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os_windows.go
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os_windows.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"internal/abi"
"internal/goarch"
"internal/runtime/atomic"
"internal/runtime/sys"
"unsafe"
)
// TODO(brainman): should not need those
const (
_NSIG = 65
)
//go:cgo_import_dynamic runtime._AddVectoredContinueHandler AddVectoredContinueHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerExW CreateWaitableTimerExW%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetCurrentThreadId GetCurrentThreadId%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetErrorMode GetErrorMode%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetQueuedCompletionStatusEx GetQueuedCompletionStatusEx%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemDirectoryA GetSystemDirectoryA%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadContext SetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryExW LoadLibraryExW%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._PostQueuedCompletionStatus PostQueuedCompletionStatus%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceCounter QueryPerformanceCounter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceFrequency QueryPerformanceFrequency%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RaiseFailFastException RaiseFailFastException%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlLookupFunctionEntry RtlLookupFunctionEntry%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlVirtualUnwind RtlVirtualUnwind%8 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SwitchToThread SwitchToThread%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._TlsAlloc TlsAlloc%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualQuery VirtualQuery%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForMultipleObjects WaitForMultipleObjects%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerGetFlags WerGetFlags%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerSetFlags WerSetFlags%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"
type stdFunction unsafe.Pointer
var (
// Following syscalls are available on every Windows PC.
// All these variables are set by the Windows executable
// loader before the Go program starts.
_AddVectoredContinueHandler,
_AddVectoredExceptionHandler,
_CloseHandle,
_CreateEventA,
_CreateIoCompletionPort,
_CreateThread,
_CreateWaitableTimerA,
_CreateWaitableTimerExW,
_DuplicateHandle,
_ExitProcess,
_FreeEnvironmentStringsW,
_GetConsoleMode,
_GetCurrentThreadId,
_GetEnvironmentStringsW,
_GetErrorMode,
_GetProcAddress,
_GetProcessAffinityMask,
_GetQueuedCompletionStatusEx,
_GetStdHandle,
_GetSystemDirectoryA,
_GetSystemInfo,
_GetThreadContext,
_SetThreadContext,
_LoadLibraryExW,
_LoadLibraryW,
_PostQueuedCompletionStatus,
_QueryPerformanceCounter,
_QueryPerformanceFrequency,
_RaiseFailFastException,
_ResumeThread,
_RtlLookupFunctionEntry,
_RtlVirtualUnwind,
_SetConsoleCtrlHandler,
_SetErrorMode,
_SetEvent,
_SetProcessPriorityBoost,
_SetThreadPriority,
_SetUnhandledExceptionFilter,
_SetWaitableTimer,
_SuspendThread,
_SwitchToThread,
_TlsAlloc,
_VirtualAlloc,
_VirtualFree,
_VirtualQuery,
_WaitForSingleObject,
_WaitForMultipleObjects,
_WerGetFlags,
_WerSetFlags,
_WriteConsoleW,
_WriteFile,
_ stdFunction
// Use ProcessPrng to generate cryptographically random data.
_ProcessPrng stdFunction
// Load ntdll.dll manually during startup, otherwise Mingw
// links wrong printf function to cgo executable (see issue
// 12030 for details).
_NtCreateWaitCompletionPacket stdFunction
_NtAssociateWaitCompletionPacket stdFunction
_NtCancelWaitCompletionPacket stdFunction
_RtlGetCurrentPeb stdFunction
_RtlGetVersion stdFunction
// These are from non-kernel32.dll, so we prefer to LoadLibraryEx them.
_timeBeginPeriod,
_timeEndPeriod,
_ stdFunction
)
var (
bcryptprimitivesdll = [...]uint16{'b', 'c', 'r', 'y', 'p', 't', 'p', 'r', 'i', 'm', 'i', 't', 'i', 'v', 'e', 's', '.', 'd', 'l', 'l', 0}
ntdlldll = [...]uint16{'n', 't', 'd', 'l', 'l', '.', 'd', 'l', 'l', 0}
powrprofdll = [...]uint16{'p', 'o', 'w', 'r', 'p', 'r', 'o', 'f', '.', 'd', 'l', 'l', 0}
winmmdll = [...]uint16{'w', 'i', 'n', 'm', 'm', '.', 'd', 'l', 'l', 0}
)
// Function to be called by windows CreateThread
// to start new os thread.
func tstart_stdcall(newm *m)
// Init-time helper
func wintls()
type mOS struct {
threadLock mutex // protects "thread" and prevents closing
thread uintptr // thread handle
waitsema uintptr // semaphore for parking on locks
resumesema uintptr // semaphore to indicate suspend/resume
highResTimer uintptr // high resolution timer handle used in usleep
waitIocpTimer uintptr // high resolution timer handle used in netpoll
waitIocpHandle uintptr // wait completion handle used in netpoll
// preemptExtLock synchronizes preemptM with entry/exit from
// external C code.
//
// This protects against races between preemptM calling
// SuspendThread and external code on this thread calling
// ExitProcess. If these happen concurrently, it's possible to
// exit the suspending thread and suspend the exiting thread,
// leading to deadlock.
//
// 0 indicates this M is not being preempted or in external
// code. Entering external code CASes this from 0 to 1. If
// this fails, a preemption is in progress, so the thread must
// wait for the preemption. preemptM also CASes this from 0 to
// 1. If this fails, the preemption fails (as it would if the
// PC weren't in Go code). The value is reset to 0 when
// returning from external code or after a preemption is
// complete.
//
// TODO(austin): We may not need this if preemption were more
// tightly synchronized on the G/P status and preemption
// blocked transition into _Gsyscall/_Psyscall.
preemptExtLock uint32
}
// Stubs so tests can link correctly. These should never be called.
func open(name *byte, mode, perm int32) int32 {
throw("unimplemented")
return -1
}
func closefd(fd int32) int32 {
throw("unimplemented")
return -1
}
func read(fd int32, p unsafe.Pointer, n int32) int32 {
throw("unimplemented")
return -1
}
type sigset struct{}
// Call a Windows function with stdcall conventions,
// and switch to os stack during the call.
func asmstdcall(fn unsafe.Pointer)
var asmstdcallAddr unsafe.Pointer
type winlibcall libcall
func windowsFindfunc(lib uintptr, name []byte) stdFunction {
if name[len(name)-1] != 0 {
throw("usage")
}
f := stdcall2(_GetProcAddress, lib, uintptr(unsafe.Pointer(&name[0])))
return stdFunction(unsafe.Pointer(f))
}
const _MAX_PATH = 260 // https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation
var sysDirectory [_MAX_PATH + 1]byte
var sysDirectoryLen uintptr
func initSysDirectory() {
l := stdcall2(_GetSystemDirectoryA, uintptr(unsafe.Pointer(&sysDirectory[0])), uintptr(len(sysDirectory)-1))
if l == 0 || l > uintptr(len(sysDirectory)-1) {
throw("Unable to determine system directory")
}
sysDirectory[l] = '\\'
sysDirectoryLen = l + 1
}
//go:linkname windows_GetSystemDirectory internal/syscall/windows.GetSystemDirectory
func windows_GetSystemDirectory() string {
return unsafe.String(&sysDirectory[0], sysDirectoryLen)
}
func windowsLoadSystemLib(name []uint16) uintptr {
return stdcall3(_LoadLibraryExW, uintptr(unsafe.Pointer(&name[0])), 0, _LOAD_LIBRARY_SEARCH_SYSTEM32)
}
//go:linkname windows_QueryPerformanceCounter internal/syscall/windows.QueryPerformanceCounter
func windows_QueryPerformanceCounter() int64 {
var counter int64
stdcall1(_QueryPerformanceCounter, uintptr(unsafe.Pointer(&counter)))
return counter
}
//go:linkname windows_QueryPerformanceFrequency internal/syscall/windows.QueryPerformanceFrequency
func windows_QueryPerformanceFrequency() int64 {
var frequency int64
stdcall1(_QueryPerformanceFrequency, uintptr(unsafe.Pointer(&frequency)))
return frequency
}
func loadOptionalSyscalls() {
bcryptPrimitives := windowsLoadSystemLib(bcryptprimitivesdll[:])
if bcryptPrimitives == 0 {
throw("bcryptprimitives.dll not found")
}
_ProcessPrng = windowsFindfunc(bcryptPrimitives, []byte("ProcessPrng\000"))
n32 := windowsLoadSystemLib(ntdlldll[:])
if n32 == 0 {
throw("ntdll.dll not found")
}
_NtCreateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCreateWaitCompletionPacket\000"))
if _NtCreateWaitCompletionPacket != nil {
// These functions should exists if NtCreateWaitCompletionPacket exists.
_NtAssociateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtAssociateWaitCompletionPacket\000"))
if _NtAssociateWaitCompletionPacket == nil {
throw("NtCreateWaitCompletionPacket exists but NtAssociateWaitCompletionPacket does not")
}
_NtCancelWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCancelWaitCompletionPacket\000"))
if _NtCancelWaitCompletionPacket == nil {
throw("NtCreateWaitCompletionPacket exists but NtCancelWaitCompletionPacket does not")
}
}
_RtlGetCurrentPeb = windowsFindfunc(n32, []byte("RtlGetCurrentPeb\000"))
_RtlGetVersion = windowsFindfunc(n32, []byte("RtlGetVersion\000"))
}
func monitorSuspendResume() {
const (
_DEVICE_NOTIFY_CALLBACK = 2
)
type _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS struct {
callback uintptr
context uintptr
}
powrprof := windowsLoadSystemLib(powrprofdll[:])
if powrprof == 0 {
return // Running on Windows 7, where we don't need it anyway.
}
powerRegisterSuspendResumeNotification := windowsFindfunc(powrprof, []byte("PowerRegisterSuspendResumeNotification\000"))
if powerRegisterSuspendResumeNotification == nil {
return // Running on Windows 7, where we don't need it anyway.
}
var fn any = func(context uintptr, changeType uint32, setting uintptr) uintptr {
for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink {
if mp.resumesema != 0 {
stdcall1(_SetEvent, mp.resumesema)
}
}
return 0
}
params := _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS{
callback: compileCallback(*efaceOf(&fn), true),
}
handle := uintptr(0)
stdcall3(powerRegisterSuspendResumeNotification, _DEVICE_NOTIFY_CALLBACK,
uintptr(unsafe.Pointer(¶ms)), uintptr(unsafe.Pointer(&handle)))
}
func getproccount() int32 {
var mask, sysmask uintptr
ret := stdcall3(_GetProcessAffinityMask, currentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask)))
if ret != 0 {
n := 0
maskbits := int(unsafe.Sizeof(mask) * 8)
for i := 0; i < maskbits; i++ {
if mask&(1<<uint(i)) != 0 {
n++
}
}
if n != 0 {
return int32(n)
}
}
// use GetSystemInfo if GetProcessAffinityMask fails
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return int32(info.dwnumberofprocessors)
}
func getPageSize() uintptr {
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return uintptr(info.dwpagesize)
}
const (
currentProcess = ^uintptr(0) // -1 = current process
currentThread = ^uintptr(1) // -2 = current thread
)
// in sys_windows_386.s and sys_windows_amd64.s:
func getlasterror() uint32
var timeBeginPeriodRetValue uint32
// osRelaxMinNS indicates that sysmon shouldn't osRelax if the next
// timer is less than 60 ms from now. Since osRelaxing may reduce
// timer resolution to 15.6 ms, this keeps timer error under roughly 1
// part in 4.
const osRelaxMinNS = 60 * 1e6
// osRelax is called by the scheduler when transitioning to and from
// all Ps being idle.
//
// Some versions of Windows have high resolution timer. For those
// versions osRelax is noop.
// For Windows versions without high resolution timer, osRelax
// adjusts the system-wide timer resolution. Go needs a
// high resolution timer while running and there's little extra cost
// if we're already using the CPU, but if all Ps are idle there's no
// need to consume extra power to drive the high-res timer.
func osRelax(relax bool) uint32 {
if haveHighResTimer {
// If the high resolution timer is available, the runtime uses the timer
// to sleep for short durations. This means there's no need to adjust
// the global clock frequency.
return 0
}
if relax {
return uint32(stdcall1(_timeEndPeriod, 1))
} else {
return uint32(stdcall1(_timeBeginPeriod, 1))
}
}
// haveHighResTimer indicates that the CreateWaitableTimerEx
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag is available.
var haveHighResTimer = false
// haveHighResSleep indicates that NtCreateWaitCompletionPacket
// exists and haveHighResTimer is true.
// NtCreateWaitCompletionPacket has been available since Windows 10,
// but has just been publicly documented, so some platforms, like Wine,
// doesn't support it yet.
var haveHighResSleep = false
// createHighResTimer calls CreateWaitableTimerEx with
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag to create high
// resolution timer. createHighResTimer returns new timer
// handle or 0, if CreateWaitableTimerEx failed.
func createHighResTimer() uintptr {
const (
// As per @jstarks, see
// https://github.com/golang/go/issues/8687#issuecomment-656259353
_CREATE_WAITABLE_TIMER_HIGH_RESOLUTION = 0x00000002
_SYNCHRONIZE = 0x00100000
_TIMER_QUERY_STATE = 0x0001
_TIMER_MODIFY_STATE = 0x0002
)
return stdcall4(_CreateWaitableTimerExW, 0, 0,
_CREATE_WAITABLE_TIMER_HIGH_RESOLUTION,
_SYNCHRONIZE|_TIMER_QUERY_STATE|_TIMER_MODIFY_STATE)
}
func initHighResTimer() {
h := createHighResTimer()
if h != 0 {
haveHighResTimer = true
haveHighResSleep = _NtCreateWaitCompletionPacket != nil
stdcall1(_CloseHandle, h)
} else {
// Only load winmm.dll if we need it.
// This avoids a dependency on winmm.dll for Go programs
// that run on new Windows versions.
m32 := windowsLoadSystemLib(winmmdll[:])
if m32 == 0 {
print("runtime: LoadLibraryExW failed; errno=", getlasterror(), "\n")
throw("winmm.dll not found")
}
_timeBeginPeriod = windowsFindfunc(m32, []byte("timeBeginPeriod\000"))
_timeEndPeriod = windowsFindfunc(m32, []byte("timeEndPeriod\000"))
if _timeBeginPeriod == nil || _timeEndPeriod == nil {
print("runtime: GetProcAddress failed; errno=", getlasterror(), "\n")
throw("timeBegin/EndPeriod not found")
}
}
}
//go:linkname canUseLongPaths internal/syscall/windows.CanUseLongPaths
var canUseLongPaths bool
// initLongPathSupport enables long path support.
func initLongPathSupport() {
const (
IsLongPathAwareProcess = 0x80
PebBitFieldOffset = 3
)
// Check that we're ≥ 10.0.15063.
info := _OSVERSIONINFOW{}
info.osVersionInfoSize = uint32(unsafe.Sizeof(info))
stdcall1(_RtlGetVersion, uintptr(unsafe.Pointer(&info)))
if info.majorVersion < 10 || (info.majorVersion == 10 && info.minorVersion == 0 && info.buildNumber < 15063) {
return
}
// Set the IsLongPathAwareProcess flag of the PEB's bit field.
// This flag is not documented, but it's known to be used
// by Windows to enable long path support.
bitField := (*byte)(unsafe.Pointer(stdcall0(_RtlGetCurrentPeb) + PebBitFieldOffset))
*bitField |= IsLongPathAwareProcess
canUseLongPaths = true
}
func osinit() {
asmstdcallAddr = unsafe.Pointer(abi.FuncPCABI0(asmstdcall))
loadOptionalSyscalls()
preventErrorDialogs()
initExceptionHandler()
initHighResTimer()
timeBeginPeriodRetValue = osRelax(false)
initSysDirectory()
initLongPathSupport()
ncpu = getproccount()
physPageSize = getPageSize()
// Windows dynamic priority boosting assumes that a process has different types
// of dedicated threads -- GUI, IO, computational, etc. Go processes use
// equivalent threads that all do a mix of GUI, IO, computations, etc.
// In such context dynamic priority boosting does nothing but harm, so we turn it off.
stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
}
//go:nosplit
func readRandom(r []byte) int {
n := 0
if stdcall2(_ProcessPrng, uintptr(unsafe.Pointer(&r[0])), uintptr(len(r)))&0xff != 0 {
n = len(r)
}
return n
}
func goenvs() {
// strings is a pointer to environment variable pairs in the form:
// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
// Two consecutive zero bytes end the list.
strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
p := (*[1 << 24]uint16)(strings)[:]
n := 0
for from, i := 0, 0; true; i++ {
if p[i] == 0 {
// empty string marks the end
if i == from {
break
}
from = i + 1
n++
}
}
envs = make([]string, n)
for i := range envs {
envs[i] = gostringw(&p[0])
for p[0] != 0 {
p = p[1:]
}
p = p[1:] // skip nil byte
}
stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
// We call these all the way here, late in init, so that malloc works
// for the callback functions these generate.
var fn any = ctrlHandler
ctrlHandlerPC := compileCallback(*efaceOf(&fn), true)
stdcall2(_SetConsoleCtrlHandler, ctrlHandlerPC, 1)
monitorSuspendResume()
}
// exiting is set to non-zero when the process is exiting.
var exiting uint32
//go:nosplit
func exit(code int32) {
// Disallow thread suspension for preemption. Otherwise,
// ExitProcess and SuspendThread can race: SuspendThread
// queues a suspension request for this thread, ExitProcess
// kills the suspending thread, and then this thread suspends.
lock(&suspendLock)
atomic.Store(&exiting, 1)
stdcall1(_ExitProcess, uintptr(code))
}
// write1 must be nosplit because it's used as a last resort in
// functions like badmorestackg0. In such cases, we'll always take the
// ASCII path.
//
//go:nosplit
func write1(fd uintptr, buf unsafe.Pointer, n int32) int32 {
const (
_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
_STD_ERROR_HANDLE = ^uintptr(11) // -12
)
var handle uintptr
switch fd {
case 1:
handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
case 2:
handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
default:
// assume fd is real windows handle.
handle = fd
}
isASCII := true
b := (*[1 << 30]byte)(buf)[:n]
for _, x := range b {
if x >= 0x80 {
isASCII = false
break
}
}
if !isASCII {
var m uint32
isConsole := stdcall2(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0
// If this is a console output, various non-unicode code pages can be in use.
// Use the dedicated WriteConsole call to ensure unicode is printed correctly.
if isConsole {
return int32(writeConsole(handle, buf, n))
}
}
var written uint32
stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
return int32(written)
}
var (
utf16ConsoleBack [1000]uint16
utf16ConsoleBackLock mutex
)
// writeConsole writes bufLen bytes from buf to the console File.
// It returns the number of bytes written.
func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int {
const surr2 = (surrogateMin + surrogateMax + 1) / 2
// Do not use defer for unlock. May cause issues when printing a panic.
lock(&utf16ConsoleBackLock)
b := (*[1 << 30]byte)(buf)[:bufLen]
s := *(*string)(unsafe.Pointer(&b))
utf16tmp := utf16ConsoleBack[:]
total := len(s)
w := 0
for _, r := range s {
if w >= len(utf16tmp)-2 {
writeConsoleUTF16(handle, utf16tmp[:w])
w = 0
}
if r < 0x10000 {
utf16tmp[w] = uint16(r)
w++
} else {
r -= 0x10000
utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff
utf16tmp[w+1] = surr2 + uint16(r)&0x3ff
w += 2
}
}
writeConsoleUTF16(handle, utf16tmp[:w])
unlock(&utf16ConsoleBackLock)
return total
}
// writeConsoleUTF16 is the dedicated windows calls that correctly prints
// to the console regardless of the current code page. Input is utf-16 code points.
// The handle must be a console handle.
func writeConsoleUTF16(handle uintptr, b []uint16) {
l := uint32(len(b))
if l == 0 {
return
}
var written uint32
stdcall5(_WriteConsoleW,
handle,
uintptr(unsafe.Pointer(&b[0])),
uintptr(l),
uintptr(unsafe.Pointer(&written)),
0,
)
return
}
//go:nosplit
func semasleep(ns int64) int32 {
const (
_WAIT_ABANDONED = 0x00000080
_WAIT_OBJECT_0 = 0x00000000
_WAIT_TIMEOUT = 0x00000102
_WAIT_FAILED = 0xFFFFFFFF
)
var result uintptr
if ns < 0 {
result = stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(_INFINITE))
} else {
start := nanotime()
elapsed := int64(0)
for {
ms := int64(timediv(ns-elapsed, 1000000, nil))
if ms == 0 {
ms = 1
}
result = stdcall4(_WaitForMultipleObjects, 2,
uintptr(unsafe.Pointer(&[2]uintptr{getg().m.waitsema, getg().m.resumesema})),
0, uintptr(ms))
if result != _WAIT_OBJECT_0+1 {
// Not a suspend/resume event
break
}
elapsed = nanotime() - start
if elapsed >= ns {
return -1
}
}
}
switch result {
case _WAIT_OBJECT_0: // Signaled
return 0
case _WAIT_TIMEOUT:
return -1
case _WAIT_ABANDONED:
systemstack(func() {
throw("runtime.semasleep wait_abandoned")
})
case _WAIT_FAILED:
systemstack(func() {
print("runtime: waitforsingleobject wait_failed; errno=", getlasterror(), "\n")
throw("runtime.semasleep wait_failed")
})
default:
systemstack(func() {
print("runtime: waitforsingleobject unexpected; result=", result, "\n")
throw("runtime.semasleep unexpected")
})
}
return -1 // unreachable
}
//go:nosplit
func semawakeup(mp *m) {
if stdcall1(_SetEvent, mp.waitsema) == 0 {
systemstack(func() {
print("runtime: setevent failed; errno=", getlasterror(), "\n")
throw("runtime.semawakeup")
})
}
}
//go:nosplit
func semacreate(mp *m) {
if mp.waitsema != 0 {
return
}
mp.waitsema = stdcall4(_CreateEventA, 0, 0, 0, 0)
if mp.waitsema == 0 {
systemstack(func() {
print("runtime: createevent failed; errno=", getlasterror(), "\n")
throw("runtime.semacreate")
})
}
mp.resumesema = stdcall4(_CreateEventA, 0, 0, 0, 0)
if mp.resumesema == 0 {
systemstack(func() {
print("runtime: createevent failed; errno=", getlasterror(), "\n")
throw("runtime.semacreate")
})
stdcall1(_CloseHandle, mp.waitsema)
mp.waitsema = 0
}
}
// May run with m.p==nil, so write barriers are not allowed. This
// function is called by newosproc0, so it is also required to
// operate without stack guards.
//
//go:nowritebarrierrec
//go:nosplit
func newosproc(mp *m) {
// We pass 0 for the stack size to use the default for this binary.
thandle := stdcall6(_CreateThread, 0, 0,
abi.FuncPCABI0(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
0, 0)
if thandle == 0 {
if atomic.Load(&exiting) != 0 {
// CreateThread may fail if called
// concurrently with ExitProcess. If this
// happens, just freeze this thread and let
// the process exit. See issue #18253.
lock(&deadlock)
lock(&deadlock)
}
print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n")
throw("runtime.newosproc")
}
// Close thandle to avoid leaking the thread object if it exits.
stdcall1(_CloseHandle, thandle)
}
// Used by the C library build mode. On Linux this function would allocate a
// stack, but that's not necessary for Windows. No stack guards are present
// and the GC has not been initialized, so write barriers will fail.
//
//go:nowritebarrierrec
//go:nosplit
func newosproc0(mp *m, stk unsafe.Pointer) {
// TODO: this is completely broken. The args passed to newosproc0 (in asm_amd64.s)
// are stacksize and function, not *m and stack.
// Check os_linux.go for an implementation that might actually work.
throw("bad newosproc0")
}
func exitThread(wait *atomic.Uint32) {
// We should never reach exitThread on Windows because we let
// the OS clean up threads.
throw("exitThread")
}
// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}
//go:nosplit
func sigsave(p *sigset) {
}
//go:nosplit
func msigrestore(sigmask sigset) {
}
//go:nosplit
//go:nowritebarrierrec
func clearSignalHandlers() {
}
//go:nosplit
func sigblock(exiting bool) {
}
// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, cannot allocate Go memory.
func minit() {
var thandle uintptr
if stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS) == 0 {
print("runtime.minit: duplicatehandle failed; errno=", getlasterror(), "\n")
throw("runtime.minit: duplicatehandle failed")
}
mp := getg().m
lock(&mp.threadLock)
mp.thread = thandle
mp.procid = uint64(stdcall0(_GetCurrentThreadId))
// Configure usleep timer, if possible.
if mp.highResTimer == 0 && haveHighResTimer {
mp.highResTimer = createHighResTimer()
if mp.highResTimer == 0 {
print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
throw("CreateWaitableTimerEx when creating timer failed")
}
}
if mp.waitIocpHandle == 0 && haveHighResSleep {
mp.waitIocpTimer = createHighResTimer()
if mp.waitIocpTimer == 0 {
print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
throw("CreateWaitableTimerEx when creating timer failed")
}
const GENERIC_ALL = 0x10000000
errno := stdcall3(_NtCreateWaitCompletionPacket, uintptr(unsafe.Pointer(&mp.waitIocpHandle)), GENERIC_ALL, 0)
if mp.waitIocpHandle == 0 {
print("runtime: NtCreateWaitCompletionPacket failed; errno=", errno, "\n")
throw("NtCreateWaitCompletionPacket failed")
}
}
unlock(&mp.threadLock)
// Query the true stack base from the OS. Currently we're
// running on a small assumed stack.
var mbi memoryBasicInformation
res := stdcall3(_VirtualQuery, uintptr(unsafe.Pointer(&mbi)), uintptr(unsafe.Pointer(&mbi)), unsafe.Sizeof(mbi))
if res == 0 {
print("runtime: VirtualQuery failed; errno=", getlasterror(), "\n")
throw("VirtualQuery for stack base failed")
}
// The system leaves an 8K PAGE_GUARD region at the bottom of
// the stack (in theory VirtualQuery isn't supposed to include
// that, but it does). Add an additional 8K of slop for
// calling C functions that don't have stack checks and for
// lastcontinuehandler. We shouldn't be anywhere near this
// bound anyway.
base := mbi.allocationBase + 16<<10
// Sanity check the stack bounds.
g0 := getg()
if base > g0.stack.hi || g0.stack.hi-base > 64<<20 {
print("runtime: g0 stack [", hex(base), ",", hex(g0.stack.hi), ")\n")
throw("bad g0 stack")
}
g0.stack.lo = base
g0.stackguard0 = g0.stack.lo + stackGuard
g0.stackguard1 = g0.stackguard0
// Sanity check the SP.
stackcheck()
}
// Called from dropm to undo the effect of an minit.
//
//go:nosplit
func unminit() {
mp := getg().m
lock(&mp.threadLock)
if mp.thread != 0 {
stdcall1(_CloseHandle, mp.thread)
mp.thread = 0
}
unlock(&mp.threadLock)
mp.procid = 0
}
// Called from exitm, but not from drop, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
//
//go:nosplit
func mdestroy(mp *m) {
if mp.highResTimer != 0 {
stdcall1(_CloseHandle, mp.highResTimer)
mp.highResTimer = 0
}
if mp.waitIocpTimer != 0 {
stdcall1(_CloseHandle, mp.waitIocpTimer)
mp.waitIocpTimer = 0
}
if mp.waitIocpHandle != 0 {
stdcall1(_CloseHandle, mp.waitIocpHandle)
mp.waitIocpHandle = 0
}
if mp.waitsema != 0 {
stdcall1(_CloseHandle, mp.waitsema)
mp.waitsema = 0
}
if mp.resumesema != 0 {
stdcall1(_CloseHandle, mp.resumesema)
mp.resumesema = 0
}
}
// asmstdcall_trampoline calls asmstdcall converting from Go to C calling convention.
func asmstdcall_trampoline(args unsafe.Pointer)
// stdcall_no_g calls asmstdcall on os stack without using g.
//
//go:nosplit
func stdcall_no_g(fn stdFunction, n int, args uintptr) uintptr {
libcall := libcall{
fn: uintptr(unsafe.Pointer(fn)),
n: uintptr(n),
args: args,
}
asmstdcall_trampoline(noescape(unsafe.Pointer(&libcall)))
return libcall.r1
}
// Calling stdcall on os stack.
// May run during STW, so write barriers are not allowed.
//
//go:nowritebarrier
//go:nosplit
func stdcall(fn stdFunction) uintptr {
gp := getg()
mp := gp.m
mp.libcall.fn = uintptr(unsafe.Pointer(fn))
resetLibcall := false
if mp.profilehz != 0 && mp.libcallsp == 0 {
// leave pc/sp for cpu profiler
mp.libcallg.set(gp)
mp.libcallpc = sys.GetCallerPC()
// sp must be the last, because once async cpu profiler finds
// all three values to be non-zero, it will use them
mp.libcallsp = sys.GetCallerSP()
resetLibcall = true // See comment in sys_darwin.go:libcCall
}
asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall))
if resetLibcall {
mp.libcallsp = 0
}
return mp.libcall.r1
}
//go:nosplit
func stdcall0(fn stdFunction) uintptr {
mp := getg().m
mp.libcall.n = 0
mp.libcall.args = 0
return stdcall(fn)
}
//go:nosplit
//go:cgo_unsafe_args
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 1
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
//go:cgo_unsafe_args
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 2
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))