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Global var Howler.noAudio is always false until a Howl object is instantiated #619

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rkrasky opened this issue Sep 14, 2016 · 0 comments
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@rkrasky
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rkrasky commented Sep 14, 2016

Until setupAudioContext of Howl is called, Howler.noAudio is always false. Testing if noAudio is true should perhaps be done in the init function of HowlerGlobal.

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