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We should make sure to carefully test the rules around maxInterStageShaderVariables. I am working on gpuweb/gpuweb#4688 and the rule for clip_distances says that it consumes 1-2 @locations at the end, not just uses 1-2 variables from the limit (compare with "point-list" which uses 1 from the limit but doesn't use any @locations).
The spec change has landed. gpuweb/gpuweb#4588
Particular things to test:
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