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Releases: gustavopsantos/Reflex

9.0.1

12 Oct 22:20
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  • Fixes overlapping contracts in debugger window see #69
  • Fixes warnings in Unity 6 related to scripting symbols API see #70

9.0.0

02 Sep 17:43
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  • AddTransient (from value overload) removed
  • Reflex Debugger Window instances now shows up sha1 hash of the hashcode of the instance, making it easier to detect and inspect inherited and owned bindings
  • Changed life-cycle of transients, before it was being disposed within container who created the binding, now it is disposed within constructing container
  • Added AddScoped (from type and from factory), which also it is disposed within constructing container

8.6.0

22 Aug 15:13
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  • Move Reflex Debugger menu item to Window/Analysis/Reflex Debugger, so we dont clutter unity top menu bar
  • Remove priority from GameObject/Reflex/SceneScope menu item, so it goes to the end of the list, not messing up with our muscle memory
  • Remove priority from Assets/Create/Reflex/Settings and Assets/Create/Reflex/ProjectScope menu items, so they go to the end of the list, not messing up with our muscle memory

8.5.2

15 Aug 13:05
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  • Fixes column overflow in reflex debugger window (most noticeable when many contracts are specified) See #61

8.5.1

09 Jul 00:12
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  • Fixes scene not getting dirty after creating scene scope via context menu

8.5.0

08 Jun 02:06
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8.4.0

04 Jun 02:05
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  • Add ReflexConstructorAttribute, see doc

8.3.1

03 Jun 14:14
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  • Fixes wordWrap in contract drawer used by ReflexDebuggerWindow for unity 6 (this fixes issue #55)

8.3.0

22 May 17:45
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  • Add hierarchy filter to debugging window

8.2.0

19 May 17:02
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  • Unseal InjectAttribute class, allowing customization through inheritors