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seek() returning howler object unexpectedly #1189
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This happens to me also |
How to deal with this problem |
Me too |
Need help with this also. |
Same here. Plus, is it useful to add it to the _queue array if the seek call has no arguments? I have a problem where I read the time with seek() each frame to display the time, and the array keeps filling up if playLock is true. No reason to run a seek() later when playLock is false. Could even fix so any seek(time) that exists earlier in the queue for a specific sound is removed to avoid jumping all over the file later. |
My workaround since long time ago is:
|
Definitely still an issue, but @inear's workaround works great. |
I also have this issue, took me a while to find out what was happening! |
I had the same problem, especially |
This is an issue we are running up against as well. Next month this issue will be a year old! |
@goldfire, what are your thoughts on this? |
Same problem here. I have a feeling that it's somehow related to this issue too. @goldfire can you investigate. |
Shouldn't the |
Still an issue... |
Still seems to be an issue. (This plus a couple of other issues make me regret ever using howler.) |
If the
seek()
function is called while audio is loaded, except the play lock istrue
, it will return the howler object instead of the current time.howler.js/src/howler.core.js
Line 1579 in 030db91
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