This repository contains the code for a multiplayer Scrabble game. I have written it because my wife and I got increasingly frustrated by the sluggish Web 1.0 interface that http://thepixiepit.co.uk/ provides. Coming up with something better was on my To-Do-List for years, but I never found enough time to get a decent board UI implemented, and The Pixie Pit served us well enough through those years.
Much to my pleasure, I stumbled over http://code.google.com/p/html-scrabble/ one day, which implemented the interactive parts of a Scrabble board in a very nice manner. The implementation was lacking the game logic and server parts, though, so I decided to fork the project and add the missing pieces.
Little of the original board code is left now, but I owe the original author, Daniel Weck, lots of kudos for getting CSS and Drag&Drop under control. Without his work, I'd not be able to get the game to run. I also owe an apology for ripping his code apart and removing the dictionary functionality, as we are playing without a dictionary and want to keep it that way.
- Two to four players
- Czech, English, Estonian, French, German, Hungarian, Slovenian and Dutch letter sets
- Written in JavaScript, runs in browser
- Scalable user interface
- Desktop notification support
- Moderate sound effects
- Tile placement by clicking, drag&drop or keyboard entry
- Chat
- Standard Scrabble rules including "Challenge" with simple penalty
- No dictionary enforced
- Player online status display
- Participation in multiple games from one browser possible
- Uses node.js on the server
- No database required, no deployment complexities
- Human players only. No computer players are available.
- No dictionary. Any word can be entered.
- No security. The server uses sufficiently long random numbers as keys for games and players to make guessing a key impossible. The game and player keys are enough to join the game and make moves, though.
- Limited browser support. We're using Chrome and Firefox and I am not testing on other browsers.
- Unlicensed. "Scrabble" is a registered trademark by Hasbro and Spear, and the word is used in this program without permission.
- Bugs. There are some minor (and maybe even some major) bugs which I have not come around to fix yet, and maybe never will.
- Ugly code. I did not understand much of the original code when I started adding features, and did not refactor thoroughly in the course of action. There are several things in the code that I'd do differently now, but as the game works well enough as it is, I'm not doing it. If you want to hack this code, expect a high WTF rate.
- Ugly UI. Daniel's original work was very nice-looking, and my additions to the user interface can't compete with what he did.
- UI not translated. The user interface is available in English, only.
- Simple database. All game data is kept in memory and serialized to a JSON log using the node-dirty database system. This works well, but has limited capacity and the database file grows without bounds.
As I am not planning to provide the game as a public service, but rather run it for me and my friends to use, these limitations do not bother me. If you look at the game, please consider that it is a game meant to be played between friends, not an Internet service open to the general public.
I am open to patch submissions as long as the playability of the game is preserved. In particular, we want no dictionary matching, fast next game creation, no passwords, keyboard operability. I also want zero-effort deployment (i.e. no mandatory dependency on a database server).
There is a fork of this game which has reorganized source code, more languages, automatic players, better touch device support and an active maintainer. Have a look at https://github.com/cdot/CrosswordGame before you consider changing this version.
The game uses node.js as server and depends on some npm packages. To install dependencies:
$ npm install
Settings can be be changed by the way of a configuration file which must be named 'config.json' and placed in the main html-scrabble directory. The default configuration file is included as config-default.json. It can be copied to config.json and then edited.
By default, the server starts on port 9093 and uses the smtp server running on the local host to send out game invitation emails. The invitation emails contain the "localhost" in the URL, so they will only work for a browser running on the same machine as the server.
As a minimum, the baseUrl
and mailSender
configuration
properties should be changed. Furthermore, if you are not running an
SMTP server on your server, you need to set the
mailTransportConfig
appropriately. Please refer to nodemailer
documentation
for information on how to configure nodemailer.
If you deploy your Scrabble server in the Internet, you may want to
protect your game list so that pranksters can't mess up your games.
You can do so by adding a gameListLogin
property to your
configuration like so:
"gameListLogin": {
"username": "foo",
"password": "bar"
}
Note that this is meant as a light protective measure. Do not use a password that you use elsewhere. Thank you for observing all safety measures.
Once you're satisfied with the configuration, you can start the game server using
$ node server.js
Open your web browser on the configured game URL to create a new game.
jq -c 'select(.key != "b657b5d33a7736b0")' data.db | sponge data.db
If you have trouble getting the server to run, feel free to contact me. Be aware, though, that you will need a machine to run the server on (I'm using my Mac, but FreeBSD or Linux will work as well) and have some command line knowledge. I cannot help you if you don't know your way through the shell and development tools.
Enjoy, Hans ([email protected])