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Grab Bazel Common Android

Common rules and macros for Grab's Android projects built with Bazel. This repo provides rules and macros to support some of Android Gradle Plugin features in Bazel.

The repo also hosts a patched Bazel Android Tools jar with fixes for build reproducibility and databinding applied. See /patches for details.

The rules are used by Grazel - Gradle plugin to automate migration to Bazel.

Usage

In WORKSPACE file,

load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")

git_repository(
    name = "grab_bazel_common",
    commit = "<commit hash>",
    remote = "https://github.com/grab/grab-bazel-common.git",
)

load("@grab_bazel_common//rules:repositories.bzl", "bazel_common_dependencies")

bazel_common_dependencies()

load("@grab_bazel_common//rules:setup.bzl", "bazel_common_setup")

bazel_common_setup(
    patched_android_tools = True, # Optionally use patched android_tools jars
    buildifier_version = "6.3.3", # Optionally can specify buildifier version
)

load("@grab_bazel_common//rules:maven.bzl", "pin_bazel_common_dependencies")

pin_bazel_common_dependencies()

load("@grab_bazel_common//:workspace_defs.bzl", "GRAB_BAZEL_COMMON_ARTIFACTS")

# Bazel common uses few artifacts under @maven repository
maven_install(
    artifacts = GRAB_BAZEL_COMMON_ARTIFACTS + [
      # Your project artifacts 
    ]
)    

Features

Build Config Fields

Build Config support for android projects

load("@grab_bazel_common//tools/build_config:build_config.bzl", "build_config")

build_config(
    name = "feature-toggle-build-config",
    package_name = "com.grab.featuretoggle",
    strings = {
        "ID": "Hello",
    },
    ints = {},
    longs = {},
    strings = {},
)

Res values

Gradle's resValue strings support for Android Projects

load("@grab_bazel_common//tools/res_value:res_value.bzl", "res_value")
# Usage of defined resValues
android_library(
    resource_files = [
        ...
    ] + res_value(
        name = "app-res-value",
        strings = {
            "prefix": "app",
            "field": "debug"
        },
    ),
)

Databinding

Provides a macro which in most cases can be used as a drop-in replacement to kt_android_library to enable support for Kotlin code when using databinding. Details. Worker support for some of the internal actions can be enabled by build --strategy=DatabindingStubs=worker.

load("@grab_bazel_common//tools/databinding:databinding.bzl", "kt_db_android_library")

kt_db_android_library(
    name = "module",
    srcs = glob([
        "src/main/java/com/grab/module/**/*.kt",
    ]),
    assets = glob([
        "src/main/assets/empty_file.txt",
    ]),
    assets_dir = "src/main/assets",
    custom_package = "com.grab.module",
    manifest = "src/main/AndroidManifest.xml",
    resource_files = glob([
        "src/main/res/**",
    ]),
    visibility = [
        "//visibility:public",
    ],
    deps = [
        "@maven//:io_reactivex_rxjava2_rxjava",
    ],
)

This requires the following flags in .bazelrc file.

# Databinding flags
build --experimental_android_databinding_v2
build --android_databinding_use_v3_4_args
build --android_databinding_use_androidx

# Flags to enable latest android providers in rules
build --experimental_google_legacy_api
query --experimental_google_legacy_api

Custom Resource Sets

Bazel expects certain Android resource folder structure (should start with res/) and this can conflict with Android Gradle plugin's custom resource source set feature which does not have this validation. This macro helps to adapt the folder to Bazel expected structure so both build systems can function.

In Gradle, if you have:

sourceSets {
    debug {
        res.srcDirs += "src/main/res-debug"
    }
}

the Bazel equivalent would be:

load("@grab_bazel_common//tools/custom_res:custom_res.bzl", "custom_res")

android_binary(
    name = "app",
    custom_package = "com.grab.playground",
    manifest = "src/main/AndroidManifest.xml",
    resource_files = glob([
        "src/main/res/**",
    ]) + custom_res( # Wrap the folder with custom_res macro
        dir_name = "res-debug",
        resource_files = glob([
            "src/main/res-debug/**",
        ]),
        target = "app",
    ),
)

Unit Test Macros

Provides macros to simplify migrating unit tests to Bazel and ports over Android Gradle Plugin's return default values feature. With default values, Android Unit tests can be executed without Robolectric by relying on mocked android.jar as an alternative to android_local_test in Bazel.

The below macros makes assumptions that files containing Kotlin tests are named *Tests.kt or Test.kt and class name matches the file name.

Kotlin Unit tests

load("@grab_bazel_common//rules:defs.bzl", "kotlin_test")

kotlin_test(
    name = "kotlin_test",
    srcs = glob([
        "src/test/java/**/*.kt",
    ]),
    deps = [
        ":binding-adapter-bridge",
        ":binding-adapter-processor",
        "@maven//:org_jetbrains_kotlin_kotlin_test",
        "@maven//:com_github_tschuchortdev_kotlin_compile_testing",
        "@maven//:junit_junit",
    ],
)

This will generate a single build target for all Kotlin files and individual *Test targets for each *Test class

Android Unit tests

Similarly for android unit tests, use android_unit_test to build and execute tests

load("@grab_bazel_common//rules:defs.bzl", "android_unit_test")

android_unit_test(
    name = "android_unit_test",
    srcs = glob([
        "src/test/java/**/*.kt",
    ]),
    associates = [
        ":grab_android_local_test_lib_kt",
    ],
    deps = [
        "@maven//:junit_junit",
    ],
)

License

Copyright 2021 Grabtaxi Holdings PTE LTE (GRAB)

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.