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User-configurable memory target

Author: Michael Knyszek

Updated: 16 February 2021

Background

Issue #23044 proposed the addition of some kind of API to provide a "minimum heap" size; that is, the minimum heap goal that the GC would ever set. The purpose of a minimum heap size, as explored in that proposal, is as a performance optimization: by preventing the heap from shrinking, each GC cycle will get longer as the live heap shrinks further beyond the minimum.

While GOGC already provides a way for Go users to trade off GC CPU time and heap memory use, the argument against setting GOGC higher is that a live heap spike is potentially dangerous, since the Go GC will use proportionally more memory with a high proportional constant. Instead, users (including a high-profile account by Twitch have resorted to using a heap ballast: a large memory allocation that the Go GC includes in its live heap size, but does not actually take up any resident pages, according to the OS. This technique thus effectively sets a minimum heap size in the runtime. The main disadvantage of this technique is portability. It relies on implementation-specific behavior, namely that the runtime will not touch that new allocation, thereby preventing the OS from backing that space with RAM on Unix-like systems. It also relies on the Go GC never scanning that allocation. This technique is also platform-specific, because on Windows such an allocation would always count as committed.

Today, the Go GC already has a fixed minimum heap size of 4 MiB. The reasons around this minimum heap size stem largely from a failure to account for alternative GC work sources. See the GC pacer problems meta-issue for more details. The problems are resolved by a proposed GC pacer redesign.

Design

I propose the addition of the following API to the runtime/debug package:

// SetMemoryTarget provides a hint to the runtime that it can use at least
// amount bytes of memory. amount is the sum total of in-ue Go-related memory
// that the Go runtime can measure.
//
// That explictly includes:
// - Space and fragmentation for goroutine stacks.
// - Space for runtime structures.
// - The size of the heap, with fragmentation.
// - Space for global variables (including dynamically-loaded plugins).
//
// And it explicitly excludes:
// - Read-only parts of the Go program, such as machine instructions.
// - Any non-Go memory present in the process, such as from C or another
//   language runtime.
// - Memory required to maintain OS kernel resources that this process has a
//   handle to.
// - Memory allocated via low-level functions in the syscall package, like Mmap.
//
// The intuition and goal with this definition is the ability to treat the Go
// part of any system as a black box: runtime overheads and fragmentation that
// are otherwise difficult to account for are explicitly included.
// Anything that is difficult or impossible for the runtime to measure portably
// is excluded. For these cases, the user is encouraged to monitor these
// sources for their particular system and update the memory target as
// necessary.
//
// The runtime is free to ignore the hint at any time.
//
// In practice, the runtime will use this hint to run the garbage collector
// less frequently by using up any additional memory up-front. Any memory used
// beyond that will obey the GOGC trade-off.
//
// If the GOGC mechanism is turned off, the hint is always ignored.
//
// Note that if the memory target is set higher than the amount of memory
// available on the system, the Go runtime may attempt to use all that memory,
// and trigger an out-of-memory condition.
//
// An amount of 0 will retract the hint. A negative amount will always be
// ignored.
//
// Returns the old memory target, or -1 if none was previously set.
func SetMemoryTarget(amount int) int

The design of this feature builds off of the proposed GC pacer redesign.

I propose we move forward with almost exactly what issue #23044 proposed, namely exposing the heap minimum and making it configurable via a runtime API. The behavior of SetMemoryTarget is thus analogous to the common (but non-standard) Java runtime flag -Xms (with Adaptive Size Policy disabled). With the GC pacer redesign, smooth behavior here should be straightforward to ensure, as the troubles here basically boil down to the "high GOGC" issue mentioned in that design.

There's one missing piece and that's how to turn the hint (which is memory use) into a heap goal. Because the heap goal includes both stacks and globals, I propose that we compute the heap goal as follows:

Heap goal = amount
	// These are runtime overheads.
	- MemStats.GCSys
	- Memstats.MSpanSys
	- MemStats.MCacheSys
	- MemStats.BuckHashSys
	- MemStats.OtherSys
	- MemStats.StackSys
	// Fragmentation.
	- (MemStats.HeapSys-MemStats.HeapInuse)
	- (MemStats.StackInuse-(unused portions of stack spans))

What this formula leaves us with is a value that should include:

  1. Stack space that is actually allocated for goroutine stacks,
  2. Global variables (so the part of the binary mapped read-write), and
  3. Heap space allocated for objects. These are the three factors that go into determining the GOGC-based heap goal according to the GC pacer redesign.

Note that while at first it might appear that this definition of the heap goal will cause significant jitter in what the heap goal is actually set to, runtime overheads and fragmentation tend to be remarkably stable over the lifetime of a Go process.

In an ideal world, that would be it, but as the API documentation points out, there are a number of sources of memory that are unaccounted for that deserve more explanation.

Firstly, there's the read-only parts of the binary, like the instructions themselves, but these parts' impact on memory use are murkier since the operating system tends to de-duplicate this memory between processes. Furthermore, on platforms like Linux, this memory is always evictable, down to the last available page. As a result, I intentionally ignore that factor here. If the size of the binary is a factor, unfortunately it will be up to the user to subtract out that size from the amount they pass to SetMemoryTarget.

The source of memory is anything non-Go, such as C code (or, say a Python VM) running in the same process. These sources also need to be accounted for by the user because this could be absolutely anything, and portably interacting with the large number of different possibilities is infeasible. Luckily, SetMemoryTarget is a run-time API that can be made to respond to changes in external memory sources that Go could not possibly be aware of, so API recommends updating the target on-line if need be.

Another source of memory use is kernel memory. If the Go process holds onto kernel resources that use memory within the kernel itself, those are unaccounted for. Unfortunately, while this API tries to avoid situations where the user needs to make conservative estimates, this is one such case. As far as I know, most systems do not associate kernel memory with a process, so querying and reacting to this information is just impossible.

The final source of memory is memory that's created by the Go program, but that the runtime isn't necessarily aware of, like explicitly Mmap'd memory. Theoretically the Go runtime could be aware of this specific case, but this is tricky to account for in general given the wide range of options that can be passed to mmap-like functionality on various platforms. Sometimes it's worth accounting for it, sometimes not. I believe it's best to leave that up to the user.

To validate the design, I ran several simulations of this implementation. In general, the runtime is resilient to a changing heap target (even one that changes wildly) but shrinking the heap target significantly has the potential to cause GC CPU utilization spikes. This is by design: the runtime suddenly has much less runway than it thought before the change, so it needs to make that up to reach its goal.

The only issue I found with this formulation is the potential for consistent undershoot in the case where the heap size is very small, mostly because we place a limit on how late a GC cycle can start. I think this is OK, and I don't think we should alter our current setting. This choice means that in extreme cases, there may be some missed performance. But I don't think it's enough to justify the additional complexity.

Simulations

These simulations were produced by the same tool as those for the GC pacer redesign. That is, github.com/mknyszek/pacer-model. See the GC pacer design document for a list of caveats and assumptions, as well as a description of each subplot, though the plots are mostly straightforward.

Small heap target.

In this scenario, we set a fairly small target (around 64 MiB) as a baseline. This target is fairly close to what GOGC would have picked. Mid-way through the scenario, the live heap grows a bit.

Notes:

  • There's a small amount of overshoot when the live heap size changes, which is expected.
  • The pacer is otherwise resilient to changes in the live heap size.

Very small heap target.

In this scenario, we set a fairly small target (around 64 MiB) as a baseline. This target is much smaller than what GOGC would have picked, since the live heap grows to around 5 GiB.

Notes:

  • GOGC takes over very quickly.

Large heap target.

In this scenario, we set a fairly large target (around 2 GiB). This target is fairly far from what GOGC would have picked. Mid-way through the scenario, the live heap grows a lot.

Notes:

  • There's a medium amount of overshoot when the live heap size changes, which is expected.
  • The pacer is otherwise resilient to changes in the live heap size.

Exceed heap target.

In this scenario, we set a fairly small target (around 64 MiB) as a baseline. This target is fairly close to what GOGC would have picked. Mid-way through the scenario, the live heap grows enough such that we exit the memory target regime and enter the GOGC regime.

Notes:

  • There's a small amount of overshoot when the live heap size changes, which is expected.
  • The pacer is otherwise resilient to changes in the live heap size.
  • The pacer smoothly transitions between regimes.

Exceed heap target with a high GOGC.

In this scenario, we set a fairly small target (around 64 MiB) as a baseline. This target is fairly close to what GOGC would have picked. Mid-way through the scenario, the live heap grows enough such that we exit the memory target regime and enter the GOGC regime. The GOGC value is set very high.

Notes:

  • There's a small amount of overshoot when the live heap size changes, which is expected.
  • The pacer is otherwise resilient to changes in the live heap size.
  • The pacer smoothly transitions between regimes.

Change in heap target.

In this scenario, the heap target is set mid-way through execution, to around 256 MiB. This target is fairly far from what GOGC would have picked. The live heap stays constant, meanwhile.

Notes:

  • The pacer is otherwise resilient to changes in the heap target.
  • There's no overshoot.

Noisy heap target.

In this scenario, the heap target is set once per GC and is somewhat noisy. It swings at most 3% around 2 GiB. This target is fairly far from what GOGC would have picked. Mid-way through the live heap increases.

Notes:

  • The pacer is otherwise resilient to a noisy heap target.
  • There's expected overshoot when the live heap size changes.
  • GC CPU utilization bounces around slightly.

Very noisy heap target.

In this scenario, the heap target is set once per GC and is very noisy. It swings at most 50% around 2 GiB. This target is fairly far from what GOGC would have picked. Mid-way through the live heap increases.

Notes:

  • The pacer is otherwise resilient to a noisy heap target.
  • There's expected overshoot when the live heap size changes.
  • GC CPU utilization bounces around, but not much.

Large heap target with a change in allocation rate.

In this scenario, we set a fairly large target (around 2 GiB). This target is fairly far from what GOGC would have picked. Mid-way through the simulation, the application begins to suddenly allocate much more aggressively.

Notes:

  • The pacer is otherwise resilient to changes in the live heap size.
  • There's no overshoot.
  • There's a spike in utilization that's consistent with other simulations of the GC pacer.
  • The live heap grows due to floating garbage from the high allocation rate causing each GC cycle to start earlier.

Interactions with other GC mechanisms

Although listed already in the API documentation, there are a few additional details I want to consider.

GOGC

The design of the new pacer means that switching between the "memory target" regime and the GOGC regime (the regimes being defined as the mechanism that determines the heap goal) is very smooth. While the live heap times 1+GOGC/100 is less than the heap goal set by the memory target, we are in the memory target regime. Otherwise, we are in the GOGC regime. Notice that as GOGC rises to higher and higher values, the range of the memory target regime shrinks. At infinity, meaning GOGC=off, the memory target regime no longer exists.

Therefore, it's very clear to me that the memory target should be completely ignored if GOGC is set to "off" or a negative value.

Memory limit

If we choose to also adopt an API for setting a memory limit in the runtime, it would necessarily always need to override a memory target, though both could plausibly be active simultaneously. If that memory limit interacts with GOGC being set to "off," then the rule of the memory target being ignored holds; the memory limit effectively acts like a target in that circumstance. If the two are set to an equal value, that behavior is virtually identical to GOGC being set to "off" and only a memory limit being set. Therefore, we need only check that these two cases behave identically. Note however that otherwise that the memory target and the memory limit define different regimes, so they're otherwise orthogonal. While there's a fairly large gap between the two (relative to GOGC), the two are easy to separate. Where it gets tricky is when they're relatively close, and this case would need to be tested extensively.

Risks

The primary risk with this proposal is adding another "knob" to the garbage collector, with GOGC famously being the only one. Lots of language runtimes provide flags and options that alter the behavior of the garbage collector, but when the number of flags gets large, maintaining every possible configuration becomes a daunting, if not impossible task, because the space of possible configurations explodes with each knob.

This risk is a strong reason to be judicious. The bar for new knobs is high.

But there are a few good reasons why this might still be important. The truth is, this API already exists, but is considered unsupported and is otherwise unmaintained. The API exists in the form of heap ballasts, a concept we can thank Hyrum's Law for. It's already possible for an application to "fool" the garbage collector into thinking there's more live memory than there actually is. The downside is resizing the ballast is never going to be nearly as reactive as the garbage collector itself, because it is at the mercy of the of the runtime managing the user application. The simple fact is performance-sensitive Go users are going to write this code anyway. It is worth noting that unlike a memory maximum, for instance, a memory target is purely an optimization. On the whole, I suspect it's better for the Go ecosystem for there to be a single solution to this problem in the standard library, rather than solutions that by construction will never be as good.

And I believe we can mitigate some of the risks with "knob explosion." The memory target, as defined above, has very carefully specified and limited interactions with other (potential) GC knobs. Going forward I believe a good criterion for the addition of new knobs should be that a knob should only be added if it is only fully orthogonal with GOGC, and nothing else.

Monitoring

I propose adding a new metric to the runtime/metrics package to enable monitoring of the memory target, since that is a new value that could change at runtime. I propose the metric name /memory/config/target:bytes for this purpose. Otherwise, it could be useful for an operator to understand which regime the Go application is operating in at any given time. We currently expose the /gc/heap/goal:bytes metric which could theoretically be used to determine this, but because of the dynamic nature of the heap goal in this regime, it won't be clear which regime the application is in at-a-glance.

Therefore, I propose adding another metric /memory/goal:bytes. This metric is analagous to /gc/heap/goal:bytes but is directly comparable with /memory/config/target:bytes (that is, it includes additional overheads beyond just what goes into the heap goal, it "converts back"). When this metric "bottoms out" at a flat line, that should serve as a clear indicator that the pacer is in the "target" regime. This same metric could be reused for a memory limit in the future, where it will "top out" at the limit.

Documentation

This API has an inherent complexity as it directly influences the behavior of the Go garbage collector. It also deals with memory accounting, a process that is infamously (and unfortunately) difficult to wrap one's head around and get right. Effective of use of this API will come down to having good documentation.

The documentation will have two target audiences: software developers, and systems administrators (referred to as "developers" and "operators," respectively).

For both audiences, it's incredibly important to understand exactly what's included and excluded in the memory target. That is why it is explicitly broken down in the most visible possible place for a developer: the documentation for the API itself. For the operator, the runtime/metrics metric definition should either duplicate this documentation, or point to the API. This documentation is important for immediate use and understanding, but API documentation is never going to be expressive enough. I propose also introducing a new document to the doc directory in the Go source tree that explains common use-cases, extreme scenarios, and what to expect in monitoring in these various situations. This document should include a list of known bugs and how they might appear in monitoring. In other words, it should include a more formal and living version of the GC pacer meta-issue. The hard truth is that memory accounting and GC behavior are always going to fall short in some cases, and it's immensely useful to be honest and up-front about those cases where they're known, while always striving to do better. As every other document in this directory, it would be a living document that will grow as new scenarios are discovered, bugs are fixed, and new functionality is made available.

Alternatives considered

Since this is a performance optimization, it's possible to do nothing. But as I mentioned in the risks section, I think there's a solid justification for doing something.

Another alternative I considered was to provide better hooks into the runtime to allow users to implement equivalent functionality themselves. Today, we provide debug.SetGCPercent as well as access to a number of runtime statistics. Thanks to work done for the runtime/metrics package, that information is now much more efficiently accessible. By exposing just the right metric, one could imagine a background goroutine that calls debug.SetGCPercent in response to polling for metrics. The reason why I ended up discarding this alternative, however, is this then forces the user writing the code that relies on the implementation details of garbage collector. For instance, a reasonable implementation of a memory target using the above mechanism would be to make an adjustment each time the heap goal changes. What if future GC implementations don't have a heap goal? Furthermore, the heap goal needs to be sampled; what if GCs are occurring rapidly? Should the runtime expose when a GC ends? What if the new GC design is fully incremental, and there is no well-defined notion of "GC end"? It suffices to say that in order to keep Go implementations open to new possibilities, we should avoid any behavior that exposes implementation details.

Go 1 backwards compatibility

This change only adds to the Go standard library's API surface, and is therefore Go 1 backwards compatible.

Implementation

Michael Knyszek will implement this.

  1. Implement in the runtime.
  2. Extend the pacer simulation test suite with this use-case in a variety of configurations.