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These barriers have dual role - it may mean that otherwise passable way is inacessible, or that barrier is passable in this point.
There are three types of access for barriers:
public access (access=yes)
no access or limited (access tag set to value other than yes)
implied no access (no access tag set)
I propose to render on high zoom levels no access with red glow on barrier=gate and barrier=lift_gate symbols, and implied no access with pink glow (untested, this is jus an initial idea).
While that idea works great for car parks, I don't think that it would work well here. An amenity is a destination; a barrier is just something on your route that you might have to explicitly avoid. A lighter barrier might not stand out enough to say to someone "you probably can't come through here".
These barriers have dual role - it may mean that otherwise passable way is inacessible, or that barrier is passable in this point.
There are three types of access for barriers:
I propose to render on high zoom levels no access with red glow on barrier=gate and barrier=lift_gate symbols, and implied no access with pink glow (untested, this is jus an initial idea).
related to #323
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