example from the Newspeak language. The author discusses a system model used in building window systems in Plan Nine, which involves defining components as interfaces that capture communication and data flow through channels. This approach was used in all major user-level services in Plan Nine and was made easier by the author's previous experience with concurrency models in programming. The model allows for complex interactions between components and allows for composing interfaces themselves, rather than just state machines. The author also discusses the challenges of debugging concurrent programs and the limitations of CSP-like libraries for implementing select operations. They propose the idea of a shim interface that guarantees deadlock-free operation and can isolate and kill misbehaving clients. The Squint interpreter, a code from 1988, lacks many libraries for graphics and other functions. The idea of implementing a communication channel model on top of mutexes in C++ is discussed, and the cost of a channel versus a callback is debated. Optimizations can be made to generate more compact code for different forms of select. Summary: In the Google I/O 2010 podcast episode titled "Go Programming, " Rob Pike and Russ Cox discuss the unique features and principles of the Go programming language. They emphasize the importance of using core concepts and idioms specific to Go, rather than translating code from other languages. One key feature of Go is its different types, including basic and composite types. Pike and Cox explain that Go is object-oriented but not type-oriented, meaning it does not have classes or inheritance. They also highlight the implicit nature of Go, where type declarations can be omitted. Concurrency is another significant aspect of Go programming. Pike and Cox explain that Go focuses on concurrent programming rather than parallel programming. They discuss the benefits of concurrency and how it allows for the construction of well-structured programs that can effectively utilize multiple cores. The podcast episode also delves into the use of interfaces in Go programming. Interfaces are used to define common methods that different types can implement, allowing for code reuse and flexibility. Pike and Cox provide examples of how interfaces are used in the block cipher package in Go. The speakers compare Go to other languages, such as Java, and highlight the advantages of using Go for implementing interfaces. They mention the flexibility of multiple wrappers and satisfying multiple interfaces. The concept of chaining readers together to decrypt and decompress data is also discussed in the episode. Pike and Cox explain the concept of load balancing in distributed systems and describe a simple model for distributing tasks to workers. They discuss the role of a load balancer in handling requests and the use of request and response channels. Throughout the episode, Pike and Cox emphasize the unique principles and features of Go, such as closures and channels, which make it a preferred choice for concurrent programming. They also mention the suitability of Go for different environments, such as server, desktop, and mobile. In conclusion, the "Go Programming" episode of the Google I/O 2010 podcast provides an in-depth overview of the Go programming language. Pike and Cox highlight its unique features, such as different types, concurrency, and the use of interfaces. They compare Go to other languages and discuss its advantages for concurrent programming. Overall, the episode showcases the power and efficiency of Go and its potential for various programming environments. Summary: In the podcast episode titled "Rob Pike. Origins of Go Concurrency Style, " Rob Pike discusses the origins and concepts of concurrency in the Go programming language. He highlights the influence of Tony Hoare's paper on communicating sequential processes (CSP) in 1978, which emphasized communication and parallel composition of sequential processes. Pike describes CSP as a mathematical and elegant language that focuses on communication and synchronization between sender and receiver. Pike explains how processes can be combined in parallel, resembling a pipeline, and mentions the limitations of CSP, such as the inability to dynamically create processes or use send as a guard, and the lack of support for threads or mutexes. He also discusses the development of concurrent programming models and the emergence of the Occam language, which laid out the foundations for programming multi-processors and concurrent algorithms without the need for locks. The podcast episode also touches on the development of the Limbo language into Go, highlighting the power of Go's CSP model and its use of channels for communication and concurrency. Channels are described as first-class values that enable the transmission of data and capabilities between processes. Pike mentions the development of the lf language, which faced challenges due to its lack of garbage collection, but Limbo addressed these issues and became more successful in its limited domain. The benefits of using concurrency in programming are discussed, particularly in the context of the CSP model. Pike emphasizes how concurrency allows for efficient computation in areas such as cryptography and graphics, while also providing the opportunity for code reusability. He recommends reading the original CSP paper for a deeper understanding of the language and discusses the concepts of process control and communication, emphasizing the importance of understanding the power of co-routines. Pike also highlights the ease and safety of writing concurrent programs in Go, emphasizing that Go's concurrency features are natural and easy to use. He mentions the safety of Go's memory system and type safety, cautioning against using the unsafe package. The language has been successfully used in various applications, including high-traffic websites, and offers powerful channel capabilities for communication. The podcast episode concludes by explaining the concept of channels in a systems language, where types determine what can be sent through a channel. It discusses the efficiency and flexibility of this approach compared to traditional sharing and locking models. Pike also mentions the concept of passing pointers in programming and how it relates to efficiency and ownership, emphasizing the importance of understanding that once a pointer is passed, it is no longer the concern of the original owner. The episode highlights the idea that making things easy can lead to increased efficiency, which is seen as a positive point. Summary: In the podcast episode titled "Public Static Void" from OSCON 2010, Rob Pike, a software engineer from Google, Inc. , discusses various topics related to programming languages and their complexities. Pike emphasizes the value of early programming languages, highlighting their simplicity and efficiency compared to the complexity and noise of modern software development. One of the challenges Pike addresses is the intricacy involved in calling functions in C++, as well as the absence of garbage collection. He also mentions the difficulty for non-expert programmers in choosing from different Boost templated pointer types for memory management. Pike acknowledges the complexity of sophisticated programming languages like C++ and the issues that arise from this. The significance of C++ and Java in programming, particularly in education and industry, is also discussed. Pike questions why these languages have become the standard and provides a simplified history of their development. He disagrees with the trend of using C++ and Java for teaching, arguing that both languages are too complex and verbose to be user-friendly. The limitations of using patterns in software development are highlighted, with the author suggesting that as programming languages improve, the need for patterns may decrease. Object-oriented programming languages are criticized for being bureaucratic and repetitive, and the text encourages awareness of alternative programming models. The issue of repetitive and nonsensical code is addressed, with an example given to illustrate the importance of avoiding such code in programming. The problems with using ambiguous integers and booleans in code are also discussed, emphasizing the need for clear data declarations. The bureaucratic nature of programming languages is explored, with popular languages like Python, Ruby, and JavaScript being criticized for becoming cumbersome. The emergence of new programming languages, such as Haskell and Scala, is seen as a response to the frustrations of working with older languages. The misconception that dynamic, interpreted languages are superior to compiled, static languages is challenged. The limitations of both old and new programming languages are discussed, and the need for a language that combines the benefits of both is argued for. In conclusion, the podcast episode delves into the complexities and challenges of programming languages. It highlights the importance of simplicity, efficiency, and user-friendliness in programming languages, and suggests that better solutions are needed to reduce the burden on developers. The Go programming language is mentioned as an attempt to fulfill these requirements, combining the safety and performance of a statically typed compiled language with the expressiveness and convenience of a dynamically typed interpreted language. Summary: In the podcast episode titled "Another Go at Language Design, " Rob Pike, a Principal Engineer at Google, Inc. , discusses the development of the Go programming language. Pike explains that the creation of Go was driven by the need for a language that could address the challenges faced by large code bases. He emphasizes that the development of Go is a collaborative effort involving many talented individuals, and expresses gratitude for the talented individuals he is working with. Pike discusses the concept of a "one true way" in computer science and how it depends on tools, problems, and beliefs. He mentions an upcoming talk about dynamic languages and static techniques. Pike also shares a quote about the simplicity and effectiveness of early programming languages. The podcast episode highlights the challenges of managing dependencies in C and C++ programs, which can lead to slower compilation times and hinder scalability. It introduces Go as an alternative, highlighting its ability to handle packages and dependencies effectively. The benefits of Go are discussed, including its speed and the ability to compile and run programs faster. The author suggests including the compiler in the runtime system to make the process even more efficient. The value of a new and clean compiler is emphasized, as it can significantly reduce build times and improve overall performance. The episode also explains methods and interfaces in Go, covering the syntax and examples of method declarations. The use of interfaces to define behavior is discussed, as well as the concept of empty interfaces, which can be satisfied by any type. The power of empty interfaces in controlling printing behavior is explored, mentioning the implementation of the printf function. Implicit interfaces are introduced, emphasizing the importance of type safety and convention. The flexibility and abstraction provided by interfaces are discussed, using the example of the 'reader' interface. The use of mutex and channels in worker pools to manage data sharing and communication is explained. The importance of garbage collection in concurrent server software is discussed, and how Go provides intrinsic safety and simplifies interface design. The use of the 'unsafe' library in low-level programming is mentioned, along with its potential risks. The improved performance of bounds check loops in modern machines and the reduced risk of buffer overflow exploits in Go are highlighted. The advantages of using Go for systems development are discussed, including its features such as unsigned types, bit-level operations, and control over memory layout. The design principles of Go are emphasized, including its control, safety, simplicity, and clarity. The episode explains how Go provides control over memory allocation and usage while ensuring safety without sacrificing performance. The visibility rules and the concept of constants in Go are also mentioned. Overall, the podcast episode praises the simplicity, efficiency, and productivity benefits of the Go programming language. It highlights its use in large-scale software development, including within Google, and its favorable license and open-source development. The episode also discusses various concepts in programming, including package namespaces, exceptions, classes and inheritance, and channels in the concurrency model. It emphasizes the importance of teamwork and unanimous decision-making in the collaborative design process of Go. Summary: In this episode of the Google Technology User Group, Rob Pike delivers a talk on Lexical Scanning in Go. The talk, given on Tuesday, 30 August 2011, focuses on the Go programming language and its relevance to solving structural mismatch problems in computing. Pike begins by explaining the concept of lexemes and tokens in programming languages. He discusses the challenges of tokenization and the advantages and disadvantages of using lexical analysis tools. Pike argues that it is often more efficient to write a custom lexer and highlights the importance of adaptability across programming languages. The process of writing a lexer is then discussed, which involves defining states and actions. Pike proposes a better approach to the current state machine model by continuously moving to the next state instead of discarding the current state. He introduces the concept of state functions, which are functions that return another state function and can be used in a lexer to loop through different states. Pike also explains how Go channels can enable communication between a lexer and a parser. He provides an explanation of the purpose of variables such as 'start' and 'pause' in a lexer and describes the role of Lex Text in scanning the input. The structure of an action block and the process of transitioning to a new state are also discussed. The talk then delves into the process of parsing characters in a template system, including how different characters are handled and the use of helper functions. Pike explains the concept of acceptors in a lexer, which are helpful for scanning complicated input. He also discusses how to lex numbers in a string, including different number formats and the use of tools to find the end of a number. Pike emphasizes the importance of error checking in parsing and validating numeric input. He mentions the use of a parser library to convert the input into a number, relieving the programmer from manual conversion. The concept of error functions in state machines is also explained, along with their role in creating formatted error messages. The talk concludes with a discussion on the challenges of running Go routines to completion during initialization in Go programming. Pike suggests a solution by changing the input and using a traditional lexing API without channels. The process of transforming existing code to use a traditional lexing API is explained, along with the concept of a run loop and select statement in programming. Overall, Pike's talk provides valuable insights into lexical scanning in Go and offers practical solutions to common challenges faced by programmers. Summary: In the podcast episode titled "Google I/O 2012 - Go Concurrency Patterns, " Rob Pike discusses the importance of concurrency in designing high-performance network services. Pike, a renowned expert in programming, highlights Go's concurrency primitives, such as goroutines and channels, which provide a simple and efficient way to express concurrent execution. Pike begins by explaining the concept of concurrency and its practical uses. He clarifies that Go is a concurrent language, not a parallel one, and discusses how concurrent code can still have a useful structure even when running on a single processor. He also discusses the origins of concurrent programming ideas and languages, leading up to the development of Go. Pike emphasizes the unique features and intellectual depth of these languages. The podcast delves into the concept of goroutines in Go programming and how they allow for concurrent execution of multiple functions. Pike emphasizes the importance of communication and synchronization in creating proper concurrent programs. He provides a comprehensive explanation of channels in Go, which are essential for concurrent programming. Pike covers the declaration, initialization, sending, and receiving of values on channels. He highlights that channel operations are blocking and serve as a synchronization mechanism between goroutines. Pike also mentions the use of buffered channels and the Go approach of using channels for communication and synchronization instead of sharing memory. The episode explores the use of concurrency and the select statement in Go programming. The select statement is highlighted as a key feature of Go's concurrency model, allowing for easier control of program behavior based on communication. Pike discusses non-blocking communication, timeouts, and the use of a quit channel to signal the end of a process. He emphasizes the importance of proper communication to avoid premature program shutdown and the need for sophisticated communication between programs for synchronization. Pike also discusses the concept of goroutines, which are lightweight elements in programming. He uses the example of running 100, 000 gophers to illustrate the speed and efficiency of goroutines. Pike explains the process of how a Google search works, including the use of independently executing backends to find and deliver search results. He describes a process of testing the speed of a program and measures the time it takes for the search results to be obtained. Pike explains how launching goroutines for each backend makes the search process concurrent and parallel, reducing waiting time. The episode concludes by discussing the advantages of using concurrency in Go programming. Pike highlights the simplicity and reliability of using Go compared to other approaches. He also discusses the use of concurrency tools in software construction and the importance of caution when experimenting with concurrent programs. Pike addresses questions about channel locking, garbage collection, stack allocation, and the select control structure in Go. Overall, the podcast episode provides a comprehensive exploration of Go's concurrency features and their practical applications in designing high-performance network services. Summary: In this podcast episode titled "Why Learn Go?", Rob Pike, co-creator of the Go programming language, discusses the need for a new compiled language that can effectively handle the demands of modern computing. Pike argues that while languages like C, C++, and Java have been sufficient for server software development, they do not directly address the properties of the modern computing environment. With the rise of networking, cluster computing, and big data, there is a growing need for a language that is efficient and can run on multiple machines. Pike highlights the importance of dependency management in Go programming and how it contributes to faster build times. Unlike other languages, Go's import mechanism and clean dependency hierarchy prevent redundant imports and unnecessary recompilation. This results in significantly faster build times, with Go programs being built in seconds compared to minutes or hours for other languages. The recent release of Go version 1, which offers stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes that the Go community prioritizes effective use of the language rather than constantly releasing new versions. This focus on stability and usability has contributed to the language's popularity and widespread adoption. Pike concludes by expressing his appreciation for the opportunity to address the importance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. He believes that Go is a next-generation language that is well-suited for today's modern computer environment, with its fluidity, ease of construction, and efficiency for building large programs. In summary, Rob Pike's podcast episode "Why Learn Go?" discusses the need for a new compiled language that can handle the demands of modern computing. He highlights the importance of dependency management in Go programming, which contributes to faster build times. The recent release of Go version 1, with its stability and locked-down APIs, has led to increased adoption of the language. Pike emphasizes the significance of utilizing an efficient and swift language for present tasks, rather than solely focusing on its development. Overall, Go is presented as a next-generation language for today's modern computer environment. Summary: In the podcast episode titled "The path to Go 1, " Rob Pike and Andrew Gerrand discuss the development and release of Go 1 at OSCON 2012. The episode begins with a discussion on the development of the Go programming language, which was designed to solve software writing problems at Google. Go is a statically typed and compiled language that focuses on composing programs using interfaces and native concurrency support. The speakers then delve into the growth and development of the Go project, including the use of the mercurial version control system and the Rietveld code review plugin. They highlight the challenges faced in maintaining stability and the implementation of weekly snapshots to ensure stability. However, this caused confusion among contributors and users. To address version skew issues, a formal release process was implemented, but users still struggled to stay up to date. This led to the development of the powerful tool called "go fix, " which parses and rewrites Go code, making it easier for users to update their code to the latest version of the language. While beneficial for the Go project, the tool has drawbacks, such as an increase in code churn and the perception of Go as an unstable language, hindering adoption by some companies. The development process of Go version one is then discussed, with the goal of addressing concerns about its perceived instability and providing a reliable version for companies to depend on. The process involved addressing concerns, improving the language and its libraries, and building a new build toolset. The engagement of developers in the open-source community, particularly in Windows, was crucial. The release of Go 1 marked a shift in development approach, with a focus on long-term compatibility and improvements to Windows support. Language changes included the introduction of a new rune type and improvements to APIs. The introduction of a new "go" tool eliminated the need for make files and other build scripts, improving dependency management and the development workflow. Go 1 also brought improvements in documentation and testing, with a redesigned website providing streamlined installation instructions and comprehensive documentation. The release had a positive impact on the Go programming community, as developers redirected their efforts towards improving performance, stability, and bug fixing. The development team behind Go 1 has shifted their focus to using Go themselves and gathering feedback for future versions. Active development is ongoing, with a focus on stability, bug fixes, and efficiency improvements. Major improvements have been made to the compiler's code generation and the garbage collector. The team is also working on portability and developing new libraries. In conclusion, the podcast episode provides insights into the development and release of Go 1, highlighting the challenges faced, the improvements made, and the positive impact it had on the Go programming community. The speakers emphasize the importance of clean and rigorous dependency management and the need to reach a wider audience through diverse talks and engaging tutorials. Summary: In the podcast episode titled "Concurrency Is Not Parallelism, " Rob Pike speaks at Heroku Waza 2012. He explores the difference between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike argues that concurrency is superior to parallelism and clarifies the misconceptions surrounding these concepts. Pike emphasizes the importance of communication in coordinating concurrent tasks and references Tony Hoare's paper on communicating sequential processes as a highly regarded resource. He also discusses the select statement in Go, which serves as a multi-way concurrent control switch. The episode delves into the practical problem of getting rid of obsolete manuals using gophers and the need for efficient execution tools. Pike introduces the idea of using multiple gophers to move books more efficiently, highlighting the concepts of concurrency and parallelism. By coordinating the actions of multiple gophers, the process can be sped up. The episode explores different design patterns and strategies for achieving higher throughput, such as introducing staging dumps and increasing the number of gophers involved. However, it acknowledges that the example used is simplistic and lacks real-world relevance. Pike also discusses the similarities between the design of a book pile and a web serving architecture. He introduces the concept of go routines in Go programming language, which are similar to threads but more efficient and easier to create. Go routines allow for parallel execution and increased efficiency in programming. The episode explains the use of channels in Go for communication between go routines and introduces the concept of select, which allows the program to listen to multiple channels at once. Pike highlights the advantages of go routines over traditional threads in terms of efficiency and cost-effectiveness. Furthermore, the episode discusses the use of closures and channels in concurrent Go programming. It explains how closures can be used to wrap background operations and perform tasks concurrently, highlighting their simplicity and efficiency. The episode also demonstrates the use of channels in building a load balancer, showcasing the ease of expressing concurrent operations and the benefits of using channels in Go. Overall, the episode explores the advantages of concurrency and its role in building efficient algorithms. It discusses load balancing in a busy system and the use of channels in the Go programming language for communication. The episode distinguishes between concurrency and parallelism and provides additional resources for further understanding. Pike expresses appreciation to Hiroko for the invitation. In conclusion, Rob Pike's podcast episode on "Concurrency Is Not Parallelism" provides valuable insights into the differences between concurrency and parallelism in programming languages, with a focus on the Go programming language. Pike emphasizes the importance of communication, introduces various concepts and tools in Go, and discusses the advantages of concurrency in building efficient algorithms. Summary: In the GopherCon 2014 Opening Keynote by Rob Pike, the history and development of the Go programming language are explored. Pike discusses the initial discussions and drafting of the Go specification, as well as the challenges faced in creating the first Go compiler. He highlights the changes in syntax and functionality of the program over time, including the introduction of the 'print' keyword and the modification of the 'main' function. The significance of packages in the design of the Go programming language is emphasized. Pike explains the importance of wrapping up code into libraries, controlling dependencies, and ensuring fast build times. He also discusses the concept of package imports, the benefits of using linear compilation, and the use of the 'export' keyword. The importance of initialization in Go programming is also explored. Pike mentions the challenges faced in implementing controlled initialization in C and the importance of proper program initialization in Go. Various aspects of the Go programming language are discussed, including syntax, import and namespace, formatted printing, UTF-8 handling, and the history of semicolons. Pike explains the reflection-driven approach to formatted printing, the significance of UTF-8 in Go, and the unique handling of non-ASCII characters. The development and evolution of the Go programming language are highlighted, emphasizing the importance of collaboration and a small team in its design process. Pike mentions the first concurrent program written in Go, called the prime sieve, and its structure. He also discusses the evolution of the CSP programming language and the changes in the syntax of Go over time. The stability of the Go programming language is emphasized, as it has remained largely unchanged for almost five years. Pike mentions that this stability has instilled trust in users and attracted beginners with its fast compiler and binary execution. He also discusses the development process and the contributions of the open-source community. The 'select' feature in Go is highlighted as crucial for implementing concurrency and creating complex structures. Pike discusses the challenges of implementing a debugger for Go language and using Go as an embedded language. He mentions ongoing efforts in the open-source community to address these challenges. Overall, the GopherCon 2014 Opening Keynote by Rob Pike provides a comprehensive overview of the history, development, and unique features of the Go programming language. Summary: In the Golang-syd podcast episode titled "Implementing a bignum calculator with Rob Pike, " Rob Pike, a renowned programmer, discusses his experience in developing an APL-like calculator language. The episode covers various topics related to the implementation of the calculator and the challenges faced during the process. Pike begins by reflecting on the history of the calculator, called Hawk, which was initially developed for educational purposes. He acknowledges the limitations of the calculator, such as lack of precision and floating point issues. Pike also mentions his involvement in publishing a book on the Unix programming environment. The discussion then moves on to the issues with the 30-year-old calculator, including inaccuracies in calculations and the absence of support for hexadecimal numbers. Pike expresses his desire for a calculator that can handle larger numbers and explains his decision to implement an APL interpreter in Go. APL, a programming language developed by Ken Iverson in the 1950s and 60s, is introduced as a groundbreaking language with a simple kernel based on linear algebra. Pike highlights the uniqueness of APL, which uses special characters instead of keywords, making it an interesting language to learn and use. He mentions the rarity of seeing APL in action and refers to a video showcasing the development of an APL expression. The episode also briefly touches upon IV, a programming language named after Ken Iverson, which is still in its early stages but has interesting features such as exact arithmetic with rationals and support for large numbers. Pike mentions IV's potential for certain cryptographic calculations. The podcast then delves into various mathematical concepts and operations in programming. It covers vectors, matrices, random numbers, and sorting, emphasizing the use of APL for calculations and its potential for creating complex programs. The limitations of the APL implementation, particularly in base 16, are also discussed. Pike further explains the process of scanning tokens, parsing them into a parse tree, and evaluating the result in the context of implementing a numerical processor in Go. He shares his experience in designing a lexical scanner based on concurrency and discusses bugs encountered and fixed during the development process. The episode concludes with Pike discussing the parsing of expressions in an arithmetic grammar and a programming language. He explains the rules for operands, binary operators, and statement lists, highlighting the simplicity of parsing in APL and the influence of recursive descent parsers. Overall, the episode provides insights into the implementation of an APL-like calculator language and the challenges faced during the process. Pike's expertise and experience in programming shine through as he shares his knowledge and enthusiasm for different programming languages. Summary: In this episode of GopherFest 2015, Rob Pike discusses the transition from using C code to Go code in the Go programming language. The decision to move the compiler from C to Go was driven by practical reasons such as easier writing and debugging, better modularity and tooling, and support for parallel execution. The benefits of the transition are already being seen, including simplifying the management of two co-existing languages, improving testing and profiling, and overall maintenance of the codebase. The challenges of implementing a concurrent garbage collector in C are discussed, including type ambiguity and aliasing issues. The use of segmented stacks and imprecise stack data collection in GCC Go is highlighted as a solution to these challenges. The development process involved transitioning from segmented to contiguous stacks for C code and converting the runtime to a type-safe language. The decision to translate the Go compiler from C to Go was made for correctness and to avoid introducing new bugs. A machine-generated Go compiler was created using a custom translator to convert code from C to Go. The resulting code is not optimal but can be improved using various tools. The use of a parser written in Yak and the need for manual configuration are mentioned. The text also explains how a source-to-source translator in Go works and how it was used to fix slow code generated by a previous compiler. The differences between the compiler and garbage collector in the Go programming language are discussed. The Go compiler does not free memory, leading to overhead. The Go compiler team has made optimizations to improve performance and memory usage, such as using the math big package, reducing memory usage, improving escape analysis, and hand tuning. Recent changes have increased compiler speed by 15%, including better escape analysis and unification of architectures. The Go Build tool simplifies the compilation of Go programs into different architectures and operating systems. It makes code more portable, reducing the need for duplicated code in C. A new portable assembler has been introduced, allowing for easier code development and compatibility across architectures. The tool also includes a linker with a translation tool and a library. The improvements and future plans for the Go programming language are discussed, with a focus on enhancing performance. The release of Go 1. 5 includes updates such as a new assembler, garbage collector, and scheduler, resulting in cleaner and faster code. The tool chain and runtime have also been improved, making the code easier to test and maintain. The goal is to make the language more portable and flexible, although challenges with different instruction sets remain. Summary: In this episode of Gopherfest 2015, Rob Pike discusses various topics related to the game of Go and programming in the Go language. He begins by introducing the book 'Go Proverbs Illustrated', which provides valuable insights into the principles of the game of Go and how they can be applied to programming. Pike emphasizes the difficulty that Westerners face in learning and excelling in the game of Go, highlighting the unique gameplay and strategic thinking required. Moving on to programming, Pike emphasizes the significance of code formatting and the benefits of adhering to Go's formatting guidelines, specifically gofmt. He stresses the importance of consistency and readability in code and discusses the advantages of using small interfaces and structuring APIs effectively. Pike also mentions the cultural aspect surrounding interfaces in the Go ecosystem and the need to make the zero value of all types in a package useful. Pike then delves into the topic of dependency trees in programming and advocates for keeping them small. He suggests that copying small portions of code instead of importing entire libraries can lead to faster compilation, easier maintenance, and simplicity. He also emphasizes the use of build tags in code to make it more compact and less dependent on other pieces, particularly when it comes to guarding syscall and cisco uses for portability and compatibility. The drawbacks of using the unsafe package in Go are discussed, with Pike discouraging its use due to the potential for crashes and instability. He emphasizes the importance of writing clear and simple code, avoiding clever coding techniques, and limiting the use of reflection in Go. Pike also highlights the significance of designing the architecture and naming components in building a big system in Go. He stresses the need for good names that aid in understanding the design and make programming feel natural. Additionally, Pike discusses the importance of user-focused documentation that explains the purpose and usage of functions. He suggests the use of proverbs in code documentation to effectively convey information and resolve arguments. In conclusion, this episode of Gopherfest 2015 provides valuable insights into the game of Go and programming in the Go language. Rob Pike emphasizes the importance of understanding key concepts in programming, such as code formatting, small interfaces, and effective API structuring. He also discusses the significance of keeping dependency trees small, avoiding the use of unsafe packages, and designing architecture and naming components in building big systems. Overall, this episode offers valuable advice and principles for programmers in the Go ecosystem. Summary: In the podcast episode titled "dotGo 2015 - Rob Pike - Simplicity is Complicated, " Rob Pike discusses the success and complexity of the programming language Go. Pike, a renowned expert in the field, explains that while Go is often described as a simple language, it is not as straightforward as it seems. Pike begins by highlighting the importance of simplicity in Go's success. Unlike other languages that incorporate features from various sources, Go stands out for its straightforwardness. However, Pike expresses concern over the trend of languages converging towards a single language by adopting features from others, as it limits diversity in problem-solving approaches. He emphasizes the importance of having different languages optimized for different domains and ways of thinking. The podcast also delves into the challenges of balancing conciseness and readability in code. Pike emphasizes that readable code is easier to understand, work on, extend, and fix. He uses an example in the APL dialect called dialogue to illustrate how a concise program can be difficult to read. Pike also discusses the trade-off between using more expressive programming features and the potential decrease in efficiency. He emphasizes the importance of finding the right balance and selecting the appropriate features to ensure both conciseness and expressiveness in programming. The complexity hidden behind Go's simplicity is explored in detail. Pike discusses various aspects of Go, such as data types, functions, interfaces, and concurrency. He emphasizes the importance of a good implementation and effective tooling. Pike also highlights the complexity of garbage collection in Go, despite its lack of user interface. He mentions the simplicity of Go's concurrency model, particularly go routines, which allow for lightweight sub-processes. However, he explains that go routines involve complex management behind the scenes. The podcast also touches on Go's support for Unicode UTF-8, magic packages like net/http, and concurrency. Pike emphasizes the simplicity and ease of use of Go, as well as its popularity. He explores how Go handles numeric types and constants, highlighting the complexities involved in designing the language. Pike discusses the challenges of working with constants and interfaces, and the importance of packages in scoping and compiling. Despite their simplicity in usage, Go packages hide a lot of complexity. In conclusion, the podcast episode provides a comprehensive overview of the features and advantages of the Go programming language. Pike's insights shed light on the complexity hidden behind Go's simplicity and emphasize the importance of finding the right balance between simplicity and expressiveness in programming. Summary: In the GopherCon 2016 podcast episode titled "The Design of the Go Assembler, " Rob Pike discusses the importance of assembly language for programmers. He explains that assembly language allows programmers to access system functions at the lowest level and optimize performance. It is necessary for tasks like bootstrapping environments and taking advantage of hardware features. Pike emphasizes that understanding assembly language provides a deeper understanding of how computers work. Pike goes on to discuss the structure of assembly language, highlighting common features such as labels, instructions, operands, and comments. He explains that most CPUs have a similar structure, allowing for a common grammar. Pike also mentions the development of a common grammar for all machines and the work of Ken Thompson in developing a C compiler. The podcast episode delves into the evolution of assemblers and compilers in the Go programming language. Pike explains that the transition from C code to a Go implementation began with the creation of a library called Liblink, resulting in faster builds. The Go compiler and linker have undergone significant changes, with the obsolescence structure selection being moved to the back end of the compiler and assembler. The old C source has been translated into Go programs and the labeling has been rewritten into a suite of libraries. Pike suggests replacing all assemblers with a single program written in Go. He discusses the use of the -S flag in a compiler to display assembler instructions, explaining that the instructions produced are pseudo instructions from the stat phase of the compiler. Pike highlights the advantages of using a common assembly language for easier programming and portability. The podcast episode also covers the development of a new assembler program that can assemble any machine by parsing the input language into binary form. Pike explains the process of text processing in assembler and the validation and testing methods used. He describes the development of a universal assembler that eliminates the need for hardware manuals and replaces multiple programs with a single one. The assembler is compatible with old ones and can handle multiple architectures. Pike concludes by mentioning the use of machine-generated disassemblers and the challenges of reverse engineering. The goal is to have a machine-generated assembler that can be used with different architectures, making it easier for developers. He describes the process of developing the assembler using the C programming language and finds it exciting and relatively easy. Overall, the podcast episode provides valuable insights into the design and evolution of the Go assembler, highlighting the importance of assembly language and the benefits of a common assembly language for programming and portability. Summary: In this episode of the Sydney Go Meetup, Rob Pike, a Distinguished Engineer at Google, discusses the use of interfaces to solve a specific problem. He emphasizes the importance of design, portability, and generating manuals. Pike explores the role of a lexer in extracting tokens from input and the challenges of converting assembler language code written in C to a new assembler. He also discusses the implementation of a new C compiler and its impact on the lecture, highlighting its ability to use assembly language programs and define constants, macros, and instructions. Pike then delves into the features and functionality of the C preprocessor, including enabling and disabling blocks of code, as well as the concept of a token reader for analyzing macro definitions in C programming. He provides an overview of token readers and stacks in the Go programming language, explaining how token readers are used to process files and includes, and how they are implemented as a stack. Pike discusses the process of pushing and popping token readers from the stack, as well as retrieving the top of the stack. He also mentions the implementation of a stack in the text and the overall process of building a text processor. Additionally, Pike explains the concept of an input in a parser and the need for additional pieces to handle specific tasks at the top level of the parser. He provides an overview of the C preprocessor and its various components, including parsing and invoking macros, preventing infinite recursion, and using hash functions to determine token types. Pike emphasizes the benefits of breaking down problems into simple components and combining them to solve complex problems. He also explains the process of file inclusion, macro definition, and the importance of input. next in the preprocessor. Throughout the episode, Pike reflects on his experience designing and implementing a parser and assembler. He discusses the benefits of structuring the program to implement one interface through all the pieces and using Graco interfaces to break down the problem. Pike praises the clean structure of the stack and the role of the tech scanner package in facilitating the implementation process. He also discusses the challenges of working with assembly code and the importance of thorough testing. Pike mentions the use of a concurrent scanner for lexical processing and his experience in writing a C preprocessor. Overall, this episode provides valuable insights into the use of interfaces, lexer, token readers, and stacks in solving complex programming problems. Pike's expertise and experience shine through as he shares his knowledge and practical tips for designing and implementing efficient parsers and assemblers. Summary: In this episode of Gopherfest 2017, Rob Pike discusses Upspin, an experimental project aimed at creating a secure and uniform framework for naming and sharing files and data globally. The podcast begins by highlighting the challenges of managing personal data in the modern world, where downloading and sharing digital media often means renting and potentially losing access if the account is lost. The history of data management is explored, with a focus on the shift towards cloud storage. The dissatisfaction with the current state of data ownership is expressed, and the need for a system like Upspin is emphasized. Upspin is described as a global space for storing and organizing data, prioritizing personal privacy, security, and data ownership. Unlike platforms like Dropbox, Upspin is not meant for corporations and aims to provide a secure data storage system that allows access to specific groups of people. The podcast delves into the technical aspects of Upspin, explaining that it uses the Go programming language and provides a brief overview of the infrastructure involved. The system uses email addresses as usernames for verification purposes and utilizes end-to-end encryption to ensure only authorized individuals can access the data. Sharing within the Upspin tree is done in a way that makes it easy to understand who can access shared content. The Go Centric Model, consisting of a key server, storage server, and directory server, is introduced as the foundation of Upspin. The key server stores user data, the storage server allows users to retrieve and store data based on references, and the directory server handles second-order lookups. The Upspin file system, its design decisions, and components are discussed, including the storage server, directory server, and client library. The podcast also explores the potential applications of Upspin, such as securely accessing data from a nursery camera or sharing an iTunes library. The importance of secure and convenient information access in the modern world is emphasized. Overall, Upspin aims to provide users with fine-grained control over their data and a unified computing experience across multiple devices. The project is in its early development stages and encourages user input to improve functionality. While there are still areas that need improvement, such as documentation and design, Upspin differentiates itself from other global file systems by allowing the directory server and storage server to be separate machines. The podcast concludes by mentioning Keybase, a cloud provider that offers secure data access and sharing, and its integration with various platforms for consistent access, privacy, and security. Summary: In this episode of the podcast, titled "The History of Unix, " Rob Pike takes us on a journey through the evolution of computing and the development of Unix. As an insider in the field, Pike provides a personal account of the key pieces that shaped the modern computing world. Pike begins by discussing the early days of computing, where punch cards were used and the development of Unix was still in its infancy. He shares his experiences working with IBM computers and his fascination with ray tracing and designing optical systems. Pike reflects on the reliability of the technology and his determination to access more resources. Moving forward, Pike delves into the PDP-11 machine, highlighting its various components and features such as tape drives, disc racks, and the graphic wonder. He also mentions the challenges of graphics processing and the significance of a frame buffer. Pike provides insights into the visible components of the machines and the early days of computing. Pike then recounts his experience of bringing a Unix system to grad school in California and using it to run Voyager ground stations. He reflects on the challenges of importing software across the US border and the significance of translating fan fold to a photo phone. Pike also discusses his early work at Google, focusing on graphics and sound projects, and running the lab on a small amount of memory. The podcast episode also touches on Pike's time at Bell Labs in the 1980s, where he worked on interesting projects such as the Cardiac simulation and the development of the Multix operating system. Pike stumbled upon a PDP seven computer and created the Space War program, providing insight into early computer gaming. Throughout the episode, Pike emphasizes the importance of Unix and its impact on the computing world. He discusses the evolution of the operating system and his experience learning to program on Unix. Pike also highlights the significance of graphics and networking in the development of computing technology. Overall, this episode offers a fascinating glimpse into the history of Unix and the journey of Rob Pike as a key figure in the field of computer programming. Summary: In the Sydney Golang Meetup podcast episode featuring Rob Pike, the focus was on the draft specifications for Go 2. The episode covered a wide range of topics related to the Go programming language, including its popularity, the need for evolution, and proposals for improvements. The podcast highlighted the importance of Go's stability and compatibility, which allows developers to focus on writing code rather than the language itself. However, in order to reach a larger audience and address certain issues, the language needs to evolve without compromising compatibility. The Go team has been engaging in discussions and design drafts to explore potential improvements and changes to the language. These design drafts serve as a way to generate ideas and gather feedback, with the aim of ensuring compatibility and minimizing disruptions to existing code while making enhancements. Specific proposals were discussed in the episode, such as the use of a new keyword called 'check' to simplify error handling, the simplification of variable declarations, and the introduction of a function local error handling mechanism. The episode also emphasized the importance of better semantics and standardization in error handling, as well as the significance of having a standard error formatting in software packages. The concept of parametric polymorphism, also known as generics, in Java was also explored in the episode. The challenges faced in implementing this feature and the ongoing efforts to find a solution were discussed. The episode highlighted the importance of being able to sort and communicate between different types of data in programming, and the drawbacks of dynamic type checking and reflection. The episode also touched on the significance of contracts in programming, the role of the debugging tool Delve in the Go community, and the concepts of covariance and contravariance in object-oriented languages. Throughout the episode, the importance of collaboration and open-mindedness in language design and software engineering was emphasized. The collaborative effort involved in designing the Go programming language was discussed, highlighting the contributions of multiple individuals and the importance of reaching consensus. In conclusion, the Sydney Golang Meetup podcast episode featuring Rob Pike provided a comprehensive overview of the recent discussions and proposals surrounding the Go programming language, specifically focusing on the concept of Go 2. The episode highlighted the need for the language to evolve while maintaining compatibility, and discussed specific proposals and challenges related to error handling, parametric polymorphism, and contracts. The importance of collaboration and diverse perspectives in language design and software engineering was also emphasized. Summary: In this episode of the GolangSyd Meetup, Rob Pike delivers a talk titled "A Brief History of Go" on December 12, 2019. The video of the talk can be found on YouTube, and the audio has been enhanced to provide a better listening experience. Unfortunately, the slides from the talk are not available. During his speech, Pike reflects on the origins and development of the Go programming language. He discusses the challenges faced in creating the language and highlights its success and ongoing updates. The name "Go" is derived from the first two letters of "Google, " emphasizing the language's connection to the company. Pike also explores the collaborative efforts of individuals in organizing conferences and distributing software, showcasing the language's progress over the course of two years. He mentions a significant conference in April 2013 that played a crucial role in promoting Go. The evolution and popularity of gopher figurines are also discussed. Pike mentions their distribution and their particular appeal in China. He highlights a well-designed figurine by Renee and a strong figurine released in 2016. Additionally, he mentions the launch of a language-related project. The importance of the go-to process in management and deployment is emphasized. Pike explains the benefits of faster testing with a cache version and introduces three proposals for language changes. He also mentions an unexpected surprise related to these proposals. The episode celebrates the 10th anniversary of Open Source Police, a community with 115, 000 members. Pike highlights the proposal-making process, the scaling back of proposals, and the various community projects that have been undertaken. He expresses gratitude for the support received and reflects on the challenges faced in the early years of the project. Pike acknowledges the difficulties in managing a community at the start of a project but expresses optimism about the progress that has been made. He emphasizes the importance of effective community management from the beginning. Overall, this episode provides a comprehensive overview of the development and improvement of the Go programming language. Pike's insights and reflections offer valuable insights into the challenges and successes of creating and managing a programming language, as well as the importance of community involvement and collaboration. Summary: In this podcast episode titled "The Go Programming Language and Environment, " the last scheduled speaker was unable to attend due to illness. However, Rob Pike, a Google engineer and co-creator of the Go programming language, stepped in to speak. Pike expressed his gratitude for being able to attend virtually and shared his admiration for John Lyons, who had a significant influence on his career. He also mentioned how encounters with Lyons and an Australian named Ian Johnston led him to Bell Labs and eventually to Australia. Pike then delved into the success of the Go programming language. Initially disliked, Go has gained popularity in cloud computing due to its ability to address challenges faced by other languages. It offers scalability, security, performance, and automation. The language's success can be attributed to its reliable libraries, long-term stability, and better software writing capabilities. Go was designed with scalability in mind, focusing on concurrency and multi-core CPUs. One of the challenges in software development is the lack of multi-core languages and coordinating massive compute clusters. Building tools for languages like C++ and Java can be difficult due to their complexity and slow compilation. Pike discussed how Google's transition to a new build system reduced binary size by specifying dependencies more precisely. The podcast episode provides a comprehensive overview of Go programming, covering topics such as web server structure, interfaces, concurrency, and building a rate limiter. It explains how Go utilizes simple mechanisms like maps and arrays to compensate for the lack of parametric polymorphism, allowing for compatibility among different implementations. The significance of interfaces in Go is also highlighted, emphasizing their simplicity and flexibility. Pike further discussed how Go introduced goroutines for efficient parallelism and concurrency, and how channels and the select statement are used for communication and synchronization. The simplicity and safety of Go programming were emphasized, along with the importance of building libraries with built-in capacity. Go's safety features, including no pointer arithmetic and indexing checks, contribute to its reputation as a secure language. The podcast episode also touched on the evolution of Go's project structure, known as GOPATH, into the current module system, and its impact on program reasoning. Pike expressed his desire for additional language features like channel packages and multiplexers, as well as the difficulties faced in trying to make networking and channels work together. Overall, the episode highlighted the success and advantages of the Go programming language, including its compatibility, performance, and strong library support. Pike emphasized the importance of collaboration and code sharing in creating a thriving ecosystem in software development. The episode concluded with Pike expressing appreciation for a participant who couldn't attend and mentioning upcoming talks. Summary: In this episode of E2E, Erik Meijer interviews Robert Griesemer, the designer of the Go programming language. Go is a concurrent, garbage-collected systems programming language with fast compilation. The conversation covers various topics related to Go and its suitability as a native language. The discussion begins with the question of whether Go is a native language. Griesemer explains that Go can be compiled to native code and has scripting capabilities, making it a versatile language for native development. He highlights the advantages of using Go, such as fast compilation and execution, as well as a new build tool called 'bill' that simplifies the development process. The conversation then delves into the significance of compilers in programming. Griesemer explains that faster startup times and code optimization are key benefits of using compilers. He also explores techniques used to optimize startup time in the JVM and the benefits of using native languages and natively compiled binaries. The philosophy of error handling in Go is another topic of discussion. Griesemer emphasizes the importance of handling errors rather than ignoring them and explains how Go simplifies error handling with its multiple return values feature. He also discusses different approaches to error handling, including the use of special error types and panics, and highlights the need to treat exceptional situations as such and not use exception handling as a control flow mechanism. The significance of interfaces in object-oriented programming, particularly in Go, is also explored. Griesemer explains how Go allows methods to be attached to various types and the use of interface types as specifications of methods. He suggests that implementation inheritance may be overrated and that embedding another type can achieve similar results. The Go programming language provides primitives for forwarding and delegation, allowing developers to build these concepts themselves. The debate surrounding the inclusion of generics in programming languages, particularly in the context of C++, is another topic discussed. Griesemer acknowledges the benefits of generics, such as improved code reusability and type safety, but also acknowledges the challenges they bring, including integration with existing language features. He discusses the trade-offs and challenges of using templates and explores alternative approaches to generics. The conversation concludes with a discussion of Go routines, which are lightweight threads in Go that offer strong support for concurrency. Griesemer explains their implementation and use case, as well as the benefits of using channels for communication between Go routines. Overall, the conversation provides valuable insights into the design and features of the Go programming language, making it a must-listen for developers interested in Go and native language development. Summary: In the podcast episode titled "Lang NEXT 2012 Go In Three Easy Pieces, " the speakers discuss various aspects of the Go programming language. They highlight its simplicity, compact size, and strong concurrency support, which have contributed to its growing popularity among developers. The episode begins by explaining the unique features of Go, such as its efficient implementation, powerful standard library, and a range of development tools. The language emphasizes comprehensibility and simplicity, making it easier for developers to understand and write code. It also has a different approach to exception handling and object-oriented programming, allowing methods to be defined without classes and providing built-in support for concurrency. The speakers then delve into the topic of string methods and type compatibility in Go. They explain how to use string methods using dot notation and static dispatch, and discuss the advantages of using them. They also discuss explicit conversion, particularly in the context of numeric types. The episode introduces interfaces and their ability to compose software effectively, with examples of dynamic dispatch and plug and play compatibility. The benefits of using interfaces in programming, such as flexible code reuse and the ability to interact with code without modification, are highlighted. The challenges of designing object hierarchies and implementing interfaces are also discussed. Next, the speakers discuss the use of file handlers in an HTTP application and the use of Ingo to present mandible images. They explain the implementation of a struct with various properties for the image and the methods used to generate it. The episode also mentions the use of a library function to encode the image as a PNG file. Additionally, the speakers discuss the use of closure generators to analyze the performance of a Mandelbrot server by measuring task execution time. The episode then focuses on the speed and efficiency of the Go programming language. It explains how Go can run code quickly and safely with features like garbage collection. The use of go routines and channels for lightweight and flexible code implementation is discussed. Channels are used for communication and synchronization between go routines, eliminating the need for manual synchronization. The speakers also discuss a typical Go concurrency pattern using channels and closures, as well as the concept of a work scheduler for efficient task execution. The process of transforming sequential code into concurrent code is explained, highlighting the benefits of faster computation and speedup. The episode concludes by discussing deferred statements in Go, which allow functions to be launched and suspended before executing the body. The panic and recovery mechanisms in Go for exception handling are also explained. The launch of Go is mentioned, highlighting its stability and backward compatibility. The use of Go in startups and its availability on App Engine are also mentioned. The episode ends by emphasizing the significance of language support in providing effective concurrency support in Go. Summary: In the podcast episode titled "Lang NEXT 2012 Expert Panel: Native Languages, " a panel of experts discusses the advantages and limitations of native code programming. The panelists share their experiences and preferences, with some favoring native code for its speed, efficiency, and control. They emphasize the importance of using the most advantageous mechanism for each situation, comparing it to the choice of programming languages for specific tasks. The panelists discuss the benefits of native code execution, such as optimized user experiences and the ability to work closely with hardware. They also highlight the ability to directly call C code as a major advantage of native code. However, they acknowledge the potential issues with virtual machine (VM) implementation. The panelists also explore the advantages and disadvantages of native code and managed code. Native code offers speed and control, while managed code allows for advanced processing during load time. The choice between the two depends on the biggest cost for the application. The panelists discuss the challenges faced by native languages in achieving interoperability and language design. They mention the development of protocols for interoperability by companies like Google and Facebook. The panel expresses optimism about research advancements in this area and the significance of a common interface for plug-and-play compatibility. The podcast also highlights the shift in Facebook's backend development from PHP to C++. This change has been driven by the need for more efficient power consumption and improved performance. The use of C++ allows for a more efficient use of power per user and enables the development of high-performance ads. The panelists discuss the trade-off between program productivity and performance in software design. They emphasize the importance of prevention over cure and the different approaches taken by managed and native languages. The significance of maintaining consistent databases in the web world is also emphasized. The podcast concludes with a discussion on the complexity of programming languages and the challenges of memory management. The panelists mention the need for research to determine the most complex language specification and highlight the trade-off between safety and efficiency in memory management. Overall, the episode emphasizes the importance of using the appropriate programming language for specific tasks and staying updated with advancements in the field. The panelists provide insights into the advantages and limitations of native code programming and the ongoing developments in the industry. Summary: In the podcast episode titled "GopherCon 2015: Robert Griesemer - The Evolution of Go, " Robert Griesemer discusses the evolution of the Go programming language. Griesemer begins by sharing his background in programming languages, including studying under the creator of Pascal. He reflects on the challenges of creating a good programming language and the difficulty of maintaining productivity in his career. After programming in C++ for 15 years, Griesemer decides to start a new project to create a better language. He emphasizes the importance of simplicity, safety, and readability in language design. Griesemer believes that these principles are crucial in creating an easy-to-use and understandable language. He also discusses the decision-making process involved in language design and the importance of making certain aspects of programming easy to write. Griesemer mentions the lack of literature on language design but recommends two papers by Tony Hoare. He also discusses the process of brainstorming and the importance of direction and collaboration in language design. The podcast episode explores the evolution of programming languages, focusing on successors of Pascal and the programming language Oberon. Griesemer highlights the similarities and differences between Pascal and C, as well as the introduction of new features in languages like Modula-2 and Oberon. He also discusses the similarities between the programming languages Go and Oberon, emphasizing their shared origins in Oberon and the influence of C on Go. Griesemer then delves into the development of the Go programming language, highlighting its roots in Oberon and the incorporation of object orientation. He emphasizes the importance of object orientation and interfaces in Go, drawing inspiration from Smalltalk. Griesemer also discusses dynamic dispatch and the absence of generics in Go, explaining the challenges and the Go team's decision to prioritize established mechanisms. The team is still evaluating the implications of introducing generics. The development of the Go programming language involved a thorough testing process and emotional discussions among the small team of creators. The addition of Ross Cox improved the development process, and multiple independent implementations revealed bugs in both the compilers and the specification. The inclusion of the go types package further validated the code. The language has undergone significant changes, resulting in a more robust language with tools for easy adjustments and backward compatibility. The future of Go looks promising based on clear targets, available libraries and tools, market readiness, technological breakthroughs, and unique features. The podcast episode concludes by questioning whether Go will become mainstream and mentioning the need to unify the Go community. It also discusses pitfalls in language design, the history of programming languages, and how they reflect their creators. The episode wonders if the new language Co can be successful. Summary: Summary: In the podcast episode titled "dotGo 2016 - Robert Griesemer - Prototype your design!", Robert Griesemer discusses the importance of prototyping in software design. He explains how prototyping can inform the existing design and lead to a better final design. Griesemer starts by emphasizing the significance of the design phase in the software development process. He mentions Stanford University's five-step design process as an example of how designing and prototyping are important in various industries. He highlights that designers are not just thinkers, but also doers. The main focus of the episode is on language design, specifically multi-dimensional slice support in the Go programming language. Griesemer explains that the Go community has been working on finding a solution for two-dimensional indexing, which is still a challenge. He proposes a solution to improve readability and performance in Go through multi-dimensional indexing. To implement this proposal, Griesemer emphasizes the importance of a rewriter prototype. This prototype allows for the analysis of design options and avoids making drastic changes to the compiler. He explains how index expressions can be manually or automatically rewritten into method calls using special method names and the plus operator for clarity. Griesemer discusses the process of rewriting and modifying code in the Go programming language. He explains how new index expressions can be given meaning by calling specific methods. He also mentions the importance of rewriting the syntax tree instead of the source code, as it allows for changes to be made to existing libraries with minimal code modifications. The episode also touches on the use of a Go type checker to improve accuracy and efficiency in the language. Griesemer explains how rewriting binary additions can address missing types and serve as the core of the prototype for experimentation and refinement. Throughout the episode, Griesemer emphasizes the importance of concrete implementation for testing and refining design. He highlights the surprise discovery of effective index operators and questions if they are sufficient for certain problems. He concludes by reiterating the value of prototyping in programming. In summary, the podcast episode explores the importance of prototyping in software design, specifically in the context of multi-dimensional slice support in the Go programming language. Griesemer discusses the process of rewriting and modifying code, as well as the use of a Go type checker for accuracy and efficiency. He emphasizes the significance of concrete implementation and the role of prototyping in informing and improving the final design. Summary: In the opening keynote of GopherCon SG 2017, Robert Griesemer discusses the Go programming language and its use of packages to divide large projects. He compares the export and import mechanism of packages to the simpler times of the 1970s when C was invented. Griesemer highlights the importance of using header files in creating a library in C, as they allow for the explicit declaration of library interfaces, making it easier for the C compiler to compile the program. However, he also acknowledges the limitations and challenges of using header files, such as information leakage and potential performance issues in large systems. Griesemer explains that package serialization is important in programming languages as it allows the compiler to understand and communicate imported packages. He discusses the process of compiling Go packages and the need for serialization, as well as the use of dot o and dot a files for exporting and importing data. He mentions that object files can be read using a text editor and explains the structure and content of a pre-1. 7 compiler object file, which includes redundant and unnecessary information. To address these issues, Griesemer explains that a binary export format was adopted, which is more compact and efficient. The new format also includes additional information and allows for easy extension without a full-fledged parser. He discusses the serialization of package interfaces in Go, which involves representing the internal data structure as a graph. Griesemer explains a serialization algorithm in Go that can be used for any graph data structure, involving assigning unique integer values to nodes and writing out their content. Griesemer emphasizes the need to efficiently process export data by re-engineering it for indexing, reducing processing waste. He discusses the differences between textual and binary export formats, with the binary format being more space-efficient. However, challenges remain in processing only required fields. Griesemer suggests re-engineering export data to make it indexable for more efficient access, especially for large data structures like protocol buffers. Overall, Griesemer's keynote provides insights into the inner workings of import and export mechanisms in Go, and how these mechanisms enable robust separate compilation of packages. He discusses the historical context of these mechanisms and the design trade-offs that affect scalability. The talk highlights the importance of package serialization and the challenges involved in creating efficient and compact export formats. Summary: In this episode of the podcast, Robert Griesemer, one of the designers of the Go programming language, gives a brief overview of Go and its key features. He starts by explaining that Go was developed by Google as an alternative to C++ and has gained significant success and growth since its release. It is highly regarded by developers and has between 500, 000 to a million users. Griesemer highlights the compactness, readability, and conciseness of Go, as well as its garbage collection feature and support for concurrency. He mentions that big tech companies like Google, IBM, Microsoft, and Uber, as well as companies like the New York Times, BBC, Amazon, and Walmart, use Go. It is also one of the fastest-growing languages in China. The unique features of Go are discussed, including constant declarations and powerful composite literal constructors. Griesemer explains the simplified syntax and powerful constructors of a scripted language, as well as the use of functions as first-class objects and closures. He showcases a mathematical matrix multiplication example to demonstrate the simplicity and efficiency of Go. The concept of methods and interfaces in an object-oriented language without classes or inheritance is also explained. Griesemer addresses the lack of support for multi-dimensional matrices and provides a workaround. He also mentions dynamic dispatch in programming. The use of goroutines and channels in concurrent programming is introduced. Channels in Go are used for communication and synchronization between goroutines, allowing for efficient communication without sharing memory. Griesemer discusses the use of channels in Go for efficient communication between goroutines, highlighting their cost-effectiveness and efficiency in terms of memory usage and communication. The author then explores the use of concurrency in matrix multiplication. They discuss their experiment of rewriting code using concurrent concurrency and explain the use of goroutines and wait groups. The performance differences between traditional and concurrent multiplication are also discussed. The features and benefits of Go are further discussed, including its standard library, platform independence, and tools for manipulating the language. The ease of writing an HTTP server in Go and its popularity for containerization and cloud environments are highlighted. The text concludes by mentioning the tools and features of the Co programming language, as well as the challenges of using C++ in scientific computation with Go. The Go programming language has an active community and extensive libraries, with increasing popularity and regular conferences and meetups worldwide. The community is working on improving dependency management, user experience, and inclusivity, with the goal of making Go the language of choice for cloud systems. Summary: Summary: Summary: 总结: 在 2007 年 5 月的 Google Tech Talk 中,贝尔实验室的 UTF-8 和 Plan 9 的创建者 Rob Pike 讨论了他的编程语言 New Squeak,它具有有趣的并发和消息传递机制。派克认为,有两种方法可以解决我们生活的并发世界与我们用来编写程序的顺序计算机之间的不匹配:让世界看起来同步和顺序,或者让软件并发。 Pike 讨论了线程、共享内存和锁等低级概念在并发编程方面的局限性。 New Squeak 是一种编程语言,创建于 1988 年,用于解决在为并发世界编写软件时出现的问题。它具有作为函数的 lambda、流程管理软件和作为一等公民的通道。该语言启发了其他语言,并在贝尔实验室用作系统语言几年来构建有趣的工具。演讲的重点是 New Squeak 中的流程和通道,以及如何使用这些概念编写程序。通道是编程中使用的一种通信工具,可减少通信所需的令牌数量。 CSP 中的通道由 New Squeak 中的关键字 Chan 引入,是无缓冲的同步通信端口,用于在进程之间同步和传递值。 New Squeak 的通道和选择语句支持潜在的通信并允许进程阻塞,直到一个或多个通信可以继续进行。本文介绍了一种具有 n 路多路复用的简单语言,并提供了一个将连续整数打印到通道的程序。它还解释了素数筛选和过滤过程的概念,以查找计算得出的所有素数。该系统还可用于操纵幂级数。 本文以 Newspeak 语言为例,讨论了接口和通道在编程中的使用。作者在 Plan 9 中讨论了用于构建窗口系统的系统模型,其中涉及将组件定义为通过通道捕获通信和数据流的接口。这种方法在 Plan 9 中的所有主要用户级服务中都使用过,并且由于作者以前在编程中使用并发模型的经验而变得更加容易。该模型允许组件之间进行复杂的交互,并允许自己组合接口,而不仅仅是状态机。作者还讨论了调试并发程序的挑战以及类 CSP 库在实现选择操作方面的局限性。他们提出了 shim 接口的想法,可以保证无死锁操作,并可以隔离和杀死行为不端的客户端。 Squint 解释器是 1988 年的代码,缺少许多用于图形和其他功能的库。讨论了在 C++ 互斥体之上实现通信通道模型的想法,并讨论了通道与回调的成本。可以进行优化,为不同形式的选择生成更紧凑的代码。 总结: 在 Google I/O 2010 播客节目“Go 编程”中,Rob Pike 和 Russ Cox 讨论了 Go 编程语言的独特功能和原理。他们强调使用 Go 特有的核心概念和习惯用法的重要性,而不是翻译其他语言的代码。 Go 的一个关键特性是它的不同类型,包括基本类型和复合类型。 Pike 和 Cox 解释说,Go 是面向对象的,但不是面向类型的,这意味着它没有类或继承。它们还强调了 Go 的隐式性质,其中可以省略类型声明。并发性是 Go 编程的另一个重要方面。 Pike 和 Cox 解释说 Go 专注于并发编程而不是并行编程。他们讨论了并发的好处,以及它如何允许构建能够有效利用多核的结构良好的程序。该播客节目还深入探讨了 Go 编程中接口的使用。接口用于定义不同类型可以实现的通用方法,从而实现代码重用和灵活性。 Pike 和 Cox 提供了如何在 Go 的分组密码包中使用接口的示例。演讲者将 Go 与其他语言(例如 Java)进行了比较,并强调了使用 Go 实现接口的优势。他们提到了多个包装器的灵活性和满足多个接口的需求。本集中还讨论了将读者链接在一起以解密和解压缩数据的概念。 Pike 和 Cox 解释了分布式系统中负载平衡的概念,并描述了一个将任务分配给工作人员的简单模型。他们讨论了负载均衡器在处理请求以及请求和响应通道的使用中的作用。 在整个剧集中,Pike 和 Cox 强调了 Go 的独特原理和功能,例如闭包和通道,这使其成为并发编程的首选。他们还提到了 Go 对于不同环境的适用性,例如服务器、桌面和移动设备。总之,Google I/O 2010 播客的“Go 编程”一集深入概述了 Go 编程语言。 Pike 和 Cox 强调了其独特的功能,例如不同的类型、并发性和接口的使用。他们将 Go 与其他语言进行比较,并讨论其并发编程的优势。总的来说,这一集展示了 Go 的强大功能和效率及其在各种编程环境中的潜力。 总结: 在题为“Rob Pike. Go 并发风格的起源”的播客节目中,Rob Pike 讨论了 Go 编程语言中并发的起源和概念。他强调了 Tony Hoare 在 1978 年发表的关于通信顺序过程 (CSP) 的论文的影响,该论文强调了顺序过程的通信和并行组合。 Pike 将 CSP 描述为一种数学且优雅的语言,专注于发送者和接收者之间的通信和同步。 Pike 解释了如何并行组合进程(类似于管道),并提到 CSP 的局限性,例如无法动态创建进程或使用 send 作为防护,以及缺乏对线程或互斥体的支持。他还讨论了并发编程模型的发展和奥卡姆语言的出现,这为无需锁的多处理器和并发算法编程奠定了基础。该播客节目还涉及 Limbo 语言向 Go 的发展,强调了 Go 的 CSP 模型的强大功能及其对通信和并发通道的使用。通道被描述为能够在进程之间传输数据和功能的一流值。 Pike 提到 lf 语言的开发,由于缺乏垃圾收集而面临挑战,但 Limbo 解决了这些问题,并在其有限的领域取得了更大的成功。讨论了在编程中使用并发的好处,特别是在 CSP 模型的上下文中。 Pike 强调并发性如何在密码学和图形等领域实现高效计算,同时还提供代码可重用性的机会。 他建议阅读原始 CSP 论文以更深入地了解该语言,并讨论过程控制和通信的概念,强调了解协同例程的强大功能的重要性。 Pike还强调了用Go编写并发程序的简便性和安全性,强调Go的并发特性是自然且易于使用的。他提到了 Go 内存系统的安全性和类型安全性,警告不要使用 unsafe 包。该语言已成功应用于各种应用程序,包括高流量网站,并提供强大的通信通道能力。播客剧集最后以系统语言解释了通道的概念,其中类型决定了可以通过通道发送的内容。与传统的共享和锁定模型相比,它讨论了这种方法的效率和灵活性。 Pike 还提到了编程中传递指针的概念以及它与效率和所有权的关系,强调了理解指针一旦传递,就不再是原始所有者关心的重要性。这一集强调了让事情变得简单可以提高效率的想法,这被视为一个积极的观点。 总结: 在 OSCON 2010 的题为“Public Static Void”的播客节目中,Google, Inc. 的软件工程师 Rob Pike 讨论了与编程语言及其复杂性相关的各种主题。 Pike 强调早期编程语言的价值,强调与现代软件开发的复杂性和噪音相比,它们的简单性和效率。 Pike 面临的挑战之一是在 C++ 中调用函数的复杂性以及缺乏垃圾收集。他还提到非专业程序员在选择不同的 Boost 模板化指针类型进行内存管理时遇到的困难。 Pike 承认 C++ 等复杂编程语言的复杂性以及由此产生的问题。还讨论了 C++ 和 Java 在编程中的重要性,特别是在教育和工业中。 Pike 质疑为什么这些语言已成为标准,并提供了它们发展的简化历史。他不同意使用 C++ 和 Java 进行教学的趋势,认为这两种语言都过于复杂和冗长,不便于用户使用。强调了在软件开发中使用模式的局限性,作者认为随着编程语言的改进,对模式的需求可能会减少。面向对象的编程语言因官僚主义和重复性而受到批评,该文本鼓励人们认识替代编程模型。解决了重复和无意义代码的问题,并给出了一个例子来说明在编程中避免此类代码的重要性。还讨论了在代码中使用不明确的整数和布尔值的问题,强调了清晰的数据声明的必要性。 探讨了编程语言的官僚本质,Python、Ruby 和 JavaScript 等流行语言因变得繁琐而受到批评。 Haskell 和 Scala 等新编程语言的出现被视为对使用旧语言的挫败感的回应。动态解释语言优于编译静态语言的误解受到了挑战。讨论了新旧编程语言的局限性,并争论了需要一种结合了两者优点的语言。总之,播客节目深入探讨了编程语言的复杂性和挑战。它强调了编程语言的简单性、效率和用户友好性的重要性,并建议需要更好的解决方案来减轻开发人员的负担。 Go 编程语言被认为是满足这些要求的一种尝试,它将静态类型编译语言的安全性和性能与动态类型解释语言的表达能力和便利性结合起来。 总结: 在题为“Another Go at Language Design”的播客节目中,Google, Inc. 的首席工程师 Rob Pike 讨论了 Go 编程语言的开发。 Pike 解释说,Go 的创建是因为需要一种能够解决大型代码库所面临的挑战的语言。他强调,Go 的开发是许多才华横溢的人共同努力的成果,并对与他一起工作的才华横溢的人表示感谢。派克讨论了计算机科学中“唯一正确的方法”的概念以及它如何依赖于工具、问题和信念。他提到即将举行的关于动态语言和静态技术的演讲。 Pike 还分享了关于早期编程语言的简单性和有效性的一句话。该播客节目强调了管理 C 和 C++ 程序中的依赖关系的挑战,这可能导致编译时间变慢并阻碍可扩展性。它引入了 Go 作为替代方案,强调了它有效处理包和依赖项的能力。讨论了 Go 的优点,包括它的速度以及更快地编译和运行程序的能力。作者建议将编译器包含在运行时系统中,以使该过程更加高效。强调了新的、干净的编译器的价值,因为它可以显着减少构建时间并提高整体性能。本集还解释了 Go 中的方法和接口,涵盖方法声明的语法和示例。讨论了使用接口来定义行为,以及任何类型都可以满足的空接口的概念。探讨了空接口在控制打印行为方面的强大功能,并提到了 printf 函数的实现。 引入隐式接口,强调类型安全和约定的重要性。使用“阅读器”接口的示例讨论了接口提供的灵活性和抽象性。解释了在工作池中使用互斥体和通道来管理数据共享和通信。讨论了并发服务器软件中垃圾收集的重要性,以及 Go 如何提供本质安全性并简化接口设计。提到了在低级编程中使用“不安全”库及其潜在风险。强调了现代机器中边界检查循环性能的提高以及 Go 中缓冲区溢出漏洞利用风险的降低。讨论了使用 Go 进行系统开发的优点,包括其无符号类型、位级操作和内存布局控制等功能。强调了Go的设计原则,包括其控制性、安全性、简单性和清晰度。本集解释了 Go 如何提供对内存分配和使用的控制,同时确保安全而不牺牲性能。还提到了Go中的可见性规则和常量的概念。总体而言,该播客节目赞扬了 Go 编程语言的简单性、效率和生产力优势。它强调了它在大规模软件开发中的使用,包括在谷歌内部,以及它有利的许可和开源开发。本集还讨论了编程中的各种概念,包括包命名空间、异常、类和继承以及并发模型中的通道。它强调了Go的协同设计过程中团队合作和一致决策的重要性。 总结: 在 Google 技术用户组的这一集中,Rob Pike 发表了有关 Go 中的词法扫描的演讲。该演讲于 2011 年 8 月 30 日星期二发表,重点讨论了 Go 编程语言及其与解决计算中结构不匹配问题的相关性。 Pike 首先解释了编程语言中词位和标记的概念。他讨论了标记化的挑战以及使用词法分析工具的优点和缺点。 Pike 认为编写自定义词法分析器通常更有效,并强调了跨编程语言适应性的重要性。然后讨论编写词法分析器的过程,其中涉及定义状态和操作。 Pike 提出了一种更好的当前状态机模型方法,即不断移动到下一个状态而不是丢弃当前状态。他引入了状态函数的概念,状态函数是返回另一个状态函数的函数,可以在词法分析器中用于循环不同的状态。 Pike 还解释了 Go 通道如何实现词法分析器和解析器之间的通信。他解释了词法分析器中“开始”和“暂停”等变量的用途,并描述了 Lex Text 在扫描输入中的作用。还讨论了操作块的结构以及转换到新状态的过程。然后,演讲深入探讨了在模板系统中解析字符的过程,包括如何处理不同的字符以及辅助函数的使用。 Pike 解释了词法分析器中接受器的概念,这有助于扫描复杂的输入。他还讨论了如何对字符串中的数字进行词法分析,包括不同的数字格式以及使用工具查找数字结尾。 Pike 强调了错误检查在解析和验证数字输入中的重要性。他提到使用解析器库将输入转换为数字,从而使程序员免于手动转换。还解释了状态机中错误函数的概念,以及它们在创建格式化错误消息中的作用。演讲最后讨论了在 Go 编程初始化期间运行 Go 例程以完成的挑战。 Pike 建议通过更改输入并使用没有通道的传统词法分析 API 来解决方案。解释了将现有代码转换为使用传统词法分析 API 的过程,以及编程中的运行循环和选择语句的概念。总的来说,Pike 的演讲提供了有关 Go 中词法扫描的宝贵见解,并为程序员面临的常见挑战提供了实用的解决方案。 总结: 在题为“Google I/O 2012 - Go 并发模式”的播客节目中,Rob Pike 讨论了并发在设计高性能网络服务中的重要性。 Pike 是一位著名的编程专家,他重点介绍了 Go 的并发原语,例如 goroutine 和通道,它们提供了一种简单而有效的方式来表达并发执行。 Pike 首先解释了并发的概念及其实际用途。他澄清 Go 是一种并发语言,而不是并行语言,并讨论了即使在单个处理器上运行,并发代码仍然可以具有有用的结构。他还讨论了并发编程思想和语言的起源,从而导致了 Go 的发展。派克强调这些语言的独特特征和知识深度。该播客深入探讨了 Go 编程中 goroutine 的概念以及它们如何允许多个函数的并发执行。 Pike 强调了通信和同步在创建适当的并发程序中的重要性。他对 Go 中的通道进行了全面的解释,这对于并发编程至关重要。 Pike 涵盖了通道上值的声明、初始化、发送和接收。他强调通道操作是阻塞的,并充当 goroutine 之间的同步机制。 Pike 还提到了缓冲通道的使用以及使用通道进行通信和同步而不是共享内存的 Go 方法。本集探讨了 Go 编程中并发和 select 语句的使用。 select 语句被强调为 Go 并发模型的一个关键特性,允许更轻松地控制基于通信的程序行为。 Pike 讨论了非阻塞通信、超时以及使用退出通道来表示进程结束。他强调了适当通信的重要性,以避免程序过早关闭,以及程序之间需要复杂的通信以实现同步。 Pike 还讨论了 goroutine 的概念,它是编程中的轻量级元素。他用运行 100、000 个 gopher 的例子来说明 goroutine 的速度和效率。 Pike 解释了 Google 搜索的工作流程,包括使用独立执行的后端来查找和提供搜索结果。他描述了测试程序速度的过程,并测量获得搜索结果所需的时间。 Pike 解释了如何为每个后端启动 goroutine 使搜索过程并发和并行,从而减少等待时间。本集最后讨论了在 Go 编程中使用并发的优点。 Pike 强调了与其他方法相比,使用 Go 的简单性和可靠性。他还讨论了并发工具在软件构建中的使用以及在尝试并发程序时谨慎的重要性。 Pike 解决了有关 Go 中的通道锁定、垃圾收集、堆栈分配和选择控制结构的问题。总体而言,该播客节目全面探讨了 Go 的并发特性及其在设计高性能网络服务中的实际应用。 总结: 在这个题为“为什么学习 Go?”的播客节目中,Go 编程语言的联合创始人 Rob Pike 讨论了对一种能够有效满足现代计算需求的新编译语言的需求。 Pike 认为,虽然 C、C++ 和 Java 等语言已经足以用于服务器软件开发,但它们并不能直接解决现代计算环境的属性。随着网络、集群计算和大数据的兴起,人们越来越需要一种高效且可以在多台机器上运行的语言。 Pike 强调了 Go 编程中依赖管理的重要性以及它如何有助于缩短构建时间。与其他语言不同,Go 的导入机制和干净的依赖关系层次结构可以防止冗余导入和不必要的重新编译。这导致构建时间显着加快,与其他语言的几分钟或几小时相比,Go 程序在几秒钟内即可构建。最近发布的 Go 第 1 版提供了稳定性和锁定的 API,导致该语言的采用率有所增加。 Pike 强调,Go 社区优先考虑语言的有效使用,而不是不断发布新版本。这种对稳定性和可用性的关注促进了该语言的流行和广泛采用。 Pike 最后表示,他很高兴有机会强调利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。他认为Go是一种非常适合当今现代计算机环境的下一代语言,具有流动性、易于构建以及构建大型程序的效率。总之,Rob Pike 的播客节目“为什么学习围棋?” 讨论了对一种能够满足现代计算需求的新编译语言的需求。他强调了 Go 编程中依赖管理的重要性,这有助于加快构建时间。最近发布的 Go 版本 1,以其稳定性和锁定性 - API 的出现,导致该语言的采用率不断提高。Pike 强调了利用高效、快速的语言来完成当前任务的重要性,而不是仅仅关注其开发。总体而言,Go 被视为当今现代计算机的下一代语言环境。 总结: 在题为“Go 1 之路”的播客节目中,Rob Pike 和 Andrew Gerrand 在 OSCON 2012 上讨论了 Go 1 的开发和发布。该节目首先讨论了 Go 编程语言的开发,该语言旨在解决Google 的软件编写问题。 Go 是一种静态类型和编译语言,专注于使用接口和本机并发支持来编写程序。然后演讲者深入探讨了 Go 项目的成长和发展,包括 Mercurial 版本控制系统和 Rietveld 代码审查插件的使用。他们强调了维护稳定性和实施每周快照以确保稳定性所面临的挑战。然而,这引起了贡献者和用户的困惑。为了解决版本倾斜问题,实施了正式的发布流程,但用户仍然难以保持最新状态。这导致了名为“go fix”的强大工具的开发,该工具可以解析和重写 Go 代码,使用户更轻松地将代码更新到该语言的最新版本。虽然该工具对 Go 项目有利,但也有缺点,例如代码改动增加以及 Go 被认为是不稳定的语言,从而阻碍了一些公司的采用。然后讨论了 Go 第一个版本的开发过程,目的是解决人们对其不稳定性的担忧,并为公司提供一个可靠的版本来依赖。该过程涉及解决问题、改进语言及其库以及构建新的构建工具集。开发人员参与开源社区(尤其是 Windows)至关重要。 Go 1 的发布标志着开发方法的转变,重点关注长期兼容性和对 Windows 支持的改进。语言变化包括引入新的符文类型和 API 的改进。引入新的“go”工具消除了对 make 文件和其他构建脚本的需求,从而改进了依赖项管理和开发工作流程。 Go 1 还带来了文档和测试方面的改进,重新设计的网站提供了简化的安装说明和全面的文档。该版本对 Go 编程社区产生了积极影响,因为开发人员将他们的努力转向提高性能、稳定性和错误修复。 Go 1 背后的开发团队已将重点转移到使用 Go 本身并收集未来版本的反馈。积极的开发正在进行中,重点是稳定性、错误修复和效率提高。对编译器的代码生成和垃圾收集器进行了重大改进。该团队还致力于可移植性和开发新的库。总之,播客节目深入介绍了 Go 1 的开发和发布,强调了所面临的挑战、所做的改进以及它对 Go 编程社区的积极影响。演讲者强调干净、严格的依赖管理的重要性,以及通过多样化的演讲和引人入胜的教程接触更广泛受众的必要性。 总结: 在题为“并发不是并行性”的播客节目中,Rob Pike 在 Heroku Waza 2012 上发表演讲。他探讨了编程语言中并发性和并行性之间的区别,重点是 Go 编程语言。 Pike 认为并发优于并行,并澄清了围绕这些概念的误解。 Pike 强调了通信在协调并发任务中的重要性,并引用了 Tony Hoare 的关于将顺序进程通信作为高度重视的资源的论文。他还讨论了 Go 中的 select 语句,它充当多路并发控制开关。本集深入探讨了使用地鼠摆脱过时手册的实际问题以及对高效执行工具的需求。 Pike 介绍了使用多个地鼠更有效地移动书籍的想法,强调了并发和并行的概念。通过协调多个地鼠的行动,可以加快该过程。本集探讨了实现更高吞吐量的不同设计模式和策略,例如引入分段转储和增加涉及的地鼠数量。然而,它承认所使用的示例过于简单并且缺乏现实世界的相关性。 Pike 还讨论了书堆设计和 Web 服务架构之间的相似之处。他在Go编程语言中引入了goroutine的概念,它类似于线程,但更高效且更容易创建。 Go 例程允许并行执行并提高编程效率。本集解释了 Go 中如何使用通道在 Go 例程之间进行通信,并介绍了 select 的概念,它允许程序同时监听多个通道。 Pike 强调了 Go 例程相对于传统线程在效率和成本效益方面的优势。此外,本集讨论了并发 Go 编程中闭包和通道的使用。它解释了如何使用闭包来包装后台操作并同时执行任务,突出了它们的简单性和效率。本集还演示了如何使用通道来构建负载均衡器,展示了表达并发操作的简便性以及在 Go 中使用通道的好处。总的来说,本集探讨了并发的优势及其在构建高效算法中的作用。它讨论了繁忙系统中的负载平衡以及 Go 编程语言中通道的使用进行通信。本集区分了并发和并行性,并为进一步理解提供了额外的资源。派克对博子的邀请表示感谢。总之,Rob Pike 的播客节目“并发不是并行性”提供了有关编程语言中并发性和并行性之间差异的宝贵见解,重点关注 Go 编程语言。 Pike 强调了通信的重要性,介绍了 Go 中的各种概念和工具,并讨论了并发在构建高效算法方面的优势。 总结: Rob Pike 在 GopherCon 2014 开幕主题演讲中探讨了 Go 编程语言的历史和发展。 Pike 讨论了 Go 规范的初步讨论和起草,以及创建第一个 Go 编译器时面临的挑战。他强调了程序的语法和功能随时间的变化,包括引入“print”关键字和修改“main”函数。强调了包在 Go 编程语言设计中的重要性。 Pike 解释了将代码包装到库中、控制依赖关系以及确保快速构建时间的重要性。他还讨论了包导入的概念、使用线性编译的好处以及“export”关键字的使用。还探讨了 Go 编程中初始化的重要性。 Pike 提到了在 C 中实现受控初始化所面临的挑战以及在 Go 中正确程序初始化的重要性。讨论了 Go 编程语言的各个方面,包括语法、导入和命名空间、格式化打印、UTF-8 处理以及分号的历史。 Pike 解释了反射驱动的格式化打印方法、Go 中 UTF-8 的重要性以及对非 ASCII 字符的独特处理。重点介绍了 Go 编程语言的发展和演变,强调了协作和小团队在其设计过程中的重要性。 Pike 提到了第一个用 Go 编写的并发程序,称为素数筛 (prime sieve) 及其结构。他还讨论了 CSP 编程语言的演变以及 Go 语法随时间的变化。 Go 编程语言的稳定性受到强调,因为它在近五年来基本保持不变。 Pike 提到,这种稳定性已经赢得了用户的信任,并以其快速编译器和二进制执行吸引了初学者。他还讨论了开发过程和开源社区的贡献。 Go 中的“选择”功能被强调对于实现并发和创建复杂结构至关重要。 Pike 讨论了实现 Go 语言调试器以及使用 Go 作为嵌入式语言的挑战。他提到了开源社区为应对这些挑战所做的持续努力。总体而言,Rob Pike 的 GopherCon 2014 开幕主题演讲全面概述了 Go 编程语言的历史、发展和独特功能。 总结: 在名为“与 Rob Pike 一起实现 bignum 计算器”的 Golang-syd 播客节目中,著名程序员 Rob Pike 讨论了他开发类似 APL 的计算器语言的经验。本集涵盖了与计算器实施相关的各种主题以及在此过程中面临的挑战。派克首先回顾了名为 Hawk 的计算器的历史,该计算器最初是为了教育目的而开发的。他承认计算器的局限性,例如缺乏精度和浮点问题。 Pike 还提到他参与出版了一本有关 Unix 编程环境的书。然后讨论转向 30 年前的计算器的问题,包括计算不准确和不支持十六进制数字。 Pike 表达了他对能够处理更大数字的计算器的渴望,并解释了他在 Go 中实现 APL 解释器的决定。 APL 是 Ken Iverson 在 20 世纪 50 年代和 60 年代开发的编程语言,是一种具有基于线性代数的简单内核的突破性语言。 Pike 强调了 APL 的独特性,它使用特殊字符而不是关键字,使其成为一种有趣的学习和使用语言。他提到了看到 APL 实际运行的罕见情况,并提到了一段展示 APL 表达发展的视频。这一集还简要介绍了 IV,这是一种以肯·艾弗森 (Ken Iverson) 命名的编程语言,它仍处于早期阶段,但具有有趣的功能,例如有理数的精确算术和对大数的支持。 Pike 提到了 IV 在某些密码计算方面的潜力。然后,播客深入探讨了编程中的各种数学概念和运算。 它涵盖向量、矩阵、随机数和排序,强调使用 APL 进行计算及其创建复杂程序的潜力。还讨论了 APL 实现的局限性,特别是在基数 16 中。 Pike 进一步解释了扫描标记、将它们解析为解析树并在 Go 中实现数值处理器的上下文中评估结果的过程。他分享了设计基于并发的词法扫描器的经验,并讨论了开发过程中遇到和修复的错误。本集最后,派克讨论了算术语法和编程语言中的表达式解析。他解释了操作数、二元运算符和语句列表的规则,强调了 APL 中解析的简单性以及递归下降解析器的影响。总的来说,这一集深入了解了类似 APL 的计算器语言的实现以及在此过程中面临的挑战。 Pike 在分享他对不同编程语言的知识和热情时,在编程方面的专业知识和经验脱颖而出。 总结: 在 GopherFest 2015 的这一集中,Rob Pike 讨论了在 Go 编程语言中从使用 C 代码到使用 Go 代码的过渡。将编译器从 C 迁移到 Go 的决定是出于实际原因,例如更容易编写和调试、更好的模块化和工具以及对并行执行的支持。过渡的好处已经显现,包括简化两种共存语言的管理、改进测试和分析以及代码库的整体维护。讨论了用 C 语言实现并发垃圾收集器的挑战,包括类型歧义和别名问题。 GCC Go 中使用分段堆栈和不精确的堆栈数据收集被认为是应对这些挑战的解决方案。开发过程涉及将 C 代码从分段堆栈转换为连续堆栈,并将运行时转换为类型安全语言。将 Go 编译器从 C 转换为 Go 的决定是为了正确性并避免引入新的错误。使用自定义翻译器创建机器生成的 Go 编译器,将代码从 C 转换为 Go。生成的代码不是最佳的,但可以使用各种工具进行改进。提到了使用 Yak 编写的解析器以及手动配置的必要性。文本还解释了 Go 中的源到源转换器的工作原理,以及如何使用它来修复先前编译器生成的缓慢代码。讨论了 Go 编程语言中编译器和垃圾收集器之间的差异。 Go 编译器不会释放内存,从而导致开销。 Go编译器团队为了提高性能和内存使用率做了一些优化,比如使用math big包、减少内存使用、改进逃逸分析、手工调优等。 最近的变化使编译器速度提高了 15%,包括更好的逃逸分析和架构的统一。 Go Build 工具简化了将 Go 程序编译到不同架构和操作系统中的过程。它使代码更加可移植,减少了对 C 语言重复代码的需求。引入了新的可移植汇编器,可以更轻松地开发代码并实现跨架构的兼容性。该工具还包括一个带有翻译工具和库的链接器。讨论了 Go 编程语言的改进和未来计划,重点是增强性能。 Go 1.5 的发布包括新的汇编器、垃圾收集器和调度器等更新,从而使代码更干净、更快。工具链和运行时也得到了改进,使代码更易于测试和维护。尽管不同指令集的挑战仍然存在,但目标是使语言更加可移植和灵活。 总结: 在 Gopherfest 2015 的这一集中,Rob Pike 讨论了与围棋游戏和 Go 语言编程相关的各种主题。他首先介绍了《围棋谚语图解》一书,该书提供了有关围棋游戏原理以及如何将其应用于编程的宝贵见解。派克强调了西方人在学习和精通围棋游戏时面临的困难,强调了所需的独特玩法和战略思维。接下来是编程,Pike 强调了代码格式化的重要性以及遵守 Go 格式化指南(特别是 gofmt)的好处。他强调了代码一致性和可读性的重要性,并讨论了使用小型接口和有效构建 API 的优势。 Pike 还提到了 Go 生态系统中接口的文化方面,以及使包中所有类型的零值变得有用的必要性。然后,Pike 深入研究了编程中的依赖树主题,并主张保持较小的依赖树。他建议复制一小部分代码而不是导入整个库可以加快编译速度、更轻松地维护和简单化。他还强调在代码中使用构建标签,使其更加紧凑并减少对其他部分的依赖,特别是在保护系统调用和思科使用以实现可移植性和兼容性方面。讨论了在 Go 中使用不安全包的缺点,Pike 不鼓励使用它,因为可能会导致崩溃和不稳定。他强调编写清晰简单的代码、避免巧妙的编码技术以及限制 Go 中反射的使用的重要性。 Pike 还强调了设计架构和命名组件对于用 Go 构建大系统的重要性。他强调需要一个好的名字来帮助理解设计并使编程感觉自然。此外,Pike 还讨论了以用户为中心的文档的重要性,该文档解释了函数的目的和用法。他建议在代码文档中使用谚语来有效地传达信息并解决争论。总之,Gopherfest 2015 的这一集提供了有关 Go 游戏和 Go 语言编程的宝贵见解。 Rob Pike 强调理解编程中关键概念的重要性,例如代码格式、小接口和有效的 API 结构。他还讨论了保持依赖树较小、避免使用不安全包以及在构建大型系统时设计架构和命名组件的重要性。总的来说,本集为 Go 生态系统中的程序员提供了宝贵的建议和原则。 总结: 在题为“dotGo 2015 - Rob Pike - 简单即复杂”的播客节目中,Rob Pike 讨论了编程语言 Go 的成功和复杂性。该领域的著名专家 Pike 解释说,虽然 Go 通常被描述为一种简单的语言,但它并不像看起来那么简单。 Pike 首先强调了 Go 成功中简单性的重要性。与其他融合各种来源功能的语言不同,Go 因其简单性而脱颖而出。然而,派克对语言通过采用其他语言的特性而趋向单一语言的趋势表示担忧,因为它限制了解决问题方法的多样性。他强调针对不同领域和思维方式优化不同语言的重要性。该播客还深入探讨了平衡代码简洁性和可读性的挑战。 Pike 强调,可读的代码更容易理解、处理、扩展和修复。他使用 APL 方言中称为“对话”的示例来说明简洁的程序如何难以阅读。 Pike 还讨论了使用更具表现力的编程功能和潜在的效率下降之间的权衡。他强调找到适当的平衡并选择适当的功能以确保编程的简洁性和表现力的重要性。详细探讨了 Go 简单性背后隐藏的复杂性。 Pike 讨论了 Go 的各个方面,例如数据类型、函数、接口和并发性。他强调良好实施和有效工具的重要性。 Pike 还强调了 Go 中垃圾收集的复杂性,尽管它缺乏用户界面。 他提到了 Go 并发模型的简单性,特别是 Go 例程,它允许轻量级子流程。然而,他解释说,Go 例程涉及幕后复杂的管理。该播客还涉及 Go 对 Unicode UTF-8、net/http 等神奇包以及并发性的支持。 Pike 强调 Go 的简单性和易用性以及它的受欢迎程度。他探讨了 Go 如何处理数字类型和常量,强调了设计该语言所涉及的复杂性。 Pike 讨论了使用常量和接口的挑战,以及包在作用域和编译中的重要性。尽管使用简单,Go 包却隐藏了很多复杂性。总之,播客节目全面概述了 Go 编程语言的特性和优势。 Pike 的见解揭示了 Go 简单性背后隐藏的复杂性,并强调了在编程中在简单性和表现力之间找到适当平衡的重要性。 总结: 在 GopherCon 2016 播客节目“Go 汇编器的设计”中,Rob Pike 讨论了汇编语言对程序员的重要性。他解释说,汇编语言允许程序员在最低级别访问系统功能并优化性能。对于引导环境和利用硬件功能等任务来说,这是必要的。 Pike 强调,了解汇编语言可以更深入地了解计算机的工作原理。 Pike 接下来讨论了汇编语言的结构,重点介绍了标签、指令、操作数和注释等常见功能。他解释说,大多数 CPU 都有类似的结构,允许通用的语法。 Pike 还提到了为所有机器开发通用语法以及 Ken Thompson 在开发 C 编译器方面所做的工作。该播客节目深入探讨了 Go 编程语言中汇编器和编译器的演变。 Pike 解释说,从 C 代码到 Go 实现的过渡始于创建一个名为 Liblink 的库,从而加快了构建速度。 Go 编译器和链接器发生了重大变化,过时的结构选择被移至编译器和汇编器的后端。旧的 C 源代码已被翻译成 Go 程序,并且标签已被重写为一套库。 Pike 建议用用 Go 编写的单个程序替换所有汇编器。他讨论了在编译器中使用 -S 标志来显示汇编程序指令,并解释说生成的指令是来自编译器 stat 阶段的伪指令。 Pike 强调了使用通用汇编语言更容易编程和可移植性的优点。 该播客节目还介绍了新汇编程序的开发,该程序可以通过将输入语言解析为二进制形式来组装任何机器。 Pike 解释了汇编程序中文本处理的过程以及所使用的验证和测试方法。他描述了一种通用汇编器的开发,该汇编器消除了对硬件手册的需要,并用一个程序代替了多个程序。该汇编器与旧的汇编器兼容,并且可以处理多种体系结构。 Pike 最后提到了机器生成的反汇编程序的使用和逆向工程的挑战。目标是拥有一个可以与不同架构一起使用的机器生成的汇编程序,使开发人员更容易。他描述了使用 C 编程语言开发汇编程序的过程,并发现它令人兴奋且相对容易。总的来说,播客节目提供了有关 Go 汇编器的设计和演变的宝贵见解,强调了汇编语言的重要性以及通用汇编语言对编程和可移植性的好处。 总结: 在悉尼 Go 聚会的这一集中,Google 杰出工程师 Rob Pike 讨论了使用界面来解决特定问题。他强调了设计、可移植性和生成手册的重要性。 Pike 探讨了词法分析器从输入中提取标记的作用,以及将用 C 编写的汇编语言代码转换为新汇编程序的挑战。他还讨论了新 C 编译器的实现及其对讲座的影响,强调了其使用汇编语言程序和定义常量、宏和指令的能力。然后,Pike 深入研究了 C 预处理器的特性和功能,包括启用和禁用代码块,以及用于分析 C 编程中的宏定义的令牌读取器的概念。他概述了 Go 编程语言中的令牌读取器和堆栈,解释了如何使用令牌读取器处理文件和包含内容,以及如何将它们实现为堆栈。 Pike 讨论了从堆栈中推送和弹出令牌读取器以及检索堆栈顶部的过程。他还在文中提到了堆栈的实现以及构建文本处理器的整体过程。此外,Pike 还解释了解析器中输入的概念以及需要额外的部分来处理解析器顶层的特定任务。他概述了 C 预处理器及其各个组件,包括解析和调用宏、防止无限递归以及使用哈希函数确定标记类型。派克强调将问题分解为简单组件并将它们组合起来解决复杂问题的好处。他还讲解了文件包含的过程、宏定义以及输入的重要性。 接下来在预处理器中。在整个剧集中,派克反思了他设计和实现解析器和汇编器的经验。他讨论了构建程序以通过所有部分实现一个接口以及使用 Graco 接口来解决问题的好处。 Pike 赞扬了堆栈的简洁结构以及技术扫描仪包在促进实施过程中的作用。他还讨论了使用汇编代码的挑战以及彻底测试的重要性。 Pike 提到了使用并发扫描器进行词法处理以及他编写 C 预处理器的经验。总的来说,这一集提供了有关使用接口、词法分析器、令牌读取器和堆栈来解决复杂编程问题的宝贵见解。 Pike 的专业知识和经验在他分享设计和实现高效解析器和汇编器的知识和实用技巧时表现得淋漓尽致。 总结: 在 Gopherfest 2017 的这一集中,Rob Pike 讨论了 Upspin,这是一个实验项目,旨在创建一个安全且统一的框架,用于在全球范围内命名和共享文件和数据。该播客首先强调了现代世界中管理个人数据的挑战,在现代世界中,下载和共享数字媒体通常意味着租赁,如果帐户丢失,则可能会失去访问权限。探讨了数据管理的历史,重点是向云存储的转变。人们表达了对当前数据所有权状态的不满,并强调了对 Upspin 这样的系统的需求。 Upspin 被描述为一个用于存储和组织数据、优先考虑个人隐私、安全和数据所有权的全球空间。与 Dropbox 等平台不同,Upspin 不适用于企业,旨在提供一个安全的数据存储系统,允许特定人群访问。该播客深入探讨了 Upspin 的技术方面,解释了它使用 Go 编程语言,并简要概述了所涉及的基础设施。该系统使用电子邮件地址作为用户名进行验证,并利用端到端加密来确保只有授权个人才能访问数据。 Upspin 树中的共享方式可以让您轻松了解谁可以访问共享内容。引入Go Centric模型,由密钥服务器、存储服务器和目录服务器组成,作为Upspin的基础。密钥服务器存储用户数据,存储服务器允许用户基于引用检索和存储数据,目录服务器处理二阶查找。 讨论了 Upspin 文件系统、其设计决策和组件,包括存储服务器、目录服务器和客户端库。该播客还探讨了 Upspin 的潜在应用,例如安全地访问托儿所摄像机中的数据或共享 iTunes 库。强调了现代世界安全、便捷的信息访问的重要性。总体而言,Upspin 旨在为用户提供对其数据的细粒度控制以及跨多个设备的统一计算体验。该项目处于早期开发阶段,鼓励用户输入以改进功能。虽然仍有一些需要改进的地方,例如文档和设计,但 Upspin 与其他全局文件系统的区别在于允许目录服务器和存储服务器是单独的机器。播客最后提到了 Keybase,这是一家提供安全数据访问和共享的云提供商,及其与各种平台的集成,以实现一致的访问、隐私和安全。 总结: 在这一集标题为“Unix 的历史”的播客中,Rob Pike 带我们踏上了计算演进和 Unix 发展之旅。作为该领域的内部人士,派克提供了塑造现代计算世界的关键部分的个人描述。 Pike 首先讨论了计算的早期阶段,当时使用的是打孔卡,而 Unix 的开发仍处于起步阶段。他分享了他使用 IBM 计算机的经验以及他对光线追踪和设计光学系统的迷恋。派克反思了该技术的可靠性以及他获取更多资源的决心。接下来,Pike 深入研究了 PDP-11 机器,重点介绍了其各种组件和功能,例如磁带驱动器、光盘架和图形奇迹。他还提到了图形处理的挑战和帧缓冲区的重要性。派克提供了对机器可见组件和早期计算的见解。 Pike 随后讲述了他将 Unix 系统引入加州研究生院并使用它来运行 Voyager 地面站的经历。他反思了跨越美国边境进口软件的挑战以及将扇形折叠转化为拍照手机的重要性。 Pike 还讨论了他在 Google 的早期工作,专注于图形和声音项目,并在少量内存上运行实验室。该播客节目还涉及 20 世纪 80 年代 Pike 在贝尔实验室的时光,他在那里从事有趣的项目,例如心脏模拟和 Multix 操作系统的开发。派克偶然发现了一台 PDP 7 计算机并创建了太空战争计划,为早期计算机游戏提供了深入的了解。 在整个剧集中,Pike 强调了 Unix 的重要性及其对计算世界的影响。他讨论了操作系统的演变以及他在 Unix 上学习编程的经历。派克还强调了图形和网络在计算技术发展中的重要性。总的来说,这一集让我们对 Unix 的历史以及 Rob Pike 作为计算机编程领域关键人物的旅程有了一个精彩的了解。 总结: 在 Rob Pike 主持的 Sydney Golang Meetup 播客节目中,重点是 Go 2 的草案规范。该节目涵盖了与 Go 编程语言相关的广泛主题,包括其受欢迎程度、演进的必要性以及改进建议。该播客强调了 Go 稳定性和兼容性的重要性,这使得开发人员能够专注于编写代码而不是语言本身。然而,为了覆盖更多受众并解决某些问题,该语言需要在不影响兼容性的情况下不断发展。 Go 团队一直在参与讨论和设计草案,以探索该语言的潜在改进和变化。这些设计草案是产生想法和收集反馈的一种方式,目的是在进行增强的同时确保兼容性并最大限度地减少对现有代码的干扰。本集中讨论了具体的建议,例如使用名为“check”的新关键字来简化错误处理、简化变量声明以及引入函数本地错误处理机制。这一集还强调了错误处理中更好的语义和标准化的重要性,以及在软件包中拥有标准错误格式的重要性。本集还探讨了 Java 中参数多态性(也称为泛型)的概念。讨论了实现此功能时面临的挑战以及寻找解决方案的持续努力。这一集强调了在编程中能够在不同类型的数据之间进行排序和通信的重要性,以及动态类型检查和反射的缺点。 这一集还涉及了契约在编程中的重要性、调试工具 Delve 在 Go 社区中的作用,以及面向对象语言中协变和逆变的概念。在整个节目中,强调了语言设计和软件工程中协作和开放思想的重要性。讨论了设计 Go 编程语言所涉及的协作努力,强调了多个人的贡献以及达成共识的重要性。总之,由 Rob Pike 主持的悉尼 Golang Meetup 播客节目全面概述了最近围绕 Go 编程语言的讨论和建议,特别关注 Go 2 的概念。该节目强调了语言在保持兼容性的同时不断发展的必要性,并讨论了与错误处理、参数多态性和契约相关的具体建议和挑战。还强调了语言设计和软件工程中协作和多元化观点的重要性。 总结: 在本期 GolangSyd Meetup 中,Rob Pike 于 2019 年 12 月 12 日发表了题为“A Brief History of Go”的演讲。演讲视频可以在 YouTube 上找到,并且音频经过了增强,以提供更好的聆听体验。不幸的是,演讲的幻灯片不可用。 Pike 在演讲中回顾了 Go 编程语言的起源和发展。他讨论了创建该语言所面临的挑战,并强调了它的成功和持续更新。 “Go”这个名字源自“Google”的前两个字母,强调该语言与公司的联系。 Pike 还探讨了个人在组织会议和分发软件方面的协作努力,展示了该语言在两年内的进步。他提到 2013 年 4 月举行的一次重要会议对 Go 的推广起到了至关重要的作用。还讨论了地鼠雕像的演变和流行。派克提到了它们的分布及其在中国的特殊吸引力。他重点介绍了 Renee 精心设计的雕像和 2016 年发布的强大雕像。此外,他还提到了一个与语言相关的项目的启动。强调了管理和部署中首选流程的重要性。 Pike 解释了使用缓存版本进行更快测试的好处,并介绍了关于语言更改的三个建议。他还提到了与这些提案相关的意外惊喜。本集庆祝 Open Source Police 成立 10 周年,该社区拥有 115, 000 名成员。派克强调了提案制定过程、提案缩减以及已开展的各种社区项目。 他对所获得的支持表示感谢,并反思了该项目早期面临的挑战。派克承认在项目开始时管理社区存在困难,但对已取得的进展表示乐观。他从一开始就强调有效社区管理的重要性。总的来说,本集全面概述了 Go 编程语言的发展和改进。 Pike 的见解和反思为创建和管理编程语言的挑战和成功以及社区参与和协作的重要性提供了宝贵的见解。 总结: 在这个题为“Go 编程语言和环境”的播客节目中,最后一位预定的演讲者因病无法出席。然而,谷歌工程师、Go 编程语言的联合创始人 Rob Pike 却站出来发言了。派克对能够以虚拟方式出席表示感谢,并表达了他对约翰·里昂斯的钦佩,约翰·里昂斯对他的职业生涯产生了重大影响。他还提到了与里昂斯和一位名叫伊恩·约翰斯顿的澳大利亚人的相遇如何引导他进入贝尔实验室并最终来到澳大利亚。 Pike 随后深入研究了 Go 编程语言的成功。 Go 最初不受欢迎,但由于它能够解决其他语言面临的挑战,因此在云计算中广受欢迎。它提供可扩展性、安全性、性能和自动化。该语言的成功可归因于其可靠的库、长期稳定性和更好的软件编写能力。 Go 的设计考虑到了可扩展性,重点关注并发和多核 CPU。软件开发的挑战之一是缺乏多核语言和协调大规模计算集群。由于 C++ 和 Java 等语言的复杂性和编译速度慢,构建它们的工具可能很困难。 Pike 讨论了 Google 如何过渡到新的构建系统,通过更精确地指定依赖关系来减少二进制大小。该播客节目全面概述了 Go 编程,涵盖 Web 服务器结构、接口、并发性和构建速率限制器等主题。它解释了 Go 如何利用映射和数组等简单机制来弥补参数多态性的不足,从而实现不同实现之间的兼容性。 Go 中接口的重要性也被强调,强调它们的简单性和灵活性。 Pike 进一步讨论了 Go 如何引入 goroutine 来实现高效的并行性和并发性,以及如何使用通道和 select 语句进行通信和同步。强调了 Go 编程的简单性和安全性,以及构建具有内置功能的库的重要性。 Go 的安全功能(包括无指针算术和索引检查)为其赢得了安全语言的声誉。该播客节目还谈到了 Go 的项目结构(称为 GOPATH)到当前模块系统的演变,及其对程序推理的影响。 Pike 表达了他对通道包和多路复用器等附加语言功能的渴望,以及试图使网络和通道协同工作时面临的困难。总的来说,这一集强调了 Go 编程语言的成功和优势,包括它的兼容性、性能和强大的库支持。 Pike 强调了协作和代码共享对于创建繁荣的软件开发生态系统的重要性。本集最后,派克对未能出席的参与者表示感谢,并提到了即将举行的会谈。Advanced Topics in Programming Languages: Concurrency/message passing Newsqueak. May 9, 2007
+ Go Programming. Google I/O 2010. May 20, 2010
+ Origins of Go Concurrency style. Emerging Languages Camp 2010. July 21, 2010.
+ Public Static Void. OSCON 2010. Jul 22, 2010.
+ Another Go at Language Design. Aug 27, 2010.
+ Lexical Scanning in Go. Aug 30, 2011.
+ Go Concurrency Patterns. Google I/O 2012. Jul 2, 2012.
+ Why Learn Go?. Sep 12, 2012.
+ The path to Go 1. Mar 14, 2013.
+ Concurrency Is Not Parallelism. Oct 20, 2013.
+ Hello Gophers! Gophercon Opening Keynote. GopherCon 2014. Apr 24, 2014.
+ Implementing a bignum calculator. Sydney Go meeup. Nov, 19 2014.
+ The move from C to Go in the toolchain. GopherFest 2015. Jun 10, 2015.
+ Go Proverbs. Gopherfest. Nov 18, 2015.
+ Simplicity is Complicated. dotGo 2015. Dec 2, 2015.
+ The Design of the Go Assembler. GopherCon 2016. Aug 18, 2016.
+ Stacks of Tokens: A study in interfaces. Sydney Go Meetup. September 19, 2016.
+ Upspin. Gopherfest 2017. Jun 22, 2017.
+ The History of Unix. Nov 7, 2018.
+ Go 2 Draft Specifications. Sydney Golang Meetup. Nov 13, 2018.
+ Rob Pike. A Brief History of Go. Dec 12, 2019.
+ The Go Programming Language and Environment. John Lions Distinguished Lecture, UNSW, May 27, 2021.
+ E2E: Erik Meijer and Robert Griesemer. Going Go. Lang.NEXT. Mar 16, 2012.
+ Go In Three Easy Pieces. Mar 19, 2012.
+ Lang.NEXT 2012 Expert Panel: Native Languages. Apr 11, 2012.
+ The Evolution of Go. GopherCon 2015. Jul 28, 2015.
+ Lightning Talk: Alias Declarations for Gom: A proposal. GopherCon 2016. Oct 9, 2016.
+ Prototype your design!. dotGo 2016. Nov 29, 2016.
+ Opening Keynote: Exporting Go. GopherCon SG 2017. May 29, 2017.
+ A brief overview of Go. Aug 28. 2017.
+ Go is 10! Now What?. Gopherpalooza 2019. Dec 2, 2019.
+ Typing [Generic] Go. Nov 11, 2020.
+ Generics! Dec 17, 2021.
+ 编程语言的高级主题:并发/通过 Newsqueak 发送消息。2007年5月9日。
+ Go 编程。谷歌2010年网络开发者年会。2010年5月20日。
+ Go 并发风格的起源。新兴语言集会2010。2010年7月21日。
+ `public static void`,2010年 OSCON 大会。2010年7月22日。
+ 另一种 Go 语言设计。2010年8月27日。
+ Go 词法分析。2011年8月30日。
+ Go 并发模式。谷歌2012年网络开发者年会。2012年7月2日。
+ 为什么学习Go?2012年9月12日。
+ Go 1 的路径图。2013年3月14日。
+ 并发不是并行。2013年10月20日。
+ Hello Gophers! Gophercon 开幕演讲。2014年 Gophercon。2014年4月24日。
+ 大数计算器实现。悉尼 Go 集会。2014年11月19日。
+ 从 C 到 Go 的工具链变化。2015年 GopherFest。2015年6月10日。
+ Go 箴言。GopherFest。2015年11月18日。
+ 简单是复杂的。2015年 dotGo。2015年12月2日。
+ Go 汇编的设计。2016年 GopherCon。2016年8月18日。
+ 标识堆栈:接口学习。悉尼 Go 集会。2016年9月19日。
+ Upspin 项目。2017 年 Gopherfest。2017年6月22日。
+ Unix 历史。2018年11月7日。
+ Go 2 规划草案。悉尼 Go 集会。2018年11月13日。
+ Rob Pike,Go 语言简史。2019年12月12日。
+ Go 编程语言和环境。John Lions 卓越的演讲,新南威尔士大学。2021年5月27日。
+
总结: 在本期 E2E 中,Erik Meijer 采访了 Go 编程语言的设计者 Robert Griesemer。 Go 是一种并发、垃圾收集的系统编程语言,具有快速编译的特点。对话涵盖了与 Go 及其作为母语的适用性相关的各种主题。讨论从 Go 是否是母语的问题开始。 Griesemer 解释说,Go 可以编译为本机代码并具有脚本功能,使其成为本机开发的通用语言。他强调了使用 Go 的优势,例如快速编译和执行,以及名为“bill”的新构建工具,可简化开发过程。然后,对话深入探讨了编译器在编程中的重要性。 Griesemer 解释说,更快的启动时间和代码优化是使用编译器的主要好处。他还探讨了用于优化 JVM 启动时间的技术以及使用本机语言和本机编译的二进制文件的好处。 Go 中的错误处理哲学是另一个讨论的话题。 Griesemer 强调了处理错误而不是忽略错误的重要性,并解释了 Go 如何通过其多返回值功能来简化错误处理。他还讨论了错误处理的不同方法,包括使用特殊错误类型和恐慌,并强调需要单独处理异常情况,而不是使用异常处理作为控制流机制。还探讨了接口在面向对象编程中的重要性,特别是在 Go 中。 Griesemer 解释了 Go 如何允许方法附加到各种类型以及如何使用接口类型作为方法的规范。 他认为实现继承可能被高估了,嵌入另一种类型可以达到类似的结果。 Go 编程语言提供了转发和委托的原语,允许开发人员自己构建这些概念。围绕在编程语言中包含泛型的争论,特别是在 C++ 环境中,是讨论的另一个主题。 Griesemer 承认泛型的好处,例如改进的代码可重用性和类型安全性,但也承认它们带来的挑战,包括与现有语言功能的集成。他讨论了使用模板的权衡和挑战,并探索了泛型的替代方法。对话最后讨论了 Go 例程,这些例程是 Go 中的轻量级线程,为并发提供了强大的支持。 Griesemer 解释了它们的实现和用例,以及使用 Go 例程之间通信通道的好处。总的来说,这次对话提供了有关 Go 编程语言的设计和功能的宝贵见解,使其成为对 Go 和本地语言开发感兴趣的开发人员的必听之选。
+ + [talk/robert2012b](https://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2012/Go-In-Three-Easy-Pieces) Go 的三个简单部分。2012年3月19日。 +总结: 在题为“Lang NEXT 2012 Go In Three Easy Pieces”的播客节目中,演讲者讨论了 Go 编程语言的各个方面。他们强调其简单性、紧凑的尺寸和强大的并发支持,这使其在开发人员中越来越受欢迎。本集首先解释了 Go 的独特功能,例如高效的实现、强大的标准库和一系列开发工具。该语言强调可理解性和简单性,使开发人员更容易理解和编写代码。它还具有不同的异常处理和面向对象编程方法,允许在没有类的情况下定义方法,并提供对并发的内置支持。然后演讲者深入探讨了 Go 中的字符串方法和类型兼容性主题。他们解释了如何使用点表示法和静态调度来使用字符串方法,并讨论使用它们的优点。他们还讨论了显式转换,特别是在数字类型的上下文中。本集介绍了接口及其有效组合软件的能力,并举例说明了动态调度和即插即用兼容性。强调了在编程中使用接口的好处,例如灵活的代码重用以及无需修改即可与代码交互的能力。还讨论了设计对象层次结构和实现接口的挑战。接下来,演讲者讨论了在 HTTP 应用程序中使用文件处理程序以及使用 Ingo 来呈现下颌骨图像。他们解释了具有图像各种属性的结构的实现以及用于生成它的方法。该剧集还提到了使用库函数将图像编码为 PNG 文件。 此外,演讲者还讨论了如何使用闭包生成器通过测量任务执行时间来分析 Mandelbrot 服务器的性能。本集随后重点介绍了 Go 编程语言的速度和效率。它解释了 Go 如何通过垃圾收集等功能快速安全地运行代码。讨论了使用 go 例程和通道来实现轻量级和灵活的代码实现。通道用于 Go 例程之间的通信和同步,无需手动同步。演讲者还讨论了使用通道和闭包的典型 Go 并发模式,以及用于高效任务执行的工作调度程序的概念。解释了将顺序代码转换为并发代码的过程,强调了更快计算和加速的好处。本集最后讨论了 Go 中的延迟语句,它允许在执行主体之前启动和暂停函数。还解释了 Go 中用于异常处理的恐慌和恢复机制。提到了Go的推出,强调了它的稳定性和向后兼容性。还提到了 Go 在初创公司中的使用及其在 App Engine 上的可用性。本集最后强调了语言支持在 Go 中提供有效并发支持的重要性。
+ + [talk/robert2012c](https://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2012/Panel-Native-Languages) 2012年 Lang.NEXT 专家组:原生语言。2012年4月11日。 +总结: 在题为“Lang NEXT 2012 专家小组:本机语言”的播客节目中,专家小组讨论了本机代码编程的优点和局限性。小组成员分享了他们的经验和偏好,其中一些人喜欢本机代码的速度、效率和控制。他们强调针对每种情况使用最有利的机制的重要性,并将其与针对特定任务选择编程语言进行比较。小组成员讨论了本机代码执行的好处,例如优化的用户体验以及与硬件密切合作的能力。他们还强调直接调用 C 代码的能力是本机代码的主要优势。然而,他们承认虚拟机 (VM) 实施存在潜在问题。小组成员还探讨了本机代码和托管代码的优点和缺点。本机代码提供速度和控制,而托管代码允许在加载时进行高级处理。两者之间的选择取决于应用程序的最大成本。小组成员讨论了母语在实现互操作性和语言设计方面面临的挑战。他们提到了 Google 和 Facebook 等公司开发的互操作性协议。该小组对这一领域的研究进展以及即插即用兼容性通用接口的重要性表示乐观。该播客还强调了 Facebook 后端开发从 PHP 到 C++ 的转变。这一变化是由对更高效的功耗和改进的性能的需求推动的。使用 C++ 可以更有效地利用每个用户的能力,并可以开发高性能广告。 小组成员讨论了软件设计中程序生产力和性能之间的权衡。他们强调预防胜于治疗的重要性以及管理语言和母语采取的不同方法。还强调了在网络世界中维护一致数据库的重要性。该播客最后讨论了编程语言的复杂性和内存管理的挑战。小组成员提到需要进行研究以确定最复杂的语言规范,并强调内存管理安全性和效率之间的权衡。总的来说,这一集强调了使用适当的编程语言来完成特定任务并及时了解该领域进展的重要性。小组成员深入探讨了本机代码编程的优点和局限性以及行业的持续发展。
+ + [talk/robert2015](https://www.youtube.com/watch?v=0ReKdcpNyQg) Go 的演变。2015年 GopherCon,2015年7月28日。 +总结: 在题为“GopherCon 2015:Robert Griesemer - Go 的演变”的播客节目中,Robert Griesemer 讨论了 Go 编程语言的演变。 Griesemer 首先分享了他在编程语言方面的背景,包括在 Pascal 的创建者的指导下学习。他反思了创建良好的编程语言所面临的挑战以及在职业生涯中保持生产力的困难。在使用 C++ 编程 15 年后,Griesemer 决定启动一个新项目来创建一种更好的语言。他强调了语言设计中简单性、安全性和可读性的重要性。 Griesemer 认为这些原则对于创建易于使用且易于理解的语言至关重要。他还讨论了语言设计中涉及的决策过程以及使编程的某些方面易于编写的重要性。 Griesemer 提到缺乏有关语言设计的文献,但推荐了 Tony Hoare 的两篇论文。他还讨论了头脑风暴的过程以及语言设计中指导和协作的重要性。该播客剧集探讨了编程语言的演变,重点关注 Pascal 的后继者和编程语言 Oberon。 Griesemer 强调了 Pascal 和 C 之间的异同,以及 Modula-2 和 Oberon 等语言中新功能的引入。他还讨论了 Go 和 Oberon 编程语言之间的相似之处,强调它们在 Oberon 中的共同起源以及 C 对 Go 的影响。随后,Griesemer 深入研究了 Go 编程语言的开发,强调了其源于 Oberon 以及面向对象的结合。他从 Smalltalk 中汲取灵感,强调了 Go 中面向对象和接口的重要性。 Griesemer 还讨论了 Go 中的动态调度和泛型的缺失,解释了挑战以及 Go 团队优先考虑现有机制的决定。该团队仍在评估引入仿制药的影响。 Go 编程语言的开发涉及彻底的测试过程和小创建团队之间的情感讨论。 Ross Cox 的加入改进了开发过程,多个独立的实现揭示了编译器和规范中的错误。 go types 包的包含进一步验证了代码。该语言发生了重大变化,形成了更强大的语言,并具有易于调整和向后兼容性的工具。基于明确的目标、可用的库和工具、市场准备情况、技术突破和独特的功能,Go 的未来看起来充满希望。播客节目最后质疑 Go 是否会成为主流,并提到统一 Go 社区的必要性。它还讨论了语言设计中的陷阱、编程语言的历史以及它们如何反映其创造者。本集好奇新语言Co能否成功。
+ + [talk/robert2016a](https://www.youtube.com/watch?v=t-w6MyI2qlU) 和 Gom 的简单对话:声明别名(建议)。2016年 GopherCon,2016年10月9日。 +总结:
+ + [talk/robert2016b](https://www.youtube.com/watch?v=vLxX3yZmw5Q) 为你的设计做原型!2016年 dotGo,2016年11月29日。 +总结: 在题为“dotGo 2016 - Robert Griesemer - 为您的设计制作原型!”的播客节目中,Robert Griesemer 讨论了原型设计在软件设计中的重要性。他解释了原型设计如何为现有设计提供信息并带来更好的最终设计。 Griesemer 首先强调了软件开发过程中设计阶段的重要性。他提到斯坦福大学的五步设计流程作为设计和原型制作在各个行业中的重要性的例子。他强调设计师不仅是思想家,也是实践者。本集的主要焦点是语言设计,特别是 Go 编程语言中的多维切片支持。 Griesemer 解释说,Go 社区一直致力于寻找二维索引的解决方案,但这仍然是一个挑战。他提出了一种通过多维索引来提高 Go 的可读性和性能的解决方案。为了实施这一提议,Griesemer 强调了重写器原型的重要性。该原型允许分析设计选项并避免对编译器进行大幅更改。为了清楚起见,他解释了如何使用特殊方法名称和加号运算符将索引表达式手动或自动重写为方法调用。 Griesemer 讨论了用 Go 编程语言重写和修改代码的过程。他解释了如何通过调用特定方法来赋予新索引表达式含义。他还提到了重写语法树而不是源代码的重要性,因为它允许以最少的代码修改对现有库进行更改。本集还涉及使用 Go 类型检查器来提高语言的准确性和效率。 Griesemer 解释了重写二进制加法如何解决缺失的类型并作为实验和改进原型的核心。在整个剧集中,Griesemer 强调了测试和完善设计的具体实施的重要性。他强调了有效指数运算符的惊人发现,并质疑它们是否足以解决某些问题。他最后重申了原型设计在编程中的价值。总之,播客节目探讨了原型设计在软件设计中的重要性,特别是在 Go 编程语言中多维切片支持的背景下。 Griesemer 讨论了重写和修改代码的过程,以及使用 Go 类型检查器来提高准确性和效率。他强调了具体实施的重要性以及原型设计在告知和改进最终设计中的作用。
+ + [talk/robert2017](https://www.youtube.com/watch?v=KPk1UPihWtY) 开幕演讲:导出 Go。2017年 GopherCon SG,2017年5月29日。 +总结: 在 GopherCon SG 2017 的开幕主题演讲中,Robert Griesemer 讨论了 Go 编程语言及其使用包来划分大型项目。他将包的导出和导入机制与 20 世纪 70 年代 C 语言发明时的简单时代进行了比较。 Griesemer 强调了使用头文件在 C 语言中创建库的重要性,因为它们允许显式声明库接口,使 C 编译器更容易编译程序。然而,他也承认使用头文件的局限性和挑战,例如大型系统中的信息泄漏和潜在的性能问题。 Griesemer 解释说,包序列化在编程语言中很重要,因为它允许编译器理解和传达导入的包。他讨论了编译 Go 包的过程和序列化的必要性,以及使用 dot o 和 dot a 文件导出和导入数据。他提到可以使用文本编辑器读取目标文件,并解释了 pre-1 的结构和内容。 7 编译器目标文件,其中包含冗余和不必要的信息。为了解决这些问题,Griesemer 解释说,采用了更紧凑、更高效的二进制导出格式。新格式还包括附加信息,并且无需成熟的解析器即可轻松扩展。他讨论了 Go 中包接口的序列化,其中涉及将内部数据结构表示为图形。 Griesemer 解释了 Go 中的序列化算法,该算法可用于任何图形数据结构,包括为节点分配唯一的整数值并写出其内容。 Griesemer 强调需要通过重新设计索引来有效处理出口数据,从而减少处理浪费。他讨论了文本导出格式和二进制导出格式之间的差异,其中二进制格式更节省空间。然而,在仅处理所需字段方面仍然存在挑战。 Griesemer 建议重新设计导出数据,使其可索引,以便更有效地访问,特别是对于协议缓冲区等大型数据结构。总的来说,Griesemer 的主题演讲深入了解了 Go 中导入和导出机制的内部工作原理,以及这些机制如何实现健壮的包单独编译。他讨论了这些机制的历史背景以及影响可扩展性的设计权衡。演讲强调了包序列化的重要性以及创建高效、紧凑的导出格式所涉及的挑战。
+ + [talk/robert2017](https://www.youtube.com/watch?v=UmwJsQTSEP8) Go 的概述。2017年8月28日。 +总结: 在本期播客中,Go 编程语言的设计者之一 Robert Griesemer 简要概述了 Go 及其主要功能。他首先解释说,Go 是由 Google 开发的,作为 C++ 的替代品,自发布以来已经取得了巨大的成功和增长。它受到开发者的高度重视,拥有500、000到100万用户。 Griesemer 强调了 Go 的紧凑性、可读性和简洁性,以及它的垃圾收集功能和对并发的支持。他提到 Google、IBM、微软和 Uber 等大型科技公司,以及《纽约时报》、BBC、亚马逊和沃尔玛等公司都使用 Go。它也是中国发展最快的语言之一。讨论了 Go 的独特功能,包括常量声明和强大的复合文字构造函数。 Griesemer 解释了脚本语言的简化语法和强大的构造函数,以及函数作为一流对象和闭包的使用。他展示了一个数学矩阵乘法示例来展示 Go 的简单性和效率。还解释了没有类或继承的面向对象语言中的方法和接口的概念。 Griesemer 解决了缺乏对多维矩阵的支持的问题,并提供了一种解决方法。他还提到了编程中的动态调度。介绍了并发编程中goroutine和channel的使用。 Go 中的通道用于 goroutine 之间的通信和同步,允许在不共享内存的情况下进行高效通信。 Griesemer 讨论了 Go 中如何使用通道来实现 goroutine 之间的高效通信,强调了它们在内存使用和通信方面的成本效益和效率。然后作者探讨了并发在矩阵乘法中的使用。他们讨论了使用并发重写代码的实验,并解释了 goroutine 和等待组的使用。还讨论了传统乘法和并发乘法之间的性能差异。进一步讨论了 Go 的特性和优点,包括它的标准库、平台独立性和操作该语言的工具。重点介绍了用 Go 编写 HTTP 服务器的简便性及其在容器化和云环境中的受欢迎程度。文本最后提到了 Co 编程语言的工具和功能,以及使用 C++ 和 Go 进行科学计算的挑战。 Go 编程语言拥有活跃的社区和广泛的库,在全球范围内越来越受欢迎并定期举行会议和聚会。社区正在致力于改进依赖管理、用户体验和包容性,目标是使 Go 成为云系统的首选语言。
+ + [talk/robert2019](https://www.youtube.com/watch?v=i0zzChzk8KE) Go 10岁了!现在咋样?2019年 Gopherpalooza。2019年12月2日。 +总结:
+ [talk/robert2020a](https://changelog.com/gotime/140) 泛型最终版:Robert Griesemer 和 Ian Lance Taylor。2020年7月21日。 - + [talk/robert2020b](https://www.gophercon.com/agenda/session/233094) 编写 Go(泛型)。2020年11月11日。 - + + [talk/robert2020b](https://www.youtube.com/watch?v=TborQFPY2IM) 编写 Go(泛型)。2020年11月11日。 + + [talk/robert2021](https://www.youtube.com/watch?v=Pa_e9EeCdy8)总结: