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dispatchPlaneEvent should reserveCapacity for the HeapVector #26

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judax opened this issue Oct 21, 2017 · 0 comments
Open

dispatchPlaneEvent should reserveCapacity for the HeapVector #26

judax opened this issue Oct 21, 2017 · 0 comments
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judax commented Oct 21, 2017

A minor improvement but as the dispatchPlaneEvent in VRDisplay.cpp is just copying elements from a container to another, reserving the capacity may avoid intermediate copies and allocations.

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