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Add coverage for GPUShaderModuleDescriptor.compilationHints #3971

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ErichDonGubler opened this issue Sep 27, 2024 · 1 comment
Open

Add coverage for GPUShaderModuleDescriptor.compilationHints #3971

ErichDonGubler opened this issue Sep 27, 2024 · 1 comment
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enhancement New feature or request good first issue Good for newcomers

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@ErichDonGubler
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ErichDonGubler commented Sep 27, 2024

Things to cover:

  • Check that valid compilationHints are accepted:
  • Check that invalid compilationHints are also accepted; cases:
    • No matching entryPoint in the code provided in the module descriptor
    • Invalid layout provided
    • Mismatched layout provided
    • Invalid module (for a reasonable set of errors, not exhaustive?)
    • Combinations of the above?
@ErichDonGubler ErichDonGubler added enhancement New feature or request good first issue Good for newcomers labels Sep 27, 2024
@ErichDonGubler
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I'm not sure what form this coverage would take, but I gave it my best shot in the OP.

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Labels
enhancement New feature or request good first issue Good for newcomers
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