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joint range from 180 to -180 degrees represent a total of 360 degrees of rotation. However, the way it's specified could potentially cause issues depending on how the simulation interprets this range. this might lead to situations where the gear rotation appears to "snap" or "jump" when crossing the boundary between 180 and -180 degrees. Can you try whether it works with Also your Hope your problem resolved |
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Thank you. But this is strange. I tried adding texture to gear2 and saving it and now mujoco is not acting as intended... |
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Hello, I made a blender plugin that gets the rotation and position of and exports it to the mujoco format
https://github.com/HannahAnimatronic/mujoco_blender_plugin
The reason this isn't show and tell is cause I also have a question. I made two gears but I haven't been able to make it slow and smooth and I'm unsure if its going the full 360 degrees.
MuJoCo._.testing2.2024-08-25.02-40-06.mp4
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