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val: device_mismatch throughout CTS #912

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kainino0x opened this issue Jan 13, 2022 · 3 comments
Closed

val: device_mismatch throughout CTS #912

kainino0x opened this issue Jan 13, 2022 · 3 comments
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@kainino0x
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haoxli added a commit to haoxli/cts that referenced this issue Mar 21, 2022
- Update DeviceHolder to provide multiple devices with same descriptor
  at once, and remove the new DevicePool of mismatched device.
- Remove selectMismatchedDeviceOrSkipTestCase function.
- Implement remaining device mismatch tests under
  validation/encoding/cmds and validation/encoding/queue.

Fixed gpuweb#912
@haoxli haoxli closed this as completed in 64f6b15 Mar 23, 2022
@kainino0x
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Reopening this issue which was accidentally auto-closed by a commit (hence why it still has status "Open"). @Gyuyoung added some more of these tests recently, so they may be done now, but we still need to review and make sure.

@kainino0x kainino0x reopened this Sep 21, 2022
@Gyuyoung
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Let me check if there are more tests that the device_mismatch validation tests need

Gyuyoung added a commit to Gyuyoung/cts that referenced this issue Sep 22, 2022
…tibility.spec.ts

This PR adds a test to ensure that render passes cannot be called with
bundles created from another device.

Issue: gpuweb#912
Gyuyoung added a commit to Gyuyoung/cts that referenced this issue Sep 22, 2022
…tibility.spec.ts

This PR adds a test to ensure that render passes cannot be called with
bundles created from another device.

Issue: gpuweb#912
@kainino0x kainino0x assigned Gyuyoung and unassigned haoxli Sep 22, 2022
Gyuyoung added a commit that referenced this issue Sep 23, 2022
…tibility.spec.ts (#1858)

This PR adds a test to ensure that render passes cannot be called with
bundles created from another device.

Issue: #912
@Gyuyoung
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Gyuyoung commented Sep 30, 2022

It's likely we've handled most of device_mismatch validation. It's difficult to find new missing cases.

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