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GDExtension C# bindings is now made possible by Godot 4.2 Beta 1 #7
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Assuming you're talking about godotengine/godot-proposals#7895, it seems that it will be a very long time (+1 year, maybe 2) until the C# GDExtension becomes a reality. It's way too early to say anything, and for the time being I think our efforts will be focused on making the C++ workflow less painful first. Personally I wouldn't be opposed to the idea, though. Just, not now. |
@chocola-mint |
You already generated the c++ registration codes from exposed codes. Next is simply a way to take these exposed c++ codes e.g. methods and properties exposed from |
This repository is focused on improving the c++ workflow, but you can reference it if you feel that it can contribute to the C# GDExtension discussion. |
Update 18th Oct 2023
Do check out this new project, perhaps the more official way to generate the GDExtension C# Bindings
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